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{{Article type|universe}}
 
{{Boss
 
{{Boss
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|title1= Temperance - <small> Type-0483 </small>
|image = File:Type-0483_TEMPERANCE.png|
 
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|image1= <tabber>
|imagewidth = 300px
 
 
|-|HOD4= [[File:Type-0483_TEMPERANCE.png|thumb]]
|featured = [[The House of the Dead 4]]
 
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|-|LD:HOD EX= [[File:LDTHOTDEX_Temperance_(Minigames).png|thumb]]
|encounter = THoTD 4 - Chapter 4
 
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</tabber>
|weapon = Arms, Legs, & Body
 
 
|featured= *''[[The House of the Dead 4]]''<br>
|protect = Gelatinous body
 
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*''[[Loving Deads: The House of the Dead EX]]''
|image2 = File:Temperance_Weakness.png|
 
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|encounter=*''HOD4''
|caption2 =
 
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**[[Despair (The House of the Dead 4)|Chapter 5]]
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|weapon= Fat body, brass knuckle
 
|protect= Fat body
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|voice actor=
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|image2= [[File:Temperance_weakpoint.gif]]
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|caption2=Temperance's weakpoint is its head.
 
}}
 
}}
   
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{{Quote|Source = The House of the Dead 4|Quote = This is just great... It's absorbing our attacks!|Attribution = [[James Taylor]]}}
The hugely obese and ironically named '''Temperance''' (Type 0483) is a giant mutation met by Kate and James as they enter the streets of the city. Possibly around 9 metres (30 feet) tall and resembling a mob lord clad in nothing but stretch pants and a single fingerless glove, Temperance charges at Kate and James. Its body is comprised mostly of gelatinous fat, making it all but impervious to the agents' attacks. In addition, it has a habit of curling up into a ball and rolling at the target. Its weakspot is its head, although shots to the head will only cause it to recoil rather than suffer any actual damage.
 
   
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'''Type-0483''', codenamed {{Nihongo|'''"Temperance"'''|テンパランス|Tenparansu}}, was an obese tattooed behemoth. It is the fourth [[Bosses|boss]] in ''[[The House of the Dead 4]]''.
As Kate and James exit the subway into the zombie-infested streets of the city above, they attempt to gain higher ground to assess the situation. As they search for a good vantage point, Temperance arrives and tries to stomp on the agents. A fight ensues as the agents try in vain to subdue the gelatinous giant. Kate and James, seeing that they can not harm it through conventional means, lure it up to a clock tower. Using a mechanism at the top, they launch Temperance from the tower and drop a massive iron clock on it, crushing its skull and killing it.
 
   
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Temperance attempts to crush, punch, and bite its prey. The creature's body is invulnerable to gunfire; its head -- its [[weak point]] -- must be shot to stall any attack.
Interestingly, Temperance bears several markings in the form of tattoos that cover the majority of its body. These markings are also (partially) seen on the decaying bodies of some zombies seen in earlier parts of the game. Those same zombies also resemble mob members and street punks, which hints at a connection between Temperance and the zombies. Temperance was likely dispatched to cause havoc within the city along with the initial zombie mobs.
 
   
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== History ==
Temperance also appears in the House of the Dead EX.
 
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{{Main|The House of the Dead 4}}
   
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Temperance was one of several creatures unleashed by the late [[Caleb Goldman]], the financier of [[Dr. Curien]]'s research, in a posthumous 2003 outbreak. Veteran [[AMS]] agent [[James Taylor]] and newcomer [[Kate Green]] investigated the outbreak. In the process, they discovered a plot to launch nuclear missiles worldwide.
==Strategy==
 
   
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Taking the subway to the zombie-infested streets, the agents were ambushed by Temperance. Upon realizing that the creature's body was absorbing their bullets, James and Kate lured it to the top of a clock tower; there, they dropped a giant clock face on Temperance's head, killing the creature.
[ TEMPERANCE Type 0483 ] WEAK POINT: The face NO DAMAGE: Anywhere else
 
   
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== Bestiary Overview ==
ROUND 1:
 
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Temperance is an giant obese humanoid with sharp teeth, glowing-red eyes, and tattoos. It wears stretch pants, shoes, and a single fingerless glove ridden with spikes. 
Temperance simply steps toward you. Shoot his face to stun him before he jumps
 
into the air and lands onto YOU.
 
