The Wiki of the Dead
The Wiki of the Dead

We've got to break that armor!

Type-27, codenamed "Chariot" (チャリオット, Chariotto?), was an armored, bardiche-wielding behemoth. He[note 1] is the first boss of The House of the Dead and its 2021 remake, and later returns in House of the Dead: Scarlet Dawn and the spin-off ride House of the Dead-Scarlet Dawn-THE ATTRACTION.

Originally created by Dr. Curien, Chariot was later resurrected by Curien's associate Thornheart. His raw flesh, while vulnerable to bullets, was shielded by impenetrable armor. In the 1998 Curien Mansion incident, his weak point was an exposed part of his breastplate; during his 2006 reappearance in Scarecrow Manor, an RPG was required to blast off his armor.



Like all the other creatures unleashed by Dr. Curien, Chariot was incubated within the BioReactor, a DNA-sequencing editor, before being unleashed upon the AMS agents. Alongside Hangedman, Hermit, and Magician, Chariot was considered a "perfect" creation. Despite this and the raw power it exhibited, Chariot's movements were lumbering at best, leading to its unusual, almost flailing-like gait.

1998 Curien Mansion incident

Main article: The House of the Dead (1996 video game)

Chariot in the Curien Mansion.

On December 18, 1998, when Curien unleashed his creations upon fellow researchers, AMS agents Thomas Rogan and G stormed Curien's mansion. They found Rogan's fianceé, Sophie, who was flown away by Hangedman; when the agents later found Sophie inside, Chariot dropped through a ceiling window and seemingly killed her. The agents defeated him, with Rogan swearing revenge.

Chariot was later encountered (and defeated) again in Curien's underground laboratory.

2006 Scarecrow Manor incident

Main article: House of the Dead: Scarlet Dawn

Chariot in Scarecrow Manor.

On December 6, 2006, Thornheart - who was connected to Curien - resurrected the Chariot to roam the ground floor and prison of Scarecrow Manor. This was part of "Noah's Ark", Thornheart's effort to decimate humanity in a completion of Curien and Caleb Goldman's legacy.

Chariot first appears in the prologue chapter, hurling creatures at agents Kate Green and Ryan Taylor. While fighting in the manor's prison and research room, Kate and Ryan damaged Chariot with RPGs, destroying sections of his armor. Upon defeat, he shed his armor and fell to the ground; his bardiche fell upon his neck.


In both appearances, Chariot is a hulking, gas-masked humanoid clad in a suit of metallic armor. He maims his opponents with a bloodied bardiche.

In the original House of the Dead, Chariot's weak point is the exposed right side of his breastplate; with each shot, he vomits green fluids. At low heath, Chariot sheds the armor to reveal his true form: a slow-moving, weak, rotting humanoid with pulsating tendrils. Chunks of his flesh may be blasted down to bone, thus killing Chariot.

In Scarlet Dawn, Chariot is larger and sports coolant metal armor. His skin glows red and emits steam. When the battle begins, Chariot's exposed joints are his weak points. The players eventually gain an RPG; the rocket strips the armor on whatever part of Chariot's body it hits, and this becomes his weak pointuntil he is killed.



Chariot's difficulty and behavior varies in both of his appearances:

In The House of the Dead, Chariot is a quick and easy boss for players who can keep the crosshair on his weak point. He lacks projectiles and only attacks with melee hits at close range. He begins the fight fully-armored; after sustaining enough damage, the armor breaks apart to reveal Chariot's bare flesh. At this point, he is fully exposed to damage and can be quickly killed. He is fought again in the fourth chapter, but his behavior does not change.

In House of the Dead: Scarlet Dawn, Chariot boasts increased protection and resilience, chasing players through a scripted series of phases. While he again starts off fully-armored, the portion of his breastplate is no longer exposed. Instead, Chariot must be stopped by shooting his left arm, and the player must also avoid flying debris sent at them. Eventually, an RPG is provided to shoot Chariot. Depending on where the rocket lands, a portion of his armor is broken off, with the exposed portion serving as the weak point for the remainder of the fight.

The House of the Dead


  1. Chariot slowly approaches the player. When near, he will randomly perform a quick vertical slash or a horizontal slash with longer startup time. Shooting Chariot's weak point 5 times ends this phase.
  2. Chariot couches down and tenses up before stomping towards the player--this time faster than before. At close range, he will perform one of the two attacks listed above. Shooting Chariot's weak point 5 times ends this phase.
  3. Chariot sheds his armor, exposing his flesh. He will approach the player for a punch. Each part of his body can be blasted down to bone; once the skeletal framework is visible, it cannot be shot again.


  • Chariot's refight in the fourth chapter has a bug: shooting him enough times may push him through the wall, making it difficult to visibly see his weak point.

House of the Dead: Scarlet Dawn


  1. Chariot stomps forward while carrying a dead civilian, aiming to bludgeon players with him. Chariot's joints must be shot to stop this attack.
  2. Chariot grabs either Kate or Ryan, holding them briefly before slamming them down onto the other partner; as with before, his arm must be shot enough times to end the phase successfully. In multiplayer, Chariot will randomly grab either the first or second player, requiring the other player to save their partner.
  3. As the player advances backward, Chariot first smashes a desk on the right side of the screen, followed by a pillar on the left. This sends rubble flying at the player from each respective side.
  4. The player earns an RPG. They must shoot Chariot anywhere on his body to avoid damage. The RPG has unlimited ammo, but reloads on a cooldown if the rocket misses. Chariot's head, both sides of his chest, and both legs can be hit. When the rocket lands, it destroys the respective portion of Chariot's armor. This serves as the weak point for the next phases.
  5. Chariot, enraged, steps forward and attempts smashing a civilian into the player.
  6. Chariot chases the players before performing an overhead slash attack.
  7. Chariot walks past several pillars -- which block the player's view of him -- before smashing a pillar into the players.
  8. Phase 6 is repeated. If Chariot still has health left, he will repeat this phase until he is killed.


