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{{article type|main}}
[[File:THoTD4_Chp1.jpeg|thumb|250px]]
 
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'''Escape''' is Chapter 1 of ''[[The House of the Dead 4]].''
 
   
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{{HODChapters
==Synopsis==
 
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|title1=Escape
''Several days later...''
 
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|image1= THoTD4 Chp1.jpeg
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|creatures=* Costello
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* [[David]]
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* Mackey
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* Roses
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* Stones (A and B)
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|boss(es)=[[Justice]]
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|number_of_civilians=
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|image2 = Hotd4Chapter1Map.png}}
   
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{{For|the first chapter of the same name in [[Loving Deads: The House of the Dead EX]]|Escape (The House of the Dead EX Chapter)}}
While waiting for a rescue squad to pick them up, James' PDA goes off and rushes to the security camera. He notices swarms of undead have infiltrated the building and Kate searches the room for weapons and finds two submachine guns.
 
   
 
{{Nihongo|'''Escape'''|脱出|dasshutsu}} is the first chapter of ''[[The House of the Dead 4]].''
The two fight off the hordes of undead in an attempt to get to the surface via elevator, noting what is happening at the surface and how many zombies there are compared to the 2000 event. When they reach the elevator hall, they find that it is busted and try to find another way out when a large arm grabs them. The two shake themselves free of the arm, but the arm sinks, collapsing the floor and dropping the two into the sewer. They soon face [[Justice]] and defeat it in a chase across the sewers. James notes that it's starting again, but its far more worse and the two need to find their way to the surface quickly.
 
   
==Strategy==
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==Synopsis==
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In 2003, [[AMS]] agents [[James Taylor]] and [[Kate Green]] are trapped for several days in the Classified Documents Room of [[AMS European branch office|the agency's European branch office]], located in the fifth basement floor. With their backup never arriving, they suspect a terrorist attack. Suddenly, the ground shakes and James' [[PDA]] goes off. They view the security cameras and discover that hordes of humanoid [[creatures]] have overrun the building.
Several zombies will attack after busting the door to the security room. After they are defeated, you will look to the left before several more zombies attack from the right. As you look at the directions to the elevator hall, a zombie from the right side will grab you. James will tell you to shake your gun to break free of their grab. Simply kill any zombie that is trying to attack you; the ones flailing in the background don't pay attention to you. After they're defeated, you'll go to the elevator hall. Two shafts near a door will bust open and some Nathans will pop up. After they are killed, you will proceed to the door where another zombie will grab you; break free of its grip and kill off the remaining to go to a cutscene where zombies are banging on the glass.
 
   
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Kate collects two submachine guns and several grenades before the creatures break into the room. The agents fight their way out, aiming to reach the elevator hall so that they can get to the surface. Along the way, they remark how the infestation is similar to [[The House of the Dead 2|events which occurred three years prior]].
Suddenly, one of the containment units breaks and spills out a large amount of zombies. A grenade can be thrown to clear them out if needed. After they're defeated, you'll appear in a split path where the two decide where the elevator hall is. Suddenly a door opens and zombies spill out from it. If you shoot the control panel near the wall, a second door will open and release more zombies. James will tell you to use grenades, although this is optional. At this skirmish, zombies can toss you onto the floor. This gives a split-second immunity and after you recover, either the zombie that tossed you onto the floor will attack or attempt to stomp you with up to two more zombies.
 
   
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When James and Kate do get to the elevator, they discover that it is blocked. Before they can find another way out, a massive hand appears and grabs them. They break free, falling into the sewer to find themselves taking on a four-armed behemoth named [[Justice]].
If you opened the second door, you will go in that direction. Two more Nathans will appear, then a group of infected staff will be seen when they're dealt with. Keep moving until three Trasks will appear opening a partly shut door. Once killed, several items will be seen in a small room which can be shot at for extra points. You will then return to the main path; shoot open a panel to reveal a Life Box. Another Trask will appear and attempt to grab you; shake it off and kill it before it attacks you.
 
   
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Despite the monster's constant efforts to crush them, they defeat Justice and continue into the sewers.
You will now appear at a very large room. You must pick a path in 10 seconds; either go upstairs or downstairs.
 