   
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In combat, Temperance's gelatinous fat protects it from damage. When pursuing the players in the city streets, it attempts to belly flop or roll into them. Later, when they traverse a clock tower, Temperance stalks them through windows in an attempt to punch them. 
ROUND 2:
 
Temperance steps towards you again. Since he's much closer
 
to you now, be precise and accurate when shooting his head.
 
   
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The behemoth can only be killed by blunt trauma; ultimately, Temperance's fight culminates with players dropping a massive clock face on its head. 
ROUND 3:
 
Temperance ducks and rolls towards you, his front facing you. Simply shoot his
 
head whenever it's exposed during the roll. To make things easier, hurl a grenade
 
prior to when he starts rolling for heavy damage. After that, stunning him a clipful of
 
lead will be a tad easier.
 
   
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== Other appearances ==
(TEMPERANCE turns around)
 
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Temperance makes a cameo appearance in the third chapter of ''[[Loving Deads: The House of the Dead EX]]'', in the ''Zombie Bowling'' mini-game. Players shoot a bowling ball to move and steer it towards pins; Temperance will appear behind the pins and swallow the ball.
   
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== Gameplay ==
ROUND 4:
 
Temperance lies down and rolls towards you, but BACKWARDS. This is much harder
 
than Round 2, since his face is pretty obscured during the roll. Again, chuck a grenade before he starts rolling for
 
massive damage, and a few headshots should slow him down for now.
 
   
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=== Overview ===
(Inside the tower)
 
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Unlike the previous three bosses in ''The House of the Dead 4'', Temperance has three unique properties: its health bar cannot be depleted; most of its attack phases will not restart if the player fails to stop them; and the encounter is a hybrid between a boss fight and a normal level, with players ascending a [[Creatures|creature]]-filled clock tower to defeat Temperance in a final quick time event. The creature itself uses roll attacks and the environment to make shooting its weak point (its head) difficult.
   
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=== Phases ===
ROUND 5 (Clock Tower 1F):
 
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# After standing briefly, Temperance will stomp after the player as the camera moves backward; after 4 steps, the creature will belly flop the player.
A wave of zombies greets you the moment the tower door opens. Kill them all.
 
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# Temperance repeats the previous phase, but without standing briefly prior to moving.
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# Temperance curls up into a ball and rolls forwards, stopping two times in the middle of the attack. After two stops, it will continue rolling and damage the player.
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# Temperance repeats the previous phase, but rolls backwards.
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# In the clock tower, after battling hordes of creatures on the first floor, the player ascends to the second. Temperance's face appears through the windows, popping in and out of frame. After enough seconds pass, Temperance will punch the player.
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# Temperance repeats the previous phase.
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# After defeating another creature horde on the top floor, the player approaches a lever as Temperance appears. Shaking the gun within a short time frame will initiate the lever and drop a clock face on Temperance, killing the creature; failure to do so results in Temperance biting the player, and restarting the phase.
   
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=== Strategies ===
ROUND 6 (Clock Tower 1F):
 
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* Grenades are helpful to stop Temperance's rolling attack, particularly the second variant in which it rolls backwards.
Another wave of zombies appears behind the flight of stairs. Dispose of
 
them quickly.
 
