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(Created page for lead developer and director Takashi Oda.)
 
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Takashi Oda is the main creative director of [[The House of the Dead (franchise)|The House of the Dead]] series, as well as the current planning manager for SEGA AM1.
 
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[[File:TakashiOda2019.jpg|thumb|174x174px|Takashi Oda in 2019.]]
 
{{Nihongo|'''Takashi Oda'''|小田 隆志|Oda Takashi}} is the creative director of the [[The House of the Dead (franchise)|''House of the Dead'']] series, as well as the current planning manager for Sega AM1.
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== Biography ==
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=== Childhood and employment at Sega ===
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Takashi Oda was born in Fukuoka, Japan in 1967. Throughout primary and secondary school, he played arcade games like ''Circus'','' Space Invaders'', ''Galaxian'', and ''Pac-Man ''in game centers and candy stores. He initially studied architecture and interior design in college; his friend, a graduate and Sega employee, inspired him to pursue a career at Sega instead.<ref>{{Cite web|url = https://web.archive.org/web/20191010050911/https://sega-interactive.co.jp/interview/14346|title= SEGA of Japan Takashi Oda Interview|archiveurl = https://sega-interactive.co.jp/interview/14346/ |archivedate = October 10th, 2019|quote = そもそもは建築やインテリア関連の仕事に就きたいと思っていまして、美術大学に進みました。
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大学4年生のときに就職浪人になりまして、そのときに(先に卒業して)セガに入社した友人から、「お偉いさんたちがずっとゲームの議論をしている」という話を聞きまして、当時、大きな衝撃を受けたんです、「そんな面白い会社があるのか!」と。
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そこで、セガを受けてみようと思ったんです|publisher = ''Sega Interactive Japan''|language = Japanese}}</ref>
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Oda joined Sega in 1992. He helped develop Astronomicon, an attraction for the Sega-affiliated theme park Joypolis in Osaka, Japan, before directing the arcade games ''Puzzle & Action: Treasure Hunt ''and ''Motor Raid''.
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=== ''The House of the Dead ''project ===
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As part of Sega AM1, Oda led development on a light gun game after sister group Sega AM2 released ''Virtua Cop ''in 1994.<ref name=":1">"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 58.</ref> AM1 decided upon a horror theme to distinguish themselves, choosing [[zombies]] as the main enemies for realism.<ref name=":1" /> Oda stated that the team "[knew] they didn't want children playing this game".<ref>{{Cite web|url = http://shmuplations.com/houseofthedead/|title = "The House of the Dead-1997 Developer Interview"|quote = "'''Oda''': "I did that because our target audience was adults and up. From the start of the project we knew we didn’t want children playing this game."|publisher = ''shmupulations.com''}}</ref> He was influenced by the 1996 crime thriller film ''Seven''<ref name=":1" /><ref>{{Cite web|url = http://www.thewebsiteofthedead.com/?p=1622|title = "Website of the Dead’s Exclusive Interview with Takashi Oda"|archiveurl = https://web.archive.org/web/20190805132746/http://www.thewebsiteofthedead.com/?p=1622|archivedate = April 19, 2020|author = Kori|date = September 7, 2012|quote = |publisher = ''The Website of the Dead''}}</ref> and the manga ''Black Jack'', the latter of which had morally gray characters and storylines.
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The project, ultimately named ''[[The House of the Dead (1996 video game)|The House of the Dead]]'', was released in 1996 to critical and commercial success.
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=== Further ''House of the Dead ''work ===
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Oda would direct four sequels to the game: ''[[The House of the Dead 2]] ''in 1998; ''[[The House of the Dead III]] ''in 2002; ''[[The House of the Dead 4]] ''in 2005; and ''[[House of the Dead: Scarlet Dawn]] ''in 2018. He was also involved with a cancelled ''House of the Dead 5 ''project in 2012, which he has declined to revive.<ref name=":2">https://sega-interactive.co.jp/interview/14348/</ref>
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Following ''Scarlet Dawn''<nowiki/>'s release, Oda expressed desire to produce three more ''House of the Dead ''games and a ''House of the Dead ''first-person shooter if there is enough demand.<ref name=":2" />
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== Gallery ==
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<gallery>
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Oda2019Interview1.jpg
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Oda2019Interview2.jpg
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Oda2019Interview3.jpg
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Oda2019Interview4.jpg
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Oda2019Interview5.jpg
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Oda2019Interview6.jpg
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Oda2019Interview7.jpg
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Oda2019Interview8.jpg
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</gallery>
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== References ==
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<references />
 