   
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==Walkthrough==
*Upstairs: When this path is chosen, you will walk up the staircase to your left. Four Nathans will drop down and attack you. When they're dead, two Trasks will open the door to your left. After reaching a new floor, a group of zombies are waiting for you, including several which will drop down from the debris from the next floor. After passing through a glass floor with zombies downstairs, seven Nathans will attack after you cross it. Several zombies will appear from a partially shut door when they are dealt with. Go down to the floor below you, where three more Nathans will try to attack you. Three Trasks will break open a door after they're killed, and after they are dealt with you will face a large group of zombies before proceeding further.
 
*Downstairs: When this path is chosen, you will walk to the staircase on your right. Two Trasks and infected staff are ready to fight you. After they are dead, four Nathans are waiting at the side room. When you walk down further, more zombies will appear from a partially shut door, and after they're dealt with a large group of zombies are behind you. When they're all but turned into dust, more zombies appear from the rubble. Kill them and a cutscene will occur where zombies are banging on a glass floor above you. They manage to break it, and you will end up fighting them. After they are killed and after a cutscene, seven Nathans will attack. After they are killed, the group similar to the last encounter taking the upstairs path will be chosen, except that some zombies fall from a railing instead of crawling on the floor.
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Several creatures will move in on you after busting down the door to the security room. After you take them out, you will look to the left before several more attack from the right. As you look at the directions to the elevator hall, a creature from the right side will grab you. James will tell you to shake your gun to break free of their grab. Simply kill any creature that is trying to attack you; the ones flailing in the background are of no threat. After they're defeated, you will continue down the left corridor. Two shafts near the door will bust open and four Roses will pop up. After they are killed, you will proceed to the door where another creature will grab you; break free of its grip and kill off the remaining to get a cutscene where creatures are banging on the glass.
   
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One of the containment units will break, spilling out a large amount of creatures. Use a grenade to clear them out if needed. After they're defeated, you will reach a split path where the two decide where the elevator hall is. A door will suddenly open, before the other opens up almost instantly after, causing more creatures will appear. The area will turn into a large scale fight where the creatures can shove you to the ground and attempt to attack on their own or in smaller groups. James will suggest that you use a grenade, though this is optional. There is a control panel in one of the hallways where the doors were closed, which you can destroy.
Regrardless of your decision, once you are finished with the path you will proceed further to the elevator hall. Shoot a panel to the right to get a Life Box. Zombies crawl out of crevices on the floor and two doors will slide open. Throw a grenade into the right one. Two Trasks will appear and once all zombies are killed, you will peek into the right room for more point-boosting items. After reaching the hall, Justice's hand will grab you. Shake free to start the fight.
 
   
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If you destroy the panel, you will be forced to kill all the enemies then go down another hallway where two Roses drop down from some debris, before being greeted by infected staff. As you move, three Mackeys will lift a disabled security panel and attack. Once killed, you can reveal a small room containing several point boosting items before returning to the main path, where a Mackey appear from the right and attempt to grab you.
==Boss Information==
 
   
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If you ignore the panel, you will go through another door (<u>regardless</u> of whether you defeated all the creatures in the previous area) before a group of common creatures and three Mackeys attack, followed by two Roses from the left hallway, then a Mackey from behind.
['''JUSTICE''' Type 0053]
 
   
 
Eventually, you will come to a very large room. You must [[branching paths|pick a path]] in 10 seconds; either go upstairs or downstairs.
'''WEAK POINT: '''The Tongue
 
   
 
*Upstairs: Choose this path and you walk up the staircase to your left. Four Roses will drop down and attack . Kill them and two Mackeys will push open the door to your left. After reaching the next floor, a group of creatures will be waiting for you, including several which will drop down from the debris from further upstairs. After crossing a glass floor with creatures below it, seven Roses will attack. Once you deal with them, you will move towards a partially shut door which several creatures will appear from. From there, you will head downstairs, where three more Roses will try for an attack. Three Mackeys will break open a door after they're killed, and after they are dealt with you will face a large group of zombies before proceeding further.
'''NO DAMAGE:''' Anywhere else
 
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*Downstairs: Choose this path and you will walk down the staircase on your right. Two Mackeys and infected staff are ready to fight you. After they are dead, four Roses are waiting at the side room. When you walk down further, more creatures will appear from a partially shut door, and after they're dealt with a large group of creatures are behind you. When they're all but turned into dust, more creatures appear from the rubble. Kill them and a cutscene will occur where creatures are banging on a glass floor above you. They manage to break it, and you will end up fighting them. After they are killed and after a cutscene, seven Roses will attack. After they are killed, the group similar to the last encounter taking the upstairs path will be chosen, except that some creatures fall from a railing instead of crawling on the floor.
   
