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{{Article type|main}}
 
{{Boss
 
{{Boss
|name = Death - <small>Type 0011</small>
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|title1 = Death - <small> Type-0011 </small>
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|image1 = Death Render.png
|image = File:HoTDIII_Death.jpeg|
 
|featured = [[The House of the Dead III]]
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|featured = ''[[The House of the Dead III]]''
|encounter = HoTD III:
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|encounter = *[[Reminiscence|Chapter 0]] (cutscene only)
:[[Reminiscence|Chapter 0]] (cutscene only)
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*[[Chasing Shadows|Chapter 1]]
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*Chapters [[Bewilderment|2]], [[Sensory Chaos|3]], or [[Ultimate Challenge|4]]
:[[Chasing Shadows|Chapter 1]]
 
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|weapon = Skull-studded club
:[[Ultimate Challenge|Chapter 4]] (canonically)
 
|weapon = Club made from Flesh and Skulls
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|protect = Club, tough armored skin
 
|image2 = [[File:Death_weakpoint.gif]]
|protect = Tough armored skin
 
 
|caption2 = Death's weak point is his head.
|image2 = [[File:Death_weakpoint.gif|Death_weakpoint.gif]]
 
|caption2 = Death's weak point is his head
 
 
}}
 
}}
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{{Quote|Source = The House of the Dead III|Quote = A security guard!? You gotta be kidding!|Attribution = [[Lisa Rogan]]}}
   
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'''Type-0011''', codenamed {{Nihongo|'''"Death"'''|デス|Desu}}, was a mutant juggernaut dressed as a security guard. He<ref name="identifier">[[Lisa Rogan]] and [[G]] use male pronouns when referring to Death.</ref> is the first [[Bosses|boss]] in ''[[The House of the Dead III]]'', being encountered in both [[Chasing Shadows|the second chapter]] and one of the [[Bewilderment|next]] [[Sensory Chaos|three]] [[Ultimate Challenge|chapters]] (depending on the player's choice).
Type-0011, codenamed "'''Death'''," (''デス'') is a large brutish zombie which served as the one-man security force of the abandoned [[EFI Research Facility]] featured in ''[[The House of the Dead III]]''. Death is always the first boss, and a rematch with Death will take place either in stage 2, 3, or 4, depending on which path you take. Death is a huge mutant that wields a club made from human skulls. He wears a security guard's hat and coat; fittingly, he is tasked with the job of defending the building's key areas. He is generally considered the secondary main antagonist of the game.
 
   
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Wielding a skull-studded club, Death is the one-man security force of the abandoned [[EFI Research Facility]]. He persistently stalks and attacks his targets. His [[Boss weaknesses|weak point]] is his head.
Death is first seen at the end of the prologue, where he uses his club to kill (or at least knock out) Dan and severely injure Rogan. The beast is seen properly in the first main level (after the prologue), where he climbs out of the ground and chases [[Lisa Rogan]] and [[G]] into the main building whilst trying to smash them with his weapon. They manage to fend him off by continuously shooting him in the head, eventually injuring him enough to give them time to escape. The pair dive into a lift just before Type 0011 can reach them and quickly travel to a different floor.
 
   
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== History ==
The club-wielding juggernaut returns later on as Lisa and G enter the Information Systems Department. Lisa accidentally triggers an alarm and alerts Death, who pursues them once again through a number of lengthy corridors. The agents hurt Death several times in the level before escaping from him, gradually losing the boss as they run into separate rooms. Death finds them again and resumes attacking, but the pair manage to escape yet again as they continue deeper into the building. However, the boss eventually finds them and traps them in a long corridor, preparing to finish them off once and for all. After Lisa and G fire their last shots into his skull, Type 0011 finally dies of his injuries and collapses, never to rise again.
 
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{{Main|The House of the Dead III}}
   
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In the prologue, Death injures retired [[AMS]] agent [[Thomas Rogan]] and kills commando leader [[Dan Taylor]] during their raid of the EFI building.
Lisa: When a lady says no, she means it!
 
