The various bosses in The House of the Dead series are generally undead creatures, though they are more mutated or technically formed than the standard undead and creations encountered. They exist due to the experiments of Dr. Curien, and represent his attempts to push the boundaries of power that his monstrosities could wield. All are virtually impervious to conventional attacks, with the only method of damaging them being via one to several weak points unique for each boss, sometimes highlighted in the AMS files, and sometimes not. Each is named after one of the Major Arcana tarot cards (until House of the Dead: Overkill ) and given a corresponding Type Number, Letter, or a combination of both. While a high number of them are undead, not all are made from a human base (such as Lovers andTower ), hence they take many forms, from plants to snakes to spiders. Most are of low intelligence, with their mindset comparable to that of a guard dog, but a select few (such as Hangedman, Magician and Star) demonstrate high level brain functions, seemingly capable of arranging and acting towards goals.
List of Bosses
The House of the Dead / Mobile
These Mutations arose as a result of the first experiments using the mutagen that created all the creatures. All of them (except Magician) served as guards to Curien's laboratory, with Hangedman being the only one with a slightly different purpose, which was to assure the death of anyone on the grounds, rather than protecting the lab from inside the house. These Mutations would form the basis for almost all subsequent Mutations, with Chariot and Hangedman directly serving as the templates for both creature components in the boss Judgment in The House of The Dead 2.
These Mutations were created by Goldman (utilising Curien's mutagen, with Magician being an almost exact replica of the original) to wreck havoc on the streets of Venice. Thus they were generously deployed throughout the city to sow chaos. Many of them claimed a particular territory for themselves, but were put down nontheless one by one by theAMS agents.Magician personally oversaw the defense of the Goldman Building as its one-man bouncer. Strength was created and deployed solely as a suicidal gladiator against the AMS , while Judgment, Hierophant, and Tower took over the various parts of the city (the streets, river canals and sewers respectively).
Goldman demonstrated his ability to repeatedly produce these creatures by resurrecting all of the fallen ones after the defeat of Strength, so as to challenge the AMS agents once again. However, having defeated them once before and having learned their weaknesses, the Mutations were once again put down by the AMS. Strength was never revived for undisclosed reasons. After Goldman witnessed the defeat of Emperor, he claimed that "a successor will come", and then committed suicide by throwing himself off the roof of his headquarters.
These mutations were left at the EFI research facility and they made home to particular areas. Death guards several areas as if it was still in operation, Sun has taken over the Bio-research plant while Fool recludes in the DBR institute awaiting prey. The Wheel of Fate was defeated in its incubation chamber, and intended to escape to the outside world.
These mutations were sent out across the city as per Goldman's plan. Similar to the first outbreak, Justice, the Lovers and Temperance were sent out across the city to sow chaos in preparation (the sewers, streets and other areas). Empress was sent to kill the AMS agents like Strength (chainsaw and all) while Star guarded the DBR building. The World was the checkmate piece, but fell without leaving the courtyard.
Unlike the previous games, Overkill's bosses aren't named after cards of the Major Arcana. This is likely because most bosses in previous games were based on Dr. Curien's experiments, while the creatures in Overkill were created before Curien's descent into madness.
- No.VII The Chariot (HotD 1)
- No.XII The Hangedman (HotD 1)
- No.IX The Hermit (HotD 1)
- No.VII The Chariot (HotD 1 *repeat fight*)
- No.XII The Hangedman (HotD 1 *repeat fight*)
- No.I The Magician (HotD 1 Final Boss)
- Zeal and Kuarl, No.XX The Judgment (HotD 2 )
- No.V The Hierophant (HotD 2)
- No.XVI The Tower (HotD 2)
- No.VIII The Strength (HotD 2)
- Zeal and Kuarl, No.XX The Judgment (HotD 2 *repeat fight*)
- No.V The Hierophant (HotD 2 *repeat fight*)
- No.I The Magician Version 2 (HotD 2)
- No.XVI The Tower (HotD 2 *repeat fight*)
- No.IV The Emperor (HotD 2)
- No.XI Justice (HotD 4)
- No.VI The Lovers (HotD 4)
- No.III The Empress (HotD 4)
- No.XIV Temperance (HotD 4)
- No.XVII The Star (HotD 4)
- No.XXI The World (HotD 4)
- No.XI Justice (HotD 4S)
- No.I The Magician Version 3 (HotD 4S)
- No.XIII Death (HotD 3)
- No.XIII Death/No.0 The Fool/No.XIX The Sun (HotD 3 Note: these bosses can be fought in any order the player chooses)
- No.X The Wheel of Fate (HotD 3)
Main Series: The only remaining Tarot cards that have not shared their names with a boss in The House of the Dead series are The Moon(Tarot No.XVIII), The High Priestess(Tarot No.II) and The Devil(Tarot No.XV), And Minor Arcana.
- Jasper (HotD O)
- Coco and Sindy (HotD O:EC)
- Meat Katie (HotD O:EC)
- The Screamer (HotD O)
- Nigel and Sebastian (HotD O)
- The Crawler (HotD O)
- The Lobber (HotD O)
- Brutus (HotD O)
- Mother (HotD O)
- Most of the names of the bosses (except those from Overkill) are named after Tarot cards.