   
 
==Trivia==
ROUND 7 (Clock Tower 2F):
 
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*[[Sega]] designed Temperance to be ironic; the creature is a giant relentless glutton, yet its namesake cardinal virtue involves self-restraint and sobriety.<ref>{{Cite web|url = http://www.siliconera.com/2012/04/16/how-sega-created-bosses-for-the-house-of-the-dead-4/|title = "How Sega Created Bosses For The House Of The Dead 4"|archiveurl = https://web.archive.org/save/https://www.siliconera.com/how-sega-created-bosses-for-the-house-of-the-dead-4/|archivedate = March 20, 2020|author = SILICONERA STAFF|date = April 16, 2012|quote = ...the name of the stage four boss, Temperance, literally means ‘restrict from something.’ We came to the idea that if you did not restrict food you would become overweight, which led to the design.|publisher = ''Siliconera.com''}}</ref>
Temperance peers through the windows. Like the Empress, fire at his face every
 
 
*Temperance is the third boss in the series (after [[Strength]] and [[Justice]]) to share a name with a cardinal virtue.
moment you see his head. If you don't get him, a behemoth of a fist smashes
 
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*Temperance is the first boss in the ''[[The House of the Dead (franchise)|House of the Dead]] ''series that cannot be damaged by firearms or grenades (quite fitting, as the cardinal virtue of Temperance implies a lot of endurance). This was followed by [[High Priestess]] and [[Moon]], both from [[House of the Dead: Scarlet Dawn|''House of the Dead: Scarlet Dawn'']].
through the wall to crush you for damage. Reload whenever his face is obscured.
 
   
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==Gallery==
ROUND 8 (Clock Tower 2F):
 
Temperance ONCE AGAIN peers through the windows. Fire at his face everytime you see his head. If you didn't get him, a behemoth of a fist smashes
 
through the wall to crush you for damage. Reload whenever his face is obscured.
 
   
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=== Official Art ===
ROUND 9 (Clock Tower 3F):
 
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<gallery>
A huge horde of zombies, followed by a few vampire zombies afterwards. You may
 
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Despair-ps3-trophy-37736.png
shoot the OIL DRUM to your right to decimate a few of them and take care of the
 
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</gallery>
rest.
 
   
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=== Screenshots ===
ROUND 10 (Clock Tower 3F):
 
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<gallery>
Shoot Temperance as he makes his "last stand". Then, as
 
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TemperanceWeakPointScan.png|Temperance's weakpoint as shown on the PDA
the SUCCESS bar appears, shake your SMG like mad until you fill the bar. If you
 
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TemperanceWeakPoint.png
fail to do so, Temperance bites you (He bites you when his eyes turn red) ,and you'll return to the pull-that
 
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</gallery>
lever task to permanently destroy Temperance.
 
 
 
 
AUTHOR'S NOTES:
 
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" TEMPERANCE:
 
ALL rounds of the battle have Temperance' main weak point openly exposed.
 
SPEED and ACCURACY are key to simply stun him each round. Keep your aiming
 
pins focused on the face and keep firing. You have ample time to stun him. Save the grenades, as they will prove useful against Temperance's rolling attacks.
 
 
* BOSS' HIGH ACCURACY TRICK:
 
Each time you stun him, Temperance shakes his belly. Shoot either his
 
head or his stomach to see "bullet negations" on the skin. Do this throughout prior
 
you enter the clock tower. Before the clock lever sequence, shoot the face of
 
Temperance for extra hits before releasing the clock.
 
 
==Trivia==
 
*Temperance, along with Justice, shares his name with a cardinal virtue.
 
*Temperance is the first major mutation unkillable by normal methods, only being destroyed by an environmental factor triggered by James and Kate.
 
*Temperance shares the same ability as [http://hokuto.wikia.com/wiki/Heart Mr.Heart] from Fist of the North Star.
 
   
=={{HotD4}}==
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== References ==
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<references />
  +
{{HotD4}}
 
[[Category:Bosses]]
 
[[Category:Bosses]]
  +
[[Category:The House of the Dead 4 bosses]]

Revision as of 22:50, 15 April 2020


This is just great... It's absorbing our attacks!

Type-0483, codenamed "Temperance" (テンパランス, Tenparansu?), was an obese tattooed behemoth. It is the fourth boss in The House of the Dead 4.