[[Category:Developers]]
 
[[Category:Developers]]
[[Category:Article stubs]]
 

Revision as of 21:55, 21 May 2020

EODJohnnyFace
"A brain is a terrible thing to waste."
This article needs references and references re-formatted to suit The Wiki of the Dead's bibliography standards.
TakashiOda2019

Takashi Oda in 2019.

Takashi Oda (小田 隆志, Oda Takashi?) is the creative director of the House of the Dead series, as well as the current planning manager for Sega AM1.

Biography

Childhood and employment at Sega

Takashi Oda was born in Fukuoka, Japan in 1967. Throughout primary and secondary school, he played arcade games like Circus, Space Invaders, Galaxian, and Pac-Man in game centers and candy stores. He initially studied architecture and interior design in college; his friend, a graduate and Sega employee, inspired him to pursue a career at Sega instead.[1] Oda joined Sega in 1992. He helped develop Astronomicon, an attraction for the Sega-affiliated theme park Joypolis in Osaka, Japan, before directing the arcade games Puzzle & Action: Treasure Hunt and Motor Raid.

The House of the Dead project

As part of Sega AM1, Oda led development on a light gun game after sister group Sega AM2 released Virtua Cop in 1994.[2] AM1 decided upon a horror theme to distinguish themselves, choosing zombies as the main enemies for realism.[2] Oda stated that the team "[knew] they didn't want children playing this game".[3] He was influenced by the 1996 crime thriller film Seven[2][4] and the manga Black Jack, the latter of which had morally gray characters and storylines.

The project, ultimately named The House of the Dead, was released in 1996 to critical and commercial success.

Further House of the Dead work

Oda would direct four sequels to the game: The House of the Dead 2 in 1998; The House of the Dead III in 2002; The House of the Dead 4 in 2005; and House of the Dead: Scarlet Dawn in 2018. He was also involved with a cancelled House of the Dead 5 project in 2012, which he has declined to revive.[5]

Following Scarlet Dawn's release, Oda expressed desire to produce three more House of the Dead games and a House of the Dead first-person shooter if there is enough demand.[5]

Gallery

References

  1. SEGA of Japan Takashi Oda Interview (Japanese). Sega Interactive Japan. Archived from the original on October 10th, 2019. “そもそもは建築やインテリア関連の仕事に就きたいと思っていまして、美術大学に進みました。 大学4年生のときに就職浪人になりまして、そのときに(先に卒業して)セガに入社した友人から、「お偉いさんたちがずっとゲームの議論をしている」という話を聞きまして、当時、大きな衝撃を受けたんです、「そんな面白い会社があるのか!」と。 そこで、セガを受けてみようと思ったんです”
  2. 2.0 2.1 2.2 "Interview: The House of the Dead", Sega Saturn Magazine, issue 23, September 1997, page 58.
  3. "The House of the Dead-1997 Developer Interview". shmupulations.com. “"Oda: "I did that because our target audience was adults and up. From the start of the project we knew we didn’t want children playing this game."”
  4. Kori (September 7, 2012). "Website of the Dead’s Exclusive Interview with Takashi Oda". The Website of the Dead. Archived from the original on April 19, 2020.
  5. 5.0 5.1 https://sega-interactive.co.jp/interview/14348/