 
Regardless of your decision, once you are finished with the path you will proceed further to the elevator hall. Shoot a panel to the right to get a bonus life. Creatures crawl out of crevices on the floor and two doors will slide open. Throw a grenade into the right one to reveal a room with bonus items. Two Mackeys will appear. After reaching the hall, Justice's hand will grab you. Shake free to avoid taking damage and the fight will start.
===Phase 1===
 
Justice will rush towards you. Shoot his tongue quickly while he is charging at you, as he does not make any attempts to protect himself. If he grabs you, shake free or he will damage you with a lick from his tongue. The more he grabs you, the harder it will be to shake the Success bar. After shaking free, there is a slight delay before he drops you into the water, although shooting at his tongue while he stares at you will not deal as much damage as shooting him normally. Once the CANCEL bar is filled, he will stumble.
 
   
===Phase 2===
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==Boss information==
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{{Main|Justice#Gameplay}}
Justice will run to a side path while you continue on the path followed. After a while, he will suddenly break a wall and grab you; break free or you will be squeezed for damage.
 
   
===Phase 3===
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==Gallery==
Justice does the same thing as in phase 1; however rather then grabbing you he will intentionally slip and damage you with his feet instead. Shoot his tongue quickly before he hits you with his feet. Once the CANCEL bar is filled, he will stumble.
 
   
===Phase 4===
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===Videos===
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<gallery>
This phase is just the same as with phase 1; however it is harder to break free of his grab if he grabs you.
 
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The House of the Dead 4 - Bullet of Death|Chapter theme A (pre-path selection)
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The House of the Dead 4 - Restoration of Terror|Chapter theme B (after path selection)
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The House of the Dead 4 - Boss Raid|Boss theme.
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</gallery>
   
===Phase 5===
 
Just like in phase 3, Justice will try to hit you with his feet again. This time, he is aware of your tactics and will protect his face with his arms. In addition, he will run slightly faster compared to phase 3 so damage will need to be dealt quickly before he thrashes you.
 
 
{{HotD4}}
 
{{HotD4}}
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{{Levels}}
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[[Category:The House of the Dead 4 chapters]]

Revision as of 18:19, 8 May 2021

MagicianFaceHOD4SP
"Nothing can erase my pain."
This article requires cleaning up to conform to a higher standard of quality.



For the first chapter of the same name in Loving Deads: The House of the Dead EX, see Escape (The House of the Dead EX Chapter).

Escape (脱出, dasshutsu?) is the first chapter of The House of the Dead 4.

Synopsis

In 2003, AMS agents James Taylor and Kate Green are trapped for several days in the Classified Documents Room of the agency's European branch office, located in the fifth basement floor. With their backup never arriving, they suspect a terrorist attack. Suddenly, the ground shakes and James' PDA goes off. They view the security cameras and discover that hordes of humanoid creatures have overrun the building.

Kate collects two submachine guns and several grenades before the creatures break into the room. The agents fight their way out, aiming to reach the elevator hall so that they can get to the surface. Along the way, they remark how the infestation is similar to events which occurred three years prior.

When James and Kate do get to the elevator, they discover that it is blocked. Before they can find another way out, a massive hand appears and grabs them. They break free, falling into the sewer to find themselves taking on a four-armed behemoth named Justice.

Despite the monster's constant efforts to crush them, they defeat Justice and continue into the sewers.

Walkthrough

Several creatures will move in on you after busting down the door to the security room. After you take them out, you will look to the left before several more attack from the right. As you look at the directions to the elevator hall, a creature from the right side will grab you. James will tell you to shake your gun to break free of their grab. Simply kill any creature that is trying to attack you; the ones flailing in the background are of no threat. After they're defeated, you will continue down the left corridor. Two shafts near the door will bust open and four Roses will pop up. After they are killed, you will proceed to the door where another creature will grab you; break free of its grip and kill off the remaining to get a cutscene where creatures are banging on the glass.

One of the containment units will break, spilling out a large amount of creatures. Use a grenade to clear them out if needed. After they're defeated, you will reach a split path where the two decide where the elevator hall is. A door will suddenly open, before the other opens up almost instantly after, causing more creatures will appear. The area will turn into a large scale fight where the creatures can shove you to the ground and attempt to attack on their own or in smaller groups. James will suggest that you use a grenade, though this is optional. There is a control panel in one of the hallways where the doors were closed, which you can destroy.

