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The city is an unnamed large town with a distinct European influence. It is depicted as having two contrasting areas connected via a bridge: a town with canals, old architecture, and an opulent city square. It is the primary setting of The House of the Dead 2 and its spin-off titles.

History

The city has been described as Venetian[1] and reminiscent of the Middle Ages.[2] On February 26, 2000, it was overrun with biologically-engineered creatures produced by Caleb Goldman, the head of a financial group. The government organization AMS sent agents James Taylor, Gary Stewart, Amy Crystal, Harry Harris, Thomas Rogan, and G to evacuate civilians and dispatch the threat.

Later on in the game, the city's medieval appearance later takes on a more modern, high-tech aspect, particularly in the area of the city square.

Notable landmarks

  • Sunset bridge
  • Colosseum

Gallery

References

  1. web.archive.org/web/20001029223400/http://www.sega.co.jp:80/sega/arcade/arcade/dead2/home.html
  2. The House of the Dead 2 Sega Dreamcast manual, pg 2
veHotd2logocontent
Characters
James TaylorGary StewartAmy CrystalHarry HarrisCaleb Goldman"G"Thomas Rogan
Enemies
DavidSteveJohnnyKageoRandyEbitanBobMaxMickeyRyanKeithGregoryKenRickyPatrickPeterLanceFranklinEricMoowlDevilonBouereMurrerBuyoMofish
Bosses
JudgmentHierophantTowerStrengthMagicianEmperor
Chapters
A PreludeMuddyDarknessDespairDawnOriginal Sin


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