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We've got to break that armor!

Type-27, codenamed "Chariot" (チャリオット, Chariotto?), was an armored, bardiche-wielding creature. He[note 1] is a boss in The House of the Dead, its 2022 remake, and House of the Dead: Scarlet Dawn.

Created by Dr. Curien in 1998, Chariot guarded the Curien Mansion from intruders. In 2006, he was resurrected for Thornheart's "Noah's Ark" bioterror project. Chariot displayed unusual, flailing movements.

Chariot's weak point was his raw flesh, which was shielded by armor. To weaken him, AMS agents targeted a hole in his breastplate (The House of the Dead) or destroyed his armor with an RPG (Scarlet Dawn).

History

Creation

Chariot was created by Dr. Curien in the BioReactor, a DNA-editing machine. He was considered a "perfect" creation alongside Hangedman, Hermit, and Magician.[1]

Serving as the "guard dog" of the Curien Mansion, Chariot killed intruders and absorbed their nutrients with his tentacles. During a fight with infiltrating agents, his chest armor was damaged.[2][excerpt 1]

1998 Curien Mansion incident

Main article: The House of the Dead (1996 video game)
Chariot Form 1

Chariot in the Curien Mansion.

On December 18, 1998, when Curien unleashed his creations upon fellow researchers, AMS agents Thomas Rogan and G stormed Curien's mansion. They found Rogan's fianceé, Sophie, who was flown away by Hangedman; when the agents later found Sophie inside, Chariot dropped through a ceiling window and seemingly killed her. The agents defeated him, with Rogan swearing revenge.

Chariot was later encountered (and defeated) again in Curien's underground laboratory.

2006 Scarecrow Manor incident

Main article: House of the Dead: Scarlet Dawn
Chariot closeup

Chariot in Scarecrow Manor.

On December 6, 2006, Thornheart - who was connected to Curien - resurrected the Chariot to roam the ground floor and prison of Scarecrow Manor. This was part of "Noah's Ark", Thornheart's effort to decimate humanity in a completion of Curien and Caleb Goldman's legacy.

Chariot first appears in the prologue chapter, hurling creatures at agents Kate Green and Ryan Taylor. While fighting in the manor's prison and research room, Kate and Ryan damaged Chariot with RPGs, destroying sections of his armor. Upon defeat, he shed his armor and fell to the ground; his bardiche fell upon his neck.

Appearance

In both appearances, Chariot is a hulking, gas-masked humanoid clad in a suit of metallic armor. He maims his opponents with a bloodied bardiche.

In the original House of the Dead, Chariot's weak point is the exposed right side of his breastplate; with each shot, he vomits green fluids. At low health, Chariot sheds the armor to reveal his true form: a slow-moving, weak, rotting humanoid with pulsating tendrils. Chunks of his flesh may be blasted down to bone, thus killing Chariot.

In Scarlet Dawn, Chariot is larger and sports coolant metal armor. His skin glows red and emits steam. When the battle begins, Chariot's exposed joints are his weak points. The players eventually gain an RPG; the rocket strips the armor on whatever part of Chariot's body it hits, and this becomes his weak point until he is killed.

Gameplay

Overview

Chariot's difficulty and behavior varies in both of his appearances:

In The House of the Dead, Chariot is a quick and easy boss for players who can keep the crosshair on his weak point. He lacks projectiles and only attacks with melee hits at close range. He begins the fight fully-armored; after sustaining enough damage, the armor breaks apart to reveal Chariot's bare flesh. At this point, he becomes somewhat faster, but is also fully exposed to damage and can therefore be quickly killed. He is fought again in the fourth chapter, but his behavior does not change whatsoever.

In House of the Dead: Scarlet Dawn, Chariot boasts increased protection and resilience, chasing players through a scripted series of phases. While he again starts off fully-armored, the portion of his breastplate is no longer exposed. Instead, Chariot must be stopped by shooting his left arm, and the player must also avoid flying debris sent at them. Eventually, an RPG is provided to shoot Chariot. Depending on where the rocket lands, a portion of his armor is broken off, with the exposed portion serving as the weak point for the remainder of the fight.

