(Sega AM1's universe)
Escape (脱出 dasshutsu ) is the first chapter of The House of the Dead 4.
In 2003, AMS agents James Taylor and Kate Green are trapped for several days in the Classified Documents Room of the agency's European branch office, located in the fifth basement floor. With their backup never arriving, they suspect a terrorist attack. Suddenly, the ground shakes and James' PDA goes off. They view the security cameras and discover that hordes of humanoid creatures have overrun the building.
Kate collects two submachine guns and several grenades before the creatures break into the room. The agents fight their way out, aiming to reach the elevator hall so that they can get to the surface. Along the way, they remark how the infestation is similar to events which occurred three years prior.
When James and Kate do get to the elevator, they discover that it is blocked. Before they can find another way out, a massive hand appears and grabs them. They break free, falling into the sewer to find themselves taking on a four-armed behemoth named Justice.
Despite the monster's constant efforts to crush them, they defeat Justice and continue into the sewers.
Several creatures will move in on you after busting down the door to the security room. After you take them out, you will look to the left before several more attack from the right. As you look at the directions to the elevator hall, a creature from the right side will grab you. James will tell you to shake your gun to break free of their grab. Simply kill any creature that is trying to attack you; the ones flailing in the background are of no threat. After they're defeated, you will continue down the left corridor. Two shafts near the door will bust open and four Roses will pop up. After they are killed, you will proceed to the door where another creature will grab you; break free of its grip and kill off the remaining to get a cutscene where creatures are banging on the glass.
One of the containment units will break, spilling out a large amount of creatures. Use a grenade to clear them out if needed. After they're defeated, you will reach a split path where the two decide where the elevator hall is. A door will suddenly open, before the other opens up almost instantly after, causing more creatures will appear. The area will turn into a large scale fight where the creatures can shove you to the ground and attempt to attack on their own or in smaller groups. James will suggest that you use a grenade, though this is optional. There is a control panel in one of the hallways where the doors were closed, which you can destroy.
If you destroy the panel, you will be forced to kill all the enemies then go down another hallway where two Roses drop down from some debris, before being greeted by infected staff. As you move, three Mackeys will lift a disabled security panel and attack. Once killed, you can reveal a small room containing several point boosting items before returning to the main path, where a Mackey appear from the right and attempt to grab you.
If you ignore the panel, you will go through another door (regardless of whether you defeated all the creatures in the previous area) before a group of common creatures and three Mackeys attack, followed by two Roses from the left hallway, then a Mackey from behind.
Eventually, you will come to a very large room. You must pick a path in 10 seconds; either go upstairs or downstairs.
- Upstairs: Choose this path and you walk up the staircase to your left. Four Roses will drop down and attack . Kill them and two Mackeys will push open the door to your left. After reaching the next floor, a group of creatures will be waiting for you, including several which will drop down from the debris from further upstairs. After crossing a glass floor with creatures below it, seven Roses will attack. Once you deal with them, you will move towards a partially shut door which several creatures will appear from. From there, you will head downstairs, where three more Roses will try for an attack. Three Mackeys will break open a door after they're killed, and after they are dealt with you will face a large group of zombies before proceeding further.
- Downstairs: Choose this path and you will walk down the staircase on your right. Two Mackeys and infected staff are ready to fight you. After they are dead, four Roses are waiting at the side room. When you walk down further, more creatures will appear from a partially shut door, and after they're dealt with a large group of creatures are behind you. When they're all but turned into dust, more creatures appear from the rubble. Kill them and a cutscene will occur where creatures are banging on a glass floor above you. They manage to break it, and you will end up fighting them. After they are killed and after a cutscene, seven Roses will attack. After they are killed, the group similar to the last encounter taking the upstairs path will be chosen, except that some creatures fall from a railing instead of crawling on the floor.
Regardless of your decision, once you are finished with the path you will proceed further to the elevator hall. Shoot a panel to the right to get a bonus life. Creatures crawl out of crevices on the floor and two doors will slide open. Throw a grenade into the right one to reveal a room with bonus items. Two Mackeys will appear. After reaching the hall, Justice's hand will grab you. Shake free to avoid taking damage and the fight will start.
- Main article: Justice#Gameplay