(Takashi Oda's universe)
The following is a comprehensive list of all creatures in Sega's 1996 game The House of the Dead. Serving as the main enemies, creatures were produced by the mentally unstable Dr. Curien. After Curien went insane, he released the creatures into his mansion to slaughter his own research staff. This string of events has often been referred to as the Curien Mansion incident.
Most creatures in The House of the Dead are identified by both name and type number. All creatures of a certain type share similar characteristics, though differ in appearance. All canon creature names and type numbers have been obtained from the Sega Saturn manual and official game guides.
Known name and type
This group consists of average-sized humanoids. Every creature except Cyril can be killed with a single headshot.
|Sam (A-1)||1-4||Weak and commonly found creature. Attacks by biting.|
|Nail (A-2)||1-3||Stronger variant of Sam. Attacks by swiping.|
|1-3||Swings axes at close range or throws them from afar.|
|1 and 3||Weak, slow-moving adversary. Attacks by swiping.|
|Bourbon (B-2)||1 and 3||Kageo's successor who has larger health and resilience.|
|1-3||Found in wet habitats, often lurching from bodies of water to attack.|
|1 and 2||Hangs upside-down or drops from above. Attacks with a jagged knife or by vomiting.|
This group consists of obese humanoids. They can sustain large amounts of damage, surviving even with their bellies blasted open; two headshots, however, will kill them faster. C-type creatures also tend to charge their opponents for a shoulder tackle.
|1 and 2||Wields a chainsaw that deflects gunfire.|
|2-4||Often throws barrels.|
|3 only||Behaves like Samson, but uses a blowtorch instead.|
This group consists of muscular humanoids. Stronger than the average-sized creature, D-types are often slow-moving but make up for it with their various weapons and means of protection.
|1 and 2||Attacks by shoulder tackling. Can throw barrels or civilians.|
|2 and 4||Attacks with a large mallet.|
|3 and 4||Swings a ball and chain either while standing or moving.|
|3 and 4||Attacks with a metallic arm that is invulnerable to gunfire.|
This group consists of small, agile humanoids.
|2 only||Rolls at his prey for a claw attack. Often paired with Drake.|
Throws knives or attempts biting the player if defenseless. Often paired with Rubin.
|Moody (E-3)||3 and 4||Launches claw projectiles from his weapon or attempts biting the player.|
|Parlor (E-4)||3 and 4||Like Drake, but with larger health and an unlimited supply of laser knives.|
This group consists of animal-based creatures. Every F-type enemy, with the exception of Saruzou and (on some occasions) dies when shot anywhere once.
|Kenfis (F-1)||1 only||Charges at players while leaping left and right to bite them.|
|Saruzou (F-2)||1 only||Often attacks in pairs, leaping at prey for a bite.|
|Bueel (F-3)||1 only||Often lurches from bodies of water to attack.|
|1 and 2||Home in on a player's position, dying instantly upon damaging them. A swarm of Devilons appear during Hangedman's boss battles.|
This group consists of insectoid creatures who die when shot anywhere once.
|1 and 2||Squirms in groups, attacking with a lunging bite.|
|Name (G-2)||1 only||Crawls on walls, shooting projectiles or biting at close range.|
|Thalang (G-3)||3 only||Crawls on the ground or drops down from ceilings for a bite.|
The following enemies have names revealed in game files, but do not have type numbers.
|Kage||2 only||Moves and attacks like Saruzou, but with larger health.|
Unknown name and type
The following enemies currently have unknown official names. Should any new information surface, members of this section will move to the above section.