The House of the Dead

Phases

  1. Chariot slowly approaches the player. When near, he will randomly perform a quick vertical slash or a horizontal slash with longer startup time. Shooting Chariot's weak point 5 times ends this phase.
  2. Chariot kneels and tenses up before stomping towards the player--this time faster than before. At close range, he will perform one of the two attacks listed above. Shooting Chariot's weak point 5 times ends this phase.
  3. Chariot sheds his armor, exposing his flesh. He will approach the player for a punch. Each part of his body can be blasted down to bone; once the skeletal framework is visible, it cannot be shot again.

Strategies

  • Chariot's refight in the fourth chapter has a bug: shooting him enough times may push him through the wall, making it difficult to visibly see his weak point.

House of the Dead: Scarlet Dawn

Phases

  1. Chariot stomps forward while carrying a dead civilian, aiming to bludgeon players with him. Chariot's joints must be shot to stop this attack.
  2. Chariot grabs either Kate or Ryan, holding them briefly before slamming them down onto the other partner; as with before, his arm must be shot enough times to end the phase successfully. In multiplayer, Chariot will randomly grab either the first or second player, requiring the other player to save their partner.
  3. As the player advances backward, Chariot first smashes a desk on the right side of the screen, followed by a pillar on the left. This sends rubble flying at the player from each respective side.
  4. The player earns an RPG. They must shoot Chariot anywhere on his body to avoid damage. The RPG has unlimited ammo, but reloads on a cooldown if the rocket misses. Chariot's head, both sides of his chest, and both legs can be hit. When the rocket lands, it destroys the respective portion of Chariot's armor. This serves as the weak point for the next phases.
  5. Chariot, enraged, steps forward and attempts smashing a civilian into the player.
  6. Chariot chases the players before performing an overhead slash attack.
  7. Chariot walks past several pillars -- which block the player's view of him -- before smashing a pillar into the players.
  8. Phase 6 is repeated. If Chariot still has health left, he will repeat this phase until he is killed.

Strategies

  • The RPG rocket phase impacts the fight significantly. Shooting Chariot's head is the hardest but makes phases 5 and 7 have the lowest difficulty. Shooting the right side of the chest is the easiest but makes phases 5 and 7 have the highest difficulty. Shooting any of the remaining parts is of normal difficulty as does the subsequent phases.
  • Sub weapons are helpful during phases 5 and 7, which require high accuracy in order to stop the attacks in time.

Development

A03a

Chariot's concept art from House of the Dead: Scarlet Dawn.

Chariot was originally named after the Roman god Bacchus.[3] He was animated with motion capture, played by a Sega AM1 staff member wielding a broom.[4][5]

Originally, players shot flying pieces of Chariot's armor to avoid damage; AM1 felt the idea was confusing and scrapped it. Once unarmored, Chariot pursued players up a ladder within a secret fireplace entrance. All of his flesh needed to be destroyed in order to kill him.[6][excerpt 2]

Chariot's House of the Dead: Scarlet Dawn appearance was initially done by Agni-Flare art director Nobuto Iwao, who had worked on The House of the Dead 4's bosses. However, Sega handled his final design as he is a returning boss.[7]

Trivia

  • Chariot appears in a montage sequence during the intro of The House of the Dead III.
  • Chariot is the only boss from the first game missing from The House of the Dead 2's flashback intro on console ports.
  • Whenever Chariot's armor is shed in The House of the Dead, his flesh has been shown as either a green or red or blue color depending on which version of the game being playing, corresponding to the color of blood being used.
    • Contrary to popular belief, the color of the fluids Chariot vomits while being shot at does not change color depending on the version played, and are green in every version.
  • During Chariot's second encounter in The House of the Dead, there is a glitch if the player shoots his weak point midair before the battle begins. Chariot will take the hit, then walk above the player and endlessly behind them. This will soft lock the game, requiring a restart.
  • Chariot from House of the Dead: Scarlet Dawn is the first boss in the series where his weak points have a different designation other than the final bosses, labelled as "Protected" in Kate's PDA. This is because his entire body is armored.
  • While Chariot's type number is missing from his weak point sequence in Scarlet Dawn, it is visible on parts of his armor.

