Type: Type 0483
Weakpoint: The face
Featured in: House of the Dead 4
The hugely obese and ironically named Temperance is a giant mutation met by Kate and James as they entered the streets of the city. Possibly around 9 metres (30 feet) tall, and resembling a mob lord and clad in nothing but stretch pants and a single, fingerless glove, Temperance charged at Kate and James. It's body is comprised mostly of gelatinous fat, making it all but impervious to the agent's attacks. In addition, it had a habit of curling up into a ball and rolling at the target. Its weakspot was its head, although shots to the head would only cause it to recoil, rather than suffer any actual damage.
As Kate and James exited the subway into the zombie-infested streets of the city above, they attempted to gain higher ground to assess the situation. As they searched for a good vantage point, Temperance arrived and attempted to stomp on the agents. A fight ensued as the agents tried vainly to subdue the gelatinous giant. Temperance was eventually killed, but not before taking a substantial part of the city with him. Kate and James, seeing that they could not harm it through conventional means, lured it up to a clock tower. Using a mechanism at the top, Kate launched Temperance from the tower and dropped a massive iron clock on it, crushing its skull and killing it.
Interestingly, Temperance bears several markings in the form of tattoos that cover the majority of its body. These markings are also (partially) seen on the decaying bodies of some zombies seen in earlier parts of the game. Those same zombies also resemble mob members and street punks, which hints at a connection between Temperance and the zombies. Temperance was likely dispatched to cause havoc within the city along with the initial zombie mobs.
Temperance also appears in the House of the Dead EX
[ TEMPERANCE Type 0483 ] WEAK POINT: The face NO DAMAGE: Anywhere else
ROUND 1 Temperance simply steps toward you. Shoot the face to stun him before he jumps into the air and lands his fat silly ass on your face. Shoot his head madly before he jumps sky-high like a Final Fantasy "Dragoon" (?!) and squashes you flat as a pancake.
ROUND 2 Temperance steps towards you again. Shoot the face to stun him before he jumps into the air and lands his fat silly ass on your face. Since he's much closer to you now, be precise and accurate when shooting his head. You won't like to be a pancake the second time would you?
ROUND 3 Temperance ducks and ROLLS towards you, his front facing you. Simply shoot the head whenever it's exposed during the roll. To make things easier, hurl a bomb PRIOR he starts rolling for heavy damage. After that, stunning him a clipful of lead will be a tad easier. If you can't stop this spherical rolling pin, call yourself a living flat pizza with blood sauce and internal organ toppings...
(TEMPERANCE turns around)
ROUND 4 Temperance lies down and rolls towards you, but BACKWARDS. This is much harder than Round 2, since his face is much obscured during the roll. This may screw you a few times, mind you. Again, chuck a grenade before he starts rolling for massive damage, and a few headshots must stop him down for now.
(Inside the tower)
ROUND 5 (Clock Tower 1F) A wave of zombies greets you the moment the tower door opens. Kill 'em all.
ROUND 6 (Clock Tower 1F) Another zombie wave of zombies appears behind the flight of stairs. Dispose of 'em quickly.
ROUND 7 (Clock Tower 2F) Temperance peeps through the windows. Like the Empress, fire at his face every moment you see the head. If you didn't stop him, a behemoth of a fist smashes through the wall to crush you for damage. Reload whenever his face was obscured and continue firing whenever you see a bloody face appearing from the windows.
ROUND 8 (Clock Tower 2F) Temperance peeps through the windows. Like the Empress, fire at his face every moment you see the head. If you didn't stop him, a behemoth of a fist smashes through the wall to crush you for damage. Reload whenever his face was obscured and continue firing whenever you see a bloody face appearing from the windows.
ROUND 9 (Clock Tower 3F) A huge horde of zombies, followed by a few Vampire zombies afterwards. You may shoot the OIL DRUM to your right to decimate a few of them and take care of the rest. The barrel may contain a coin.
ROUND 10 (Clock Tower 3F) Shoot the Temperance as he makes his "last appearance" to this world. Then, as the SUCCESS bar appears, shake your SMG like mad until you fill the bar. If you fail to do so, Temperance chomps your ass, and you'll return to that pull-that- lever task to permanently destroy Temperance.
JAMES: Temper this, buddy! KATE: (laughs) How do you like my low fat, all lead diet?
JAMES: We should be able to see the city up ahead. KATE: This is it. JAMES: (Oh,) My God... KATE : No... This can't... (Oh, my... No!)
- BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" TEMPERANCE:
ALL rounds of the battle has the Temperance' main weak point openly exposed. SPEED and ACCURACY are key to simply stun him every round. Keep your aiming pins focused on the face and keep firing. You have ample time to stun him every round. Save the grenades which will prove useful against Temperance's 2 rolling attacks which can prove quite annoying.
- BOSS' HIGH ACCURACY TRICK:
Each time you stun him, Temperance shakes off his belly. Shoot either his head or tummy to see "bullet negations" on the skin. Do this throughout prior you enter the clock tower. Before the clock lever sequence, shoot the face of Temperance for extra hits (just for fun) before releasing the clock.
- There are a lot of goodies throughout the battle. Here they are:
- Shoot two barrels during the chase for a HAT. - Shoot the barrel beside a stash during the chase for a COIN. - At the tower's second floor, shoot either the stash on the left side or the barrels on the right side for a BELL. - If you did not get the coin in the second point of interest, shoot the OIL DRUM to your right for a COIN, just before the lever sequence.
- Temperance, along with Justice, shares his name with a cardinal virtue.
- Temperance is the first major mutation unkillable by normal methods, only being destroyed by an environmental factor triggered by James and Kate.