(Sega AM1's universe)
The following is a comprehensive list of all creatures in House of the Dead: Scarlet Dawn. The creatures are similar to the ones in the first and fourth game. They are deadlier and more dangerous in hordes and are probably the most destructive no matter how they attack. Their movement speed is heightened while crawling and climbing each other to form a wall.
|Rogers (ロジャーズ, Rojāzu)||A common rotten creature with a disfigured side jaw and grey eyes swiping players. Wears a brown leather suit and yellow-dotted blue tie.|
|Allen (アレン, Aren)||A common bald creature wearing a blue long-sleeved polo and grey chaleco. He has red eyes and is coated in slimy pus.|
|Santana (サンタナ, Santana)||A common creature wearing a black fedora and formal attire. He has blue eyes and an exposed nostril.|
|Bryant (ブライアント, Buraianto)||Another bald creature with a disfigured jaw wearing red and black glasses, a tattered blue long-sleeved shirt and a red bow tie while covered in dried blood.|
|Wilson (ウィルソン, U~Iruson)||A common creature in formal attire oozed in blue liquid. He has white eyes, a wide open mouth, and walks with an injured bone.|
|Kageo (影尾, Kage o)||A skeletal creature with brown hair and brown skin tissue. Looks more decayed than it's predecessors. Comes in packs.|
|Suzuki (鈴木, Suzuki)||The only female creature in the game. Her name suggests she is of Japanese origin. She's another skeletal creature but with lighter skin color.|
|Cyril (シリル, Shiriru)||Making his return from the original game, nothing has changed from Cyril except appearing more decayed.|
|Park (パーク, Pāku)||Wears a black long-sleeved shirt and attacks with cement rebars.|
|Mac (マック, Makku)||An athletic creature wielding a katana. He wears a hooded ninja outfit and attacks solo or with a partner. He rushes towards his prey by wall running without losing momentum.|
|Ebitan (エビタン, Ebitan)||A green sludged creature attacking in packs. Located in murky watery areas.|
|Smoker (喫煙者, Kitsuen-sha)||A purple sludge-covered creature, similar to Ebitan, with small craters protruding from his body and is located in humid areas.|
|Simon (サイモン, Saimon)||Making his return from the original game, he is a muscular creature capable of throwing barrels and even civilians at players. He also can stomp on players. He now has red eyes, whitish skin color and green exposed muscles.|
|Bruce (ブルース, Burūsu)||He is a unique muscular creature wearing a rock star outfit. He attacks his prey with an electric guitar.|
|Bentley (ベントレー, Bentorē)||Making his return from the original game, he now wears formal attire and has green ooze over him. Higher health and throws barrels.|
|Samson (サムソン, Samuson)||Making his return from the original game, he is a fat, overalls-wearing creature wielding a chainsaw. He has a more southern appearance and no longer has a beard. Higher health and uses said chainsaw as protection.|
|Samson Jr. (サムソンジュニア, Samusonjunia)||Being Samson's son, he almost resembles his father but instead of overalls, he wears a stitched apron and mask.|
|Rubin (ルービン, Rūbin)||Making his return from the original game, he is a short, nimble creature who attacks with claws. Often paired with Drake. He now has a greenish decaying skin color.|
|Drake (ドレイク, Doreiku)||Making his return from the original game, he's a short, nimble creature who throws duel-wielded knives. Often paired with Rubin. He has a grey skin color.|
|Janish (ジャニッシュ, Janisshu)||One of the newest athletic creatures, his fingers are suited with metallic claws and wears a masked party outfit.|
|Murrer (マーラー, Mārā)||A worm-like creature that attacks in hordes and pounces on prey, leeching and biting them. It has a pinkish skin tone.|
|Devilon (デビロン, Debiron)||A mutated bat-like creature attacking in hordes. They also accompany the Hangedman during his boss battle.|
|Ratstar (ラットスター, Rattosutā)||A mutated rat-like creature attacking in hordes. They pounce on their food and proceed to bite them.|
- The humanoid creatures have various AI and graphics-related bugs that may occur during gameplay. These include:
- Creatures idling infinitely or getting stuck in the environment, preventing the game from advancing until they are killed.
- Creature arms contorting in odd ways when among tightly-packed hordes.
- If repeatedly stunned in a certain way, Cyril may idle for some time rather than attack. Top-level players have used this bug to earn higher scores, as shooting Cyril's axes is worth bonus points.
Scrapped gore effects