If you destroy the panel, you will be forced to kill all the enemies then go down another hallway where two Roses drop down from some debris, before being greeted by infected staff. As you move, three Mackeys will lift a disabled security panel and attack. Once killed, you can reveal a small room containing several point boosting items before returning to the main path, where a Mackey appear from the right and attempt to grab you.

If you ignore the panel, you will go through another door (regardless of whether you defeated all the creatures in the previous area) before a group of common creatures and three Mackeys attack, followed by two Roses from the left hallway, then a Mackey from behind.

Eventually, you will come to a very large room. You must pick a path in 10 seconds; either go upstairs or downstairs.

  • Upstairs: Choose this path and you walk up the staircase to your left. Four Roses will drop down and attack . Kill them and two Mackeys will push open the door to your left. After reaching the next floor, a group of creatures will be waiting for you, including several which will drop down from the debris from further upstairs. After crossing a glass floor with creatures below it, seven Roses will attack. Once you deal with them, you will move towards a partially shut door which several creatures will appear from. From there, you will head downstairs, where three more Roses will try for an attack. Three Mackeys will break open a door after they're killed, and after they are dealt with you will face a large group of zombies before proceeding further.
  • Downstairs: Choose this path and you will walk down the staircase on your right. Two Mackeys and infected staff are ready to fight you. After they are dead, four Roses are waiting at the side room. When you walk down further, more creatures will appear from a partially shut door, and after they're dealt with a large group of creatures are behind you. When they're all but turned into dust, more creatures appear from the rubble. Kill them and a cutscene will occur where creatures are banging on a glass floor above you. They manage to break it, and you will end up fighting them. After they are killed and after a cutscene, seven Roses will attack. After they are killed, the group similar to the last encounter taking the upstairs path will be chosen, except that some creatures fall from a railing instead of crawling on the floor.

Regardless of your decision, once you are finished with the path you will proceed further to the elevator hall. Shoot a panel to the right to get a bonus life. Creatures crawl out of crevices on the floor and two doors will slide open. Throw a grenade into the right one to reveal a room with bonus items. Two Mackeys will appear. After reaching the hall, Justice's hand will grab you. Shake free to avoid taking damage and the fight will start.

Boss information

Main article: Justice#Gameplay

Gallery

Videos

veLogohotd4content
Characters
James TaylorKate GreenCaleb GoldmanGThornheartGary Stewart
Creatures
David • Stones • Roses • Costello • Mackey • Ebitan • Damian • CharlesMurrer • Bern • Taran • Kevin • Kageo • Jimmy • Victor • Devilon • Laban • Constantin • Gauvain • Agent • Bain • FrankLanceEric
Bosses
JusticeThe LoversThe EmpressTemperanceThe StarThe World
Chapters
EscapeLostEmptinessDespairReunionHope
Other pages
Lore (AMSAMS European branch officeAMS PDACaleb Goldman's headquarters)
Official Sound TracksThe House of the Dead 4 SpecialUnused content
veLevels
The House of the Dead / Remake TragedyRevengeTruthThe house of the dead
2 A PreludeMuddyDarknessDespairDawnOriginal Sin
III ReminiscenceChasing ShadowsBewilderment, Sensory Chaos, and Ultimate Challenge (EFI and DBR facilities - EFI BIO facilities - Information Systems Department)Wheel of Fate
4 EscapeLostEmptinessDespairReunionHope
4 Special Chapter 1Chapter 2
Scarlet Dawn Scarecrow ManorKate and Ryan, Homo sapiens, and Pandora's Box (Annex - Laboratory - Elevator Lobby)A Glimmer of Hope
Overkill / Extended Cut Papa's Palace of PainNaked Terror (Extended Cut)Ballistic TraumaCarnyCreeping Flesh (Extended Cut)Scream TrainThe Fetid WatersJailhouse JudgmentOverkill
Zombie Revenge Isolated AreaBiological WeaponEnigmaTerminus of AllThe GateThe House of the DeadThe Dawn
Vampire Night Scarlet Snow PreludeSword Dance SonataBurning RhapsodyPhantasma ConcertoVinculum NocturneMoonlight Symphony