   
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Two weeks later, Rogan's daughter [[Lisa Rogan|Lisa]] and former partner [[G]] investigate Rogan's disappearance. Death bursts from the ground and chases them either through the front entrance or parking garage (the route is determined by the player). Lisa and G fend him off and escape.
==Bestiary Overview==
 
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The mutagen greatly increases the height of a human test subject transforming him into a hulking, monstrous abomination. Recognizing his outfit, he supposedly was a security guard during his human life. In terms of physicality, height and abnormally increased muscle mass, or hypertrophy, aids the beast to deliver mayhem wherever he goes with his giant human skull covered club. The giant skulls must have been the skulls from past experiments of Death as to this being Type 0011. Not only do his muscles allow him to carry a large blunt weapon but also provide immunity to ammunition as well as shotgun shells. His head however is small in size which makes sense to be the beast's main weakpoint as that is where his brain might be. Although, the giant club he carries makes it difficult for the attacker to aim precisely so it is best to keep firing rapidly.
 
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Later, in the [[Information Systems Department]], Lisa accidentally triggers an alarm, alerting Death. A chase ensues through a number of lengthy corridors. The agents continue to damage Death several times in the level before escaping from him, gradually losing the giant as they run into separate rooms. 
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Death finds them again and resumes attacking, but the pair manage to escape yet again as they continue deeper into the building. However, the boss eventually finds them and traps them in a long corridor, preparing to finish them off once and for all. After enough headshots, Death collapses and dies.
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== Bestiary Overview ==
  +
Death is a hulking, brawny pale-skinned creature in a security guard uniform. His upper body is wrapped in chains. His skull-studded club and most of his body are immune to gunfire; only his head is vulnerable. However, it can be obstructed by Death's club and parts of the environment.
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== Gameplay ==
  +
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==== Overview ====
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Death is a brutish, persistent boss whose fights consist of stalking the player(s) through different environments. While his speed remains unparalleled when compared to the other bosses and can prove to be a challenge when running away from or alongside him during battle, Death often leaves his weak point vulnerable enough where player(s) can shoot at him easily.
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Death is fought twice throughout the game: at the beginning of [[Chasing Shadows|Chapter 1]] as Lisa and G enter the EFI Research Facility, and again in Information Systems.
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==== Phases ====
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''Chapter 1''
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# As Lisa and G walk towards the Research Facility, a loud rumble from behind startles them. Upon turning around, Death angrily bursts from the ground and confronts the player(s). He will begin chasing the player(s) toward the facility, successfully getting closer and closer if the player(s) do not accurately shoot his head. Bringing him down to 3/4 health will force the player to confront hordes of [[creatures]] that must be killed in order to proceed.
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# Death will begin to pursue the players again, where they must bring him down to 1/2 health in order to for him to stop and lurk behind. This gives Lisa and G time to walk up the stairs to the facility to kill more creatures.
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# Death will suddenly crash through a nearby window and chase the player(s) again. The player(s) must be quick this time, as they are given little space and time to shoot him. Bringing him down to 1/4 will cause the creature to pause momentarily, the muscle of his face now completely revealed, ending the third phase.
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# Lisa and G run to the opposite side of the room, where once they turn around will be waiting to pursue them again. He will run after the player(s) at full speed. Shooting his head as quickly as possible will ensure his health bar will completely deplete. Once this is done, Death will continue running after Lisa and G, who close an emergency door behind them before he can attack. The two agents leave an enraged Death banging on the door.
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''Information Systems Department''
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# Death will begin hunting after the players down a small corridor. This phase eventually branches out into multiple locations that Death well persevere through to hunt after the player(s). During this portion, the player(s) must continue to home in on his weak point while also shooting down groups of creatures that appear all over the facility. The format of this phase is very similar to the Chapter 1 boss fight, and remembered tactics utilized to defeat him in the first run will be beneficial to the player(s).
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# This phase begins when Death begins concealing himself behind rows of walls to temporarily block his weak point. This section of the fight tests both accuracy of the player(s) aim and ammo conservation, and if both are not monitored carefully, can easily result in Death delivering a successful attack. Player(s) must only hit him when he is visible in order for this method of attack sooner and ensure he doesn't make it to the end of the rows.
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# Death will begin chasing the player(s) down various halls and tight spaces again. This phase of the fight rests entirely on the hands of the player(s). The key here is to hit him as soon and accurately as possible, and Death's pace will continue to quicken the greater his health depletes. During the final sequence, the player(s) will head down the end of a corridor towards a yellow door, and it is here he must be successfully shot in order for him to be defeated.
   
