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(Story: Renamed to "History".)
 
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Weakpoint: Head and crotch
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{{Boss
[[File:Screamer render.png|right|thumb|Screamer CG render]]
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|image1 = File:Screamer render.png|
The '''Screamer''' is the boss character for the ''Ballistic Trauma'' level of ''[[The House of the Dead: Overkill]]''.
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|imagewidth = 300px
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|featured = [[The House of the Dead: Overkill]]
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|encounter = THoTD Overkill - Chapter 2
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|weapon = Powerful screams<br/>Teleportation<br/>Scratching
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|protect =
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|image2 = <gallery>
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File:Screamerboss.jpg|Overkill
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File:Screamer weakpoint.jpg|Extended Cut
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</gallery>|
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|weakpoint = Head and body
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}}
   
==Story==
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The '''Screamer''' is the boss character for the ''Ballistic Trauma'' level of ''[[The House of the Dead: Overkill]]''. She is the second boss in the game.
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==History==
 
[[File:Screamer Concept Art.png|thumb|120px|left|Concept art]]
 
[[File:Screamer Concept Art.png|thumb|120px|left|Concept art]]
 
In the cut-scene introduction to Ballistic Trauma, we see Papa Caesar on his mobile phone telling someone that Detective Washington and his associate (Agent G) are on their way to the hospital. Papa Caesar explains to the person on the phone that he has a plan to eliminate any evidence of their evil plot. Here we see the Screamer suspended in a large tube of liquid.
 
In the cut-scene introduction to Ballistic Trauma, we see Papa Caesar on his mobile phone telling someone that Detective Washington and his associate (Agent G) are on their way to the hospital. Papa Caesar explains to the person on the phone that he has a plan to eliminate any evidence of their evil plot. Here we see the Screamer suspended in a large tube of liquid.
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In the 'Director's Cut' version of the level, Detective Washington and Agent G encounter the Screamer prior to the actual fight. She is crouched in the corner of a dark corridor in the hospital, and when they approach her, she stands up and displays her not-so-lovely singing voice - smashing windows and sending our heroes across the corridor into unconsciousness.
 
In the 'Director's Cut' version of the level, Detective Washington and Agent G encounter the Screamer prior to the actual fight. She is crouched in the corner of a dark corridor in the hospital, and when they approach her, she stands up and displays her not-so-lovely singing voice - smashing windows and sending our heroes across the corridor into unconsciousness.
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==Bestiary Overview==
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As seen in the cutscene before the level, she is incubated in a large test tube. She looks to be a female patient with her disoriented probably due to the tests she was worked on. Her vertebrae can be seen on her back making her posture leaning. The mutation from the formula greatly enhances her vocal cords granting her the powers to scream, hence her name, in a very loud tone. However, her body isn't tough enough to deflect gun ammunition so she use the method of misdirection and false imagery to distract her opponents when being threatened. 
   
 
==Battle==
 
==Battle==
===Tactics===
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Weakpoints:Head and crotch
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===Tactics (ANDROID)===
[[File:Screamer.jpg|thumb|The Screamer doing what she does best]]
 
   
   
Throughout the battle, the Screamer employs a variety of tactics to damage the players. First, she simply scuffles quickly from one side of the theater to the other and, if allowed to get too close, will grab on to the players and begin to assault them with a point-blank sonic blast. In order to break free of her grip, players must frantically shake their Wii remotes.
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The screamer, a boss, a shouting instrument, summons the doctor zombies and all. She is the boss in Ballistic Trauma. Her weak point is shooting her whole body. On the first attack, she will appear then coming near to you. The best way to use in this attack is an SMG. On the second attack, she will appear and will also summon dr. zombies. The best way to do is shoot the blocking zombies by an SMG then when there are no zombies, use a shotgun or an auto shotgun that's upgraded to shoot her before she screams to you.
   
Secondly, the Screamer will summon four zombie nurses, and through teleportation (or perhaps possession) she will rapidly switch places with each one. Players must wait until the Screamer stops moving in order to attack, for if they shoot a zombie nurse instead, the boss will get a free swipe that cannot be repelled.
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In the extended cut, the boss fight has a slight increase in difficulty, as one of her attack patterns is changed from changing between nurses and having to shoot her, to charging at players through several flashes accompanied by false images. With little time to react, one must choose which projection to shoot, otherwise they will be maimed in a horror movie like fashion.
   