Temperance attempts to crush, punch, and bite its prey. The creature's body is invulnerable to gunfire; its head -- its weak point -- must be shot to stall any attack.

History

Main article: The House of the Dead 4

Temperance was one of several creatures unleashed by the late Caleb Goldman, the financier of Dr. Curien's research, in a posthumous 2003 outbreak. Veteran AMS agent James Taylor and newcomer Kate Green investigated the outbreak. In the process, they discovered a plot to launch nuclear missiles worldwide.

Taking the subway to the zombie-infested streets, the agents were ambushed by Temperance. Upon realizing that the creature's body was absorbing their bullets, James and Kate lured it to the top of a clock tower; there, they dropped a giant clock face on Temperance's head, killing the creature.

Bestiary Overview

Temperance is an giant obese humanoid with sharp teeth, glowing-red eyes, and tattoos. It wears stretch pants, shoes, and a single fingerless glove ridden with spikes. 

In combat, Temperance's gelatinous fat protects it from damage. When pursuing the players in the city streets, it attempts to belly flop or roll into them. Later, when they traverse a clock tower, Temperance stalks them through windows in an attempt to punch them. 

The behemoth can only be killed by blunt trauma; ultimately, Temperance's fight culminates with players dropping a massive clock face on its head. 

Other appearances

Temperance makes a cameo appearance in the third chapter of Loving Deads: The House of the Dead EX, in the Zombie Bowling mini-game. Players shoot a bowling ball to move and steer it towards pins; Temperance will appear behind the pins and swallow the ball.

Gameplay

Overview

Unlike the previous three bosses in The House of the Dead 4, Temperance has three unique properties: its health bar cannot be depleted; most of its attack phases will not restart if the player fails to stop them; and the encounter is a hybrid between a boss fight and a normal level, with players ascending a creature-filled clock tower to defeat Temperance in a final quick time event. The creature itself uses roll attacks and the environment to make shooting its weak point (its head) difficult.

Phases

  1. After standing briefly, Temperance will stomp after the player as the camera moves backward; after 4 steps, the creature will belly flop the player.
  2. Temperance repeats the previous phase, but without standing briefly prior to moving.
  3. Temperance curls up into a ball and rolls forwards, stopping two times in the middle of the attack. After two stops, it will continue rolling and damage the player.
  4. Temperance repeats the previous phase, but rolls backwards.
  5. In the clock tower, after battling hordes of creatures on the first floor, the player ascends to the second. Temperance's face appears through the windows, popping in and out of frame. After enough seconds pass, Temperance will punch the player.
  6. Temperance repeats the previous phase.
  7. After defeating another creature horde on the top floor, the player approaches a lever as Temperance appears. Shaking the gun within a short time frame will initiate the lever and drop a clock face on Temperance, killing the creature; failure to do so results in Temperance biting the player, and restarting the phase.

Strategies

  • Grenades are helpful to stop Temperance's rolling attack, particularly the second variant in which it rolls backwards.

Trivia

  • Sega designed Temperance to be ironic; the creature is a giant relentless glutton, yet its namesake cardinal virtue involves self-restraint and sobriety.[1]
  • Temperance is the third boss in the series (after Strength and Justice) to share a name with a cardinal virtue.
  • Temperance is the first boss in the House of the Dead series that cannot be damaged by firearms or grenades (quite fitting, as the cardinal virtue of Temperance implies a lot of endurance). This was followed by High Priestess and Moon, both from House of the Dead: Scarlet Dawn.

Gallery

Official Art

Screenshots

References

  1. SILICONERA STAFF (April 16, 2012). "How Sega Created Bosses For The House Of The Dead 4". Siliconera.com. Archived from the original on March 20, 2020. “...the name of the stage four boss, Temperance, literally means ‘restrict from something.’ We came to the idea that if you did not restrict food you would become overweight, which led to the design.”
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