 
==Trivia==
 
==Trivia==
*The creature's way of charging at the player(s), how he crashes through walls, and the dying actions (spins around lightly then collapses) are similar to the boss [[Strength]] in the second game and the bosses [[Justice]] and [[Empress]] in the fourth game. Their heads also serve as their weak points, except Justice which is more specific, the tongue.
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*The creature's way of charging at the player(s), how he crashes through walls, and the dying actions (spins around lightly then collapses) are similar to the boss [[Strength]] in the second game and the bosses [[Justice]] and [[Empress]] in the fourth game. Their heads also serve as their [[weak point]]s, except Justice which is more specific, the tongue.
 
*Death's head changes quite frequently throughout the battle. Upon the first few shots to his weak point, (the head), his hat will fall off. If his head is further damaged, it begins to turn orange/red, presumably with blood.
 
*Death's head changes quite frequently throughout the battle. Upon the first few shots to his weak point, (the head), his hat will fall off. If his head is further damaged, it begins to turn orange/red, presumably with blood.
*Death is the only boss in ''The House of the Dead III'' to be fought twice.
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*Just like [[Chariot]], [[Hangedman]], [[Judgment|Judgement]], [[Hierophant]], and [[Tower]], Death is a boss that is fought twice.
 
*Death appears in the Graveyard Gig track in ''Sonic & All-Stars Racing Transformed'' admiring a painting on the second lap, shortly before the room with The [[Lovers]].
*Despite the immense health of the series' final bosses, Death is perhaps the hardest to kill. He chases Lisa and G through two levels, takes possibly hundreds of shotgun rounds to the head, and is still able to pursue them with little problem.
 
 
*Brutus from Treyarch's zombie map "Mob of the Dead" is somewhat similar to Death. They are both members of security, attack the protagonists with a club, are covered in chains and grey rotting skin, don't stop pursuing the characters until they drop dead and have their head as a weak point.
*Death appears in the Graveyard Gig track in ''Sonic and All-Stars Racing Transformed'' admiring a painting on the second lap, shortly before the room with The [[Lovers]].
 
*Brutus from Treyarch's zombie map "Mob of the Dead" is somewhat similar to Death. They are both members of security, attack the protagonists with a club, are covered in chains and grey rotting skin, don't stop pursuing the characters until they drop dead and have their head as a weakpoint.
 
 
*Death was seen on the front cover, behind the crowd. He also appears on the cover of ''Typing of The Dead'', behind the zombies.
 
*Death was seen on the front cover, behind the crowd. He also appears on the cover of ''Typing of The Dead'', behind the zombies.
   
 
== Gallery ==
 
== Gallery ==
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=== Official Art ===
 
<gallery>
 
<gallery>
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HOTDIIIDeathHorde.jpg|Death and a horde of creatures.
The House Of The Dead 3 Lisa Rogan And G behind the Death.jpg|Death was Attacking [[Lisa Rogan|Lisa]] and [[G]] during The House of the Dead III's arcade attract mode
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The House Of The Dead 3 Lisa Rogan And G behind the Death.jpg|Death stalking [[Lisa Rogan|Lisa]] and [[G]] during ''The House of the Dead III'''s arcade attract mode.
Hotdpromo.png|The Death and [[List of Zombies|Zombies]] official teaser
 
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Death render.jpg|Death's render.
</gallery>{{HotD3}}
 
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Chasing-shadows-ps3-trophy-36282.png
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Ultimate-challenge-ps3-trophy-36287.png
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DeathScan.jpeg|Death in the ''House of the Dead III'' Perfect Guide by Famitsu.
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Death.jpg
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DeathSiteBio.png|Death's bio from an archived ''House of the Dead III'' website.
 
