(Sega AM1's universe)
- For the prototype of the Sega Saturn port, see The House of the Dead (prototype).
The House of Dead (死者の家, Shisha no ie ) is a prototype of the 1996 rail shooting arcade game The House of the Dead. It contains two levels and numerous differences in audio, graphics, and gameplay. The prototype's release date is unknown.
The prototype ROM was dumped on September 6th, 2018.[1] The second level has corrupted textures, either due to an error in the dumping process or physical damage to the arcade board. These anomalies were fixed in a fan patch.
Differences[]
Attract mode[]
Prototype | Final | Description |
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The prototype's introduction is simpler than the final version's; the camera slowly pans to the Curien Mansion and travels to the front door, where a creature (Sam) swipes the screen. There are no sound effects. | ||
As previously mentioned, the prototype was named The House of Dead instead of The House of the Dead. The logo also lacked a bold outline, the creature hand, and Thomas Rogan's silhouette. | ||
In the prototype's game rules attract screen, the DBR researcher and the Cyril creature have different, much slower walk animations. Cyril also has no idle animation when the camera zooms in on him. |
Chapter 1: Tragedy[]
Prototype | Final | Description |
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The background of the chapter title card was more yellow, the text being in bold.
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The Japanese retail releases displayed a mission briefing from a commander that they had received intel that researchers were taken at Dr. Curien's mansion, and that the agents were to head there immediately.
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The player(s) would assume control of their character(s) as soon as the Neil starts killing the researcher. In the final game, this only happens once Neil has just killed him.
Additionally, there was a blood effect (not pictured) when the researcher is being killed. This is removed in the final release.
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The font used for the Japanese subtitles was different. The dying researcher held out the photo he had in clearer view, and his dialogue was unvoiced.
An unused voice clip in the sound test , which would have been used for this researcher, suggests Dr Curien was meant to be one of the people the player was to save, as follows:
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Out of the two researchers here, the one closer to the player will run towards them a little before walking away after a successful rescue. In the final, he just passes by the player.
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The Japanese subtitles in the prototype would be displayed on the left or right side of the screen depending on who is talking. Player character dialogue was shown on the left, while dialogue for other characters was shown on the right.
In the final version, the Japanese subtitles are always displayed on the right regardless of whose dialogue is being spoken. Also, Sophie was simply crouching near the fountain, instead of lying face-down. | ||
Kenfis looked more like a regular dog in the prototype, where it had red glowing eyes, a less bony and fleshy body, and lacked wings. | ||
When Rogan first sees Sophie, the subtitles had a space between "Rogan" (ローガン) and the rest of Sophie's dialogue. Their lines were unvoiced. | ||
Rogan called out Sophie's name right after Hangedman takes her away, with the creature only snickering a little. In the final, Hangedman snickers and says his line, while Rogan remains silent.
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The Ebitan that attacks the player at the fountain did not have a complete attack animation; after jumping out of the water, it just lingered in place briefly before the player took damage.
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Originally, in a single player game, the player character was to have his own dialogue before he broke down the front doors of the mansion. In the final game, dialogue is present only when a two-player game is played.
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There were no subtitles for this part (compared to the Japanese final). | ||
When the researcher gave the player a med kit here, it was shown as part of normal gameplay. In the final, the event is made a cutscene.
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Axes did not produce their own damage graphic upon hitting the player.
Thrown axes also disappeared on impact, while, in the final, they stayed on screen for a few moments before going away. | ||
The subtitles for the researcher (if rescued) at the end of the level mentioned a "file" (ファイル) which she would give to the player. There is no mention of a file in the final release. | ||
Chariot was originally named after Bacchus, the Roman god of wine, madness, and fertility. His weak point diagram also has more color than in the final version. |
Chapter 2: Revenge[]
Prototype | Final | Description |
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The panel for the elevator used a different texture that had no arrow when it is headed upwards.
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Hangedman was holding the two researchers by their necks, instead of their arms. The researchers had no animation for their movement.
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Hangedman was originally named Devilon, which is now used for the bat creatures found in the House of the Dead series. His type number also was changed from 16 to 041.
The label "Weak Point" was also "Shield Wing", pointing to its armored wings instead of its main body.
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[]
- Exclusive to the prototype is a "Gun Blowback" option, which can be set on or off. In The House of the Dead's location test version, the guns had a "blowback" effect achieved via an air compressor. This was omitted from production cabinets due to mechanical issues.[2]
- Rogan and G had different voice clips in the beta.
- The blood color setting was not fully finalized; only red or green blood could be used. Additionally, if the color was changed to green, the gore for certain enemies would still appear as red.
Gallery[]
Rendered models[]
Videos[]
References[]
- ↑ Kori-Maru (September 7th, 2018). "The House of the Dead Prototype Discovered After 21 Years". SegaBits.
- ↑ "代表作:『ザ・ハウス・オブ・ザ・デッド』シリーズ ディレクター" (Japanese) pp. 1. SEGA Interactive Inc.. Archived from the original on October 10th, 2019.
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