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Revision as of 22:09, 7 March 2020
The following is a comprehensive list of all creatures in Sega's 1996 game The House of the Dead. Serving as the main enemies, creatures were produced by the mentally unstable Dr. Curien. After Curien went insane, he released the creatures into his mansion to slaughter his own research staff; this event has often been referred to as the Curien Mansion incident.
List
Most creatures in The House of the Dead are identified by both name and type number. All creatures of a certain type share similiar characteristics, though differ in appearance. All canon creature names and type numbers have been obtained from the Sega Saturn manual and official game guides.[1]
Known name and type
A-type
This group consists of average-sized humanoids.
Image | Name/Type | Chapters | Description |
---|---|---|---|
Sam (A-1) | 1-4 | A pale, shirtless humanoid with exposed entrails and large skin gashes. He is one of the weakest and most common creatures in the game. He mainly attacks by biting. | |
Nail (A-2) | 1-3 | A humanoid in a black ensemble who attacks by swiping. His health is slightly higher than Sam's. | |
Cyril (A-3) | 1-3 | A humanoid who dual wields axes. He can either hack his targets up close, or throw the axes from a distance. |
B-type
This group consists of creatures that inhabit humid and wet environments: the Kageo and Ebitan families, respectively.
Image | Name/Type | Chapters | Description |
---|---|---|---|
Kageo (B-1) | 1 and 3 | A weak, skeletal, mummy-like humanoid that prefers humid areas to keep from drying out. | |
Bourbon (B-2) | 1 and 3 | Kageo's slightly-stronger successor. Wears jeans and appears to be wrapped in seaweed. | |
Ebitan a (B-3) | 1-3 | A sludge-covered creature notable for its wet habitat. He often lurches from bodies of water to ambush his target. | |
Ebitan b (B-4) | 1 and 2 | Ebitan's second variant, in which only his torso remains. He either ambushes his prey by hanging upside-down or falling from above; attacks with a jagged sword or by vomiting. |
C-type
This group consists of obese humanoids.
Image | Name/Type | Chapters | Description |
---|---|---|---|
Samson (C-1) | 1 and 2 | Wields a chainsaw to inflict damage and deflect gunfire. | |
Bentley (C-2) | 2-4 | Can throw barrels and other objects; when defenseless, he attacks with a shoulder tackle. | |
Burner (C-3) | 3 only | The successor to Samson, behaving identically but wielding a blowtorch instead. |
D-type
This group consists of muscular humanoids.
Image | Name/Type | Chapters | Description |
---|---|---|---|
Simon (D-1) | 1 and 2 | Can throw barrels and even civilians as projectiles. | |
Gilmore (D-2) | 2 and 4 | Slow-moving and attacks with a massive mallet. | |
Harris (D-3) | 3 and 4 | Either stands in place or advances towards his target while swinging a ball and chain; the roughly three swings, the ball damages the player. | |
Robert (D-4) | 3 and 4 | Has metallic parts of his upper body which are invulnerable to gunfire. If his head is shot, he attemps covering his face. He also has a rare charge attack when certain parts of his body are shot. |
E-type
This group consists of small, agile humanoids.
Image | Name/Type | Chapters | Description |
---|---|---|---|
Rubin (E-1) | 2 only | Often paired with Drake. Short and nimble, Rubin rolls at his prey to attack with claws. | |
Drake (E-2) | 2 only | Paired with Rubin. Short and nimble, Drake will throw up to two knives from a distance; when defenseless, he attempts biting the player instead. | |
Moody (E-3) | 3 and 4 | Retrofitted with metallic parts, Moody can launch an infinite number of claw projectiles from his weapon. He can also bite the player. | |
Parlor (E-4) | 3 and 4 | Behaves similarly to Drake, but with larger health. He throws an unlimited number of laser knives. |
F-type
This group consists of animal-based creatures.
Image | Name/Type | Chapters | Description |
---|---|---|---|
Kenfis (F-1) | 1 only | A winged dog-like creature that rushes players to bite them, often hopping left and right while approaching. | |
Saruzou (F-2) | 1 only | Created from a Japanese macaque monkey; often attacks in pairs, leaping at prey for a bite. | |
Bueel (F-3) | 1 only | Frog-like creatures with a large, sharp teeth. Often lurches from bodies of water to attack. | |
Devilon (F-4) | 1 and 2 | Bats which fly in groups and home in on a player's position; they die instantly after landing a successful hit. A swarm of them appear during Hangedman's boss battles. |
G-type
This group consists of insectoid creatures.
Image | Name/Type | Chapters | Description |
---|---|---|---|
Murrer (G-1) | 1 and 2 | A leech or maggot-like creature that squirms in groups, attacking with a lunging bite. | |
Name (G-2) | 1 only | A fat, brown slug that shoot projectiles and bite. They only appear in the mansion's underground waterway. | |
Thalang (G-3) | 3 only | A green spider that scurries to players for a bite. Often seen in groups and hanging from ceilings. |
Unknown type
The following enemies have names revealed in game files, Bu do not have type numbers.
Image | Name | Chapters | Description |
---|---|---|---|
Kage | 2 only | A creature that appears exclusively in the second chapter. It behaves like Saruzou, but has higher health. |
Unknown name and type
The following enemies currently have unknown official names. Should any new information surface, members of this section will move to the above section.
1-3 | A pale creature in a blue shirt and pants; while usually a harmless background creature, a rare hostile version is found in the first stage. | |
File:Ebitianc01.JPG | 1 only | A third variant of Ebitan. Only encountered in the Curien Mansion's underground waterway. |
1-3 | A pale, shirtless creature with black hair; while usually a harmless background creature, a rare hostile version is found in the first and third stages. | |
1-3 | A bald creature in brown pants; while usually a harmless background creature, a rare hostile version is found in the first and third stages. | |
3 only | A creature who is bloody and skinless on the left side of his face, neck, and right arm; uncommonly found in the third stage. |
Gallery
Concept Art
References
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