(Sega AM1's universe)
Everything's set. All we need to do is wait...
Despair (絶望, zetsubō) is the fourth chapter of The House of the Dead 2.
After losing contact with partners Amy Crystal and Harry Harris, AMS agents James Taylor and Gary Stewart hurry through the underground passage to the Coliseum. After fighting various creatures, the duo reach the surface and enter the Coliseum, where Caleb Goldman greets them via a large monitor. He claims that he could care less if the AMS agents "try to get in [his] way or not", but time will tell who is right.
Goldman gives the agents a "present" in the form of Strength, a massive chainsaw-wielding creature, who emerges from a cage with Amy and an injured Harry inside. Goldman states that he looks forward to meeting the agents again before his monitor shuts off.
After defeating Strength, James and Gary return to Amy and Harry. Amy says she is alright, but before she can speak of Harry's condition, she is cut off by Gary. A wounded Harry gives James and Gary the keys to a car, which is parked in the city square and Goldman being on the top floor of the building at Point A0063. James and Gary head to Goldman's location.
- As pictured above, one of the chapter card's text effects misspells the word "fourth".
- There are two instances where the player has to save an Adventurer civilian from being pulled away by a Kageo. Failure to do so will result in them going down another path after him. However, only one of them will have the player find his body -- the other will simply go pass the cell he would have been found in.
- In Typing, the word box belonging to the creature will only flash red on one path, indicating that it is about to attack, but not the other.
- Taking a certain path, one can find a civilian trapped in a cell with creatures, who can be saved by shooting off the lock. Should they choose to do so, they would then have to kill the creatures inside. A similar case happens with a researcher in the third chapter of the previous game.
- Incidentally, both chapters are the last levels in their respective games with people to rescue.
- In Typing's version of the level, all the player needs to do is to type the word shown to let this civilian out. If they succeed, the creatures are simply ignored and passed by.
- The civilian inside the colosseum is the only one in the game whose survival or death has no real reason to alter the taken path. In all the other cases, civilians could change the player's route by pointing them to new passages, getting an obstacle out of the way (such as destroying a storefront or opening a gate), and so on.