  • The RPG rocket phase impacts the fight significantly. Shooting Chariot's head is the hardest but makes phases 5 and 7 have the lowest difficulty. Shooting the right side of the chest is the easiest but makes phases 5 and 7 have the highest difficulty. Shooting any of the remaining parts is of normal difficulty as does the subsequent phases.
  • Sub weapons are helpful during phases 5 and 7, which require high accuracy in order to stop the attacks in time.


Chariot's concept art from House of the Dead: Scarlet Dawn.

In The House of the Dead's prototype arcade build, Chariot was originally named after Bacchus, the Roman god of agriculture, wine and fertility. He was the only enemy that was animated through motion capture; a member of developer Sega AM1 performed the movements, using a broom to represent Chariot's bardiche.[1][2]

Originally, as Chariot took damage, pieces of his armor flew off and became projectiles that the player needed to shoot down. Once unarmored, he pursued players up a ladder found via a secret fireplace entrance. According to AM1 programmer Koji Ooto, the idea was scrapped because players had trouble figuring out which armor to shoot.[3][excerpt 1]

Chariot's initial design in House of the Dead: Scarlet Dawn was made by Agni-Flare art director Iwao Nobuto. The final design was handled by Sega, as they deemed it important to "inherit the world view and character" of the original House of the Dead, from which Chariot originated.[4]


  • Chariot appears in a montage sequence during the intro of The House of the Dead III.
  • Chariot is the only boss from the first game missing from The House of the Dead 2's flashback intro on console ports.
  • Whenever Chariot's armor is shed in The House of the Dead, his flesh has been shown as either a green or red color depending on which version of the game being playing, corresponding to the color of blood being used.
    • Contrary to popular belief, the color of the fluids Chariot vomits while being shot at do not change color depending on the version played, and are green in every version.
  • During Chariot's second encounter in The House of the Dead, there is a glitch if the player shoots his weak point midair before the battle begins. Chariot will take the hit, then walk above the player and endlessly behind them. This will soft lock the game, requiring a restart.
  • Chariot from House of the Dead: Scarlet Dawn is the first boss in the series where his weak points have a different designation other than the final bosses, labelled as "Protected" in Kate's PDA. This is because his entire body is armored.
  • While Chariot's type number is missing from his weak point sequence in Scarlet Dawn, it is visible on parts of his armor.


The House of the Dead

Concept artwork

Official artwork



The House of the Dead III


House of the Dead: Scarlet Dawn

Concept artwork

Official artwork


Action figure


  1. In House of the Dead: Scarlet Dawn, Kate Green and Ryan Taylor use male pronouns when referring to Chariot.


  1. Excerpt from The House of the Dead Dennou Shinan: Dr. Curien no Houkoku Sho, p.156-157:
    "三本木:鎧をつけた状態で倒すと後ろの暖炉 が開き、奥にはしごが。そこにローガンとソ フィがいて下から装甲がなくなったボスが現 れて襲いかかるはずだったんです。
    C:装甲がなくなったチャリオットが下から 抱いかかる…。それは怖い。
    小田:すごく怖いけど弱い。しかも当初は全 部の肉を剥がさないと倒せないようになって いたんですよね、大戸さん。
    大戸孝二(以下大戸):さらに鎧を外したと き、外れた鎧が飛んできて、それを撃ち落と さないとダメージを喰らうというのまであっ たからね。でも落ちている鎧と飛んでくる鎧 がゴチャゴチャ になって。“どれを撃ってい いのかわからない”という意見が多くて。"
  1. "Interview: The House of the Dead", Sega Saturn Magazine, issue 23, September 1997, page 63.
  2. "The House of the Dead – 1997 Developer Interview" (English). Shmuplations. Archived from the original on January 22, 2016. Retrieved on May 28, 2020. “At first we thought we’d do everything entirely with motion capture, so we tried having the actors exaggerate their movements and act like zombies… but it just wasn’t working—they still just looked like humans. (laughs) One exception was the stage 1 boss, Chariot. We were able to use pure motion capture for him, with no adjustments afterwards. We had someone on our staff who could make those movements.”
  3. The House of the Dead Dennou Shinan: Dr. Curien no Houkoku Sho, pg. 156-157
  4. UE4をベースにHoudiniも活用! アーケード人気シリーズ最新作『HOUSE OF THE DEAD ~SCARLET DAWN~』 | 特集 | (Japanese). (October 10, 2018). Archived from the original on October 2, 2019. “ボス「チャリオット」のデザインのひとつ。前作でもボスデザインを担当した岩男氏によるもので、本作も大半のボスをデザインした。ただし、チャリオットは『1』で登場したボスで、その世界観やキャラクター性を引き継ぐことを重要視し、最終的なデザインはセガ側で行なっている”
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