Finally, the Screamer will summon zombie doctors and will shamble towards you, hiding behind them, essentially using them as mutant shields.
 
   
===After the Battle===
 
When she falls, G and Washington hear a distinctive ring. Washington tells G to answer the call, but G says it's not his phone. They then realize that the sound is coming from inside the Screamer. The two agents promptly lift her corpse onto a nearby operating table, and argue over which of them should retrieve the phone. G finally decides to (after finding out Washington just recently got a manicure) and pulls a cellphone from inside the Screamer's body. The call is from [[Papa Caesar]] and meant for Washington. After a short conversation, G and Washington realize the building is set to blow up and promptly escape. Outside, they meet up with [[Varla Guns]] and the three ride away on her motorcycle.
 
   
 
{{HotDO}}
 
{{HotDO}}
 
[[Category:Bosses]]
 
[[Category:Bosses]]
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[[Category:The House of the Dead: Overkill bosses]]
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[[Category:The House of the Dead: Overkill - Extended Cut bosses]]
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[[Category:Female bosses]]

Latest revision as of 18:47, April 9, 2020


The Screamer is the boss character for the Ballistic Trauma level of The House of the Dead: Overkill. She is the second boss in the game.

HistoryEdit

Screamer Concept Art

Concept art

In the cut-scene introduction to Ballistic Trauma, we see Papa Caesar on his mobile phone telling someone that Detective Washington and his associate (Agent G) are on their way to the hospital. Papa Caesar explains to the person on the phone that he has a plan to eliminate any evidence of their evil plot. Here we see the Screamer suspended in a large tube of liquid.

Throughout the level, the Screamer can be seen stalking the players throughout the hospital, randomly popping up in various windows and peering through certain doorways. During these 'cameos', the Screamer cannot be harmed, nor can she harm the players.

At the end of Ballistic Trauma, the Screamer is faced by our heroes in the bowels of the hospital in an empty, partially flooded operating theatre.

In the 'Director's Cut' version of the level, Detective Washington and Agent G encounter the Screamer prior to the actual fight. She is crouched in the corner of a dark corridor in the hospital, and when they approach her, she stands up and displays her not-so-lovely singing voice - smashing windows and sending our heroes across the corridor into unconsciousness.

Bestiary OverviewEdit

As seen in the cutscene before the level, she is incubated in a large test tube. She looks to be a female patient with her disoriented probably due to the tests she was worked on. Her vertebrae can be seen on her back making her posture leaning. The mutation from the formula greatly enhances her vocal cords granting her the powers to scream, hence her name, in a very loud tone. However, her body isn't tough enough to deflect gun ammunition so she use the method of misdirection and false imagery to distract her opponents when being threatened. 

BattleEdit

Tactics (ANDROID)Edit

The screamer, a boss, a shouting instrument, summons the doctor zombies and all. She is the boss in Ballistic Trauma. Her weak point is shooting her whole body. On the first attack, she will appear then coming near to you. The best way to use in this attack is an SMG. On the second attack, she will appear and will also summon dr. zombies. The best way to do is shoot the blocking zombies by an SMG then when there are no zombies, use a shotgun or an auto shotgun that's upgraded to shoot her before she screams to you.

In the extended cut, the boss fight has a slight increase in difficulty, as one of her attack patterns is changed from changing between nurses and having to shoot her, to charging at players through several flashes accompanied by false images. With little time to react, one must choose which projection to shoot, otherwise they will be maimed in a horror movie like fashion.


veTHoTD Overkill logocontent
Characters
GIsaac WashingtonVarla GunsCandi Stryper (Extended Cut)Papa CaesarClement Darling
Bosses
JasperCoco and Sindy (Extended Cut)ScreamerNigel and SebastianMeat Katie (Extended Cut)CrawlerLobberBrutusMother
Chapters
Papa's Palace of PainNaked Terror (Extended Cut)Ballistic TraumaCarnyCreeping Flesh (Extended Cut)Scream TrainThe Fetid WatersJailhouse JudgmentOverkill
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