Gallery

Wiki-wordmark To view the Chariot gallery, click here.


Notes

  1. In House of the Dead: Scarlet Dawn, Kate Green and Ryan Taylor use male pronouns when referring to Chariot.

Sources

Excerpts
  1. Excerpt from The House of the Dead Official Guide, p.90:
    "全身を金属の鎧で覆った敵。性質は非常に凶暴で、侵入者を排除するため、常に屋敷を徘徊している番犬のような存在である。右腕には巨大なアックスを携え、そのアックスの餌食になった侵入者は数知れない。また、唯一の弱点である胸の傷は、以前に潜入したエージェントが壮絶な戦いの末につけたものと思われる。普段は全身に鎧をまとっているが、鎧を着脱する事によって通常より素早く動く事ができるようだ。身体についた無数の触手は、犠牲者の養分を吸収するためについていると思われる。"
  2. Excerpt from The House of the Dead Dennou Shinan: Dr. Curien no Houkoku Sho, p.156-157:
    "三本木:鎧をつけた状態で倒すと後ろの暖炉 が開き、奥にはしごが。そこにローガンとソ フィがいて下から装甲がなくなったボスが現 れて襲いかかるはずだったんです。
    C:装甲がなくなったチャリオットが下から 抱いかかる…。それは怖い。
    小田:すごく怖いけど弱い。しかも当初は全 部の肉を剥がさないと倒せないようになって いたんですよね、大戸さん。
    大戸孝二(以下大戸):さらに鎧を外したと き、外れた鎧が飛んできて、それを撃ち落と さないとダメージを喰らうというのまであっ たからね。でも落ちている鎧と飛んでくる鎧 がゴチャゴチャ になって。“どれを撃ってい いのかわからない”という意見が多くて。"
References
  1. "Interview: The House of the Dead", Sega Saturn Magazine, issue 23, September 1997, pages 58-63.
  2. The House of the Dead Official Guide, pg. 90
  3. https://www.facebook.com/171238962982084/posts/did-you-know-chariot-and-hangedmans-names-were-originally-bacchus-the-god-of-agr/1659306804175285/
  4. "Interview: The House of the Dead", Sega Saturn Magazine, issue 23, September 1997, page 63.
  5. "The House of the Dead – 1997 Developer Interview" (English). Shmuplations. Archived from the original on January 22, 2016. Retrieved on May 28, 2020. “At first we thought we’d do everything entirely with motion capture, so we tried having the actors exaggerate their movements and act like zombies… but it just wasn’t working—they still just looked like humans. (laughs) One exception was the stage 1 boss, Chariot. We were able to use pure motion capture for him, with no adjustments afterwards. We had someone on our staff who could make those movements.”
  6. The House of the Dead Dennou Shinan: Dr. Curien no Houkoku Sho, pg. 156-157
  7. UE4をベースにHoudiniも活用! アーケード人気シリーズ最新作『HOUSE OF THE DEAD ~SCARLET DAWN~』 | 特集 | CGWORLD.jp (Japanese). CGWORLD.jp (October 10, 2018). Archived from the original on October 2, 2019. “ボス「チャリオット」のデザインのひとつ。前作でもボスデザインを担当した岩男氏によるもので、本作も大半のボスをデザインした。ただし、チャリオットは『1』で登場したボスで、その世界観やキャラクター性を引き継ぐことを重要視し、最終的なデザインはセガ側で行なっている”
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Thomas RoganGDr. CurienSophie RichardsDBR researchers
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SamNeilCyrilKageoBourbonEbitanRobertSimonGilmoreHarrisSamsonBentleyBurnerRubinDrakeMoodyParlorKenfisSaruzouDevilonBouereMurrerNameTaranKage
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