</gallery>
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=== Data ===
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<gallery>
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Death Render.png|Death's model.
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Hotd3police1.png
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Hotd3police2.png
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</gallery>
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=== Print Media ===
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<gallery>
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The House of the Dead III Cover.jpg|Death among a horde of [[Creatures|creatures]] on the official flyer.
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Typing of the Dead 2 cover.jpg|Death's appearance in ''The Typing of the Dead 2''.
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</gallery>
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=== Screenshots ===
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<gallery>
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HoTDIII Death.jpeg
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</gallery>
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== References ==
  +
<references />
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{{HotD3}}
 
[[Category:Bosses]]
 
[[Category:Bosses]]
 
[[Category:Humanoid Bosses]]
 
[[Category:Humanoid Bosses]]
 
[[Category:Male bosses]]
 
[[Category:Male bosses]]
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[[Category:The House of the Dead III bosses]]

Revision as of 16:18, 4 May 2020


A security guard!? You gotta be kidding!

Type-0011, codenamed "Death" (デス, Desu?), was a mutant juggernaut dressed as a security guard. He[1] is the first boss in The House of the Dead III, being encountered in both the second chapter and one of the next three chapters (depending on the player's choice).

Wielding a skull-studded club, Death is the one-man security force of the abandoned EFI Research Facility. He persistently stalks and attacks his targets. His weak point is his head.

History

Main article: The House of the Dead III

In the prologue, Death injures retired AMS agent Thomas Rogan and kills commando leader Dan Taylor during their raid of the EFI building.

Two weeks later, Rogan's daughter Lisa and former partner G investigate Rogan's disappearance. Death bursts from the ground and chases them either through the front entrance or parking garage (the route is determined by the player). Lisa and G fend him off and escape.

Later, in the Information Systems Department, Lisa accidentally triggers an alarm, alerting Death. A chase ensues through a number of lengthy corridors. The agents continue to damage Death several times in the level before escaping from him, gradually losing the giant as they run into separate rooms. 

Death finds them again and resumes attacking, but the pair manage to escape yet again as they continue deeper into the building. However, the boss eventually finds them and traps them in a long corridor, preparing to finish them off once and for all. After enough headshots, Death collapses and dies.

Bestiary Overview

Death is a hulking, brawny pale-skinned creature in a security guard uniform. His upper body is wrapped in chains. His skull-studded club and most of his body are immune to gunfire; only his head is vulnerable. However, it can be obstructed by Death's club and parts of the environment.

Gameplay

Overview

Death is a brutish, persistent boss whose fights consist of stalking the player(s) through different environments. While his speed remains unparalleled when compared to the other bosses and can prove to be a challenge when running away from or alongside him during battle, Death often leaves his weak point vulnerable enough where player(s) can shoot at him easily.

Death is fought twice throughout the game: at the beginning of Chapter 1 as Lisa and G enter the EFI Research Facility, and again in Information Systems.

Phases

Chapter 1

  1. As Lisa and G walk towards the Research Facility, a loud rumble from behind startles them. Upon turning around, Death angrily bursts from the ground and confronts the player(s). He will begin chasing the player(s) toward the facility, successfully getting closer and closer if the player(s) do not accurately shoot his head. Bringing him down to 3/4 health will force the player to confront hordes of creatures that must be killed in order to proceed.
  2. Death will begin to pursue the players again, where they must bring him down to 1/2 health in order to for him to stop and lurk behind. This gives Lisa and G time to walk up the stairs to the facility to kill more creatures.
  3. Death will suddenly crash through a nearby window and chase the player(s) again. The player(s) must be quick this time, as they are given little space and time to shoot him. Bringing him down to 1/4 will cause the creature to pause momentarily, the muscle of his face now completely revealed, ending the third phase.
  4. Lisa and G run to the opposite side of the room, where once they turn around will be waiting to pursue them again. He will run after the player(s) at full speed. Shooting his head as quickly as possible will ensure his health bar will completely deplete. Once this is done, Death will continue running after Lisa and G, who close an emergency door behind them before he can attack. The two agents leave an enraged Death banging on the door.

Information Systems Department

  1. Death will begin hunting after the players down a small corridor. This phase eventually branches out into multiple locations that Death well persevere through to hunt after the player(s). During this portion, the player(s) must continue to home in on his weak point while also shooting down groups of creatures that appear all over the facility. The format of this phase is very similar to the Chapter 1 boss fight, and remembered tactics utilized to defeat him in the first run will be beneficial to the player(s).
  2. This phase begins when Death begins concealing himself behind rows of walls to temporarily block his weak point. This section of the fight tests both accuracy of the player(s) aim and ammo conservation, and if both are not monitored carefully, can easily result in Death delivering a successful attack. Player(s) must only hit him when he is visible in order for this method of attack sooner and ensure he doesn't make it to the end of the rows.
  3. Death will begin chasing the player(s) down various halls and tight spaces again. This phase of the fight rests entirely on the hands of the player(s). The key here is to hit him as soon and accurately as possible, and Death's pace will continue to quicken the greater his health depletes. During the final sequence, the player(s) will head down the end of a corridor towards a yellow door, and it is here he must be successfully shot in order for him to be defeated.

Trivia

  • The creature's way of charging at the player(s), how he crashes through walls, and the dying actions (spins around lightly then collapses) are similar to the boss Strength in the second game and the bosses Justice and Empress in the fourth game. Their heads also serve as their weak points, except Justice which is more specific, the tongue.
  • Death's head changes quite frequently throughout the battle. Upon the first few shots to his weak point, (the head), his hat will fall off. If his head is further damaged, it begins to turn orange/red, presumably with blood.
  • Just like Chariot, Hangedman, Judgement, Hierophant, and Tower, Death is a boss that is fought twice.
  • Death appears in the Graveyard Gig track in Sonic & All-Stars Racing Transformed admiring a painting on the second lap, shortly before the room with The Lovers.
  • Brutus from Treyarch's zombie map "Mob of the Dead" is somewhat similar to Death. They are both members of security, attack the protagonists with a club, are covered in chains and grey rotting skin, don't stop pursuing the characters until they drop dead and have their head as a weak point.
  • Death was seen on the front cover, behind the crowd. He also appears on the cover of Typing of The Dead, behind the zombies.

Gallery

Official Art

Data

Print Media

Screenshots

References

  1. Lisa Rogan and G use male pronouns when referring to Death.
veTHoTD III logocontent
Characters
Lisa RoganGThomas RoganDr. CurienDaniel CurienThornheartDan Taylor
Creatures
Acid • Azteca (I - II) • Barry • Cain • CharlesDevilonEbitan • Frederic • Koebitan • Hugh • Jack • Julie • Kageo • Torso Kageo • Mark (I - IV) • Meat Man • Morkin • Morris • Murrer • Pico • Putti • Raymond • Rogan Commandos • Sunsun • Yukio
Bosses
DeathFoolSunWheel of Fate
Chapters
ReminiscenceChasing ShadowsBewilderment, Sensory Chaos, and Ultimate Challenge (EFI and DBR facilities - EFI BIO facilities - Information Systems Department)Wheel of Fate
Other pages
Lore (AMSEFI Research FacilityThomas Rogan's Private Division)
Game modes (Extreme ModeTime Attack)
Spin-offs (Darts of the DeadThe House of the Dead ReelsThe Typing of the Dead 2)
2 & 3 ReturnThe House of the Dead III Perfect GuideThe House of the Dead 4 Official Sound TracksUnused content