The Wiki of the Dead
The Wiki of the Dead
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{{Article type|main}}
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{{Game
 
{{Game
 
|title1 = The House of the Dead
 
|title1 = The House of the Dead
 
|image1 = <gallery>
 
|image1 = <gallery>
 
HODArcadeFlyerJP.jpg|Arcade (JP)
 
HODArcadeFlyerJP.jpg|Arcade (JP)
 
HODArcadeFlyerNA.jpg|Arcade (NA)
1066899352 ea7023fa50 z-1.jpg|PC (JP)
 
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HODPCCoverJP.jpg|PC (JP)
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HODPCCoverNA.jpg|PC (NA)
 
HODSaturnJP.jpg|Saturn (JP)
 
HODSaturnJP.jpg|Saturn (JP)
 
House-of-the-dead-saturn-front-cover.jpg|Saturn (NA)
 
</gallery>
 
</gallery>
|developer(s) = WOW Entertainment (SEGA AM1)
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|developer(s) = [[Sega AM1]]
|publisher(s) = SEGA
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|publisher(s) = [[Sega]]
|release_date = 1996 (Japan)
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|release_date = * September 13, 1996 (Japan)
March 4, 1997 (International)
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*March 4, 1997 (International)
|platform(s) = Arcade, SEGA Saturn, Microsoft Windows
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|platform(s) = *Arcade
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*Sega Saturn
|arcade_cabinet = Sega Model 2}}
 
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*Microsoft Windows
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|arcade_cabinet = Sega Model 2|producer(s)=[[Rikiya Nakagawa]]|director(s)=[[Takashi Oda]]|planner(s)=Takashi Oda|programmer(s)=
  +
*Koji Ooto
  +
*Kazutomo Sanbongi
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*Kazutaka Horie
  +
*Tomoyuki Naito
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*Gen Miyazaki|designer(s)=*[[Hiroyuki Taguchi]]
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*Yasutada Kawata
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*Nobutaka Tozawa
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*Takahiro Kudo
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*Akiko Shirota
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*Satoshi Ito
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*Norio Ishii
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*Yasushi Sekido|composer(s)=[[Tetsuya Kawauchi]]}}
   
 
{{For|the 2003 film adaptation by Uwe Boll|House of the Dead (film)}}
 
{{For|the 2003 film adaptation by Uwe Boll|House of the Dead (film)}}
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{{Quote|Quote = It feeds on your fear. Don't go into the house... Alone!|Attribution = Marquee}}
 
{{Quote|Quote = It feeds on your fear. Don't go into the house... Alone!|Attribution = Marquee}}
   
{{Nihongo|'''''The House of the Dead'''''|ザ・ハウス・オブ・ザ・デッド|Za Hausu obu za Deddo}} is a horror-themed rail shooting game developed by SEGA AM1 (now WOW Entertainment) and released by SEGA to arcades in 1996.
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{{Nihongo|'''''The House of the Dead'''''|ザ・ハウス・オブ・ザ・デッド|Za Hausu obu za Deddo}} is a horror-themed rail shooting game developed by [[Sega AM1]] and released by [[Sega]] to arcades in 1996. It is the first installment in the main ''[[The House of the Dead (franchise)|House of the Dead]]'' series.
   
Set during the fictional events of December 18th, 1998, ''The House of the Dead'' follows [[AMS]] agents [[Thomas Rogan]] and "[[G]]", who investigate the [[Curien Mansion|mansion]] of genetic engineer [[Dr. Curien]]. In a fit of insanity, Curien has produced hostile [[creatures]] which threaten mankind.
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Set in December 1998, ''The House of the Dead'' follows [[AMS]] agents [[Thomas Rogan]] and [[G]], who investigate the [[Curien Mansion|mansion]] of genetic engineer [[Dr. Curien]]. In a fit of insanity, Curien has produced hostile [[creatures]] which threaten mankind.
   
 
Developed in just over a year, ''The House of the Dead'' was designed to emulate horror films, appeal to adults, and differentiate itself from Sega AM2's 1994 rail shooter ''[[Wikipedia:Virtua Cop|Virtua Cop]]''. Sega AM1 faced time constraints, hardware limitations, and controversy over the game's violence.<ref name="OfficialSaturnMagazine">"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n57/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, pages 58-63.</ref>
Developed in just over a year, the game was envisioned by Sega AM1 as having replay value and appeal to adult horror fans. It ran on the Sega Model 2 arcade hardware.<ref name=":1" />
 
   
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''The House of the Dead'' was a financial and critical success, spawning a franchise. Despite director [[Takashi Oda]]'s insistence that the enemies are not [[zombies]],<ref name="OdaWeboftheDead">{{Cite web|url = http://www.thewebsiteofthedead.com/?p=1622|title = "Website of the Dead’s Exclusive Interview with Takashi Oda"|archiveurl = https://web.archive.org/web/20190805132746/http://www.thewebsiteofthedead.com/?p=1622|archivedate = April 19, 2020|author = Kori|date = September 7, 2012|quote = |publisher = ''The Website of the Dead''|language = English}}</ref> the game was, along with ''Resident Evil'', credited for popularizing zombies in the media.<ref>{{Cite web|url = http://paulweedon.co.uk/george-romero-transcript/|title = "George A. Romeo (interview)"|archiveurl = https://web.archive.org/web/20191220182956/http://paulweedon.co.uk/george-romero-transcript/|archivedate = December 30, 2019|last = Weedon|first = Paul|date = July 17, 2017|quote = I think the zombie became popular because of Resident Evil and because of House of the Dead and because of video games more than anything else.|publisher = ''Paul Weedon''}}</ref>
Despite controversy for its violence, ''The House of the Dead ''was well-recieved and has become a [[The House of the Dead (franchise)|franchise]]. A sequel, ''[[The House of the Dead 2]]'', was released in 1998. Although series director Takashi Oda does not consider the enemies [[zombies]],<ref name=":2" /> the game nonetheless has been credited for popularizing zombies in the media.<ref>Weedon, Paul (17 July 2017). "[http://paulweedon.co.uk/george-romero-transcript/ George A. Romero (interview)]". ''Paul Weedon''. Retrieved 2 June 2019.</ref>
 
   
The arcade game was ported to the SEGA Saturn and Microsoft Windows. It also received two mobile adaptations: ''[[The House of the Dead Mobile]]'', and [[The House of the Dead: Nightmare|''The House of the Dead: Nightmare'']]. While the basic premise and the characters involved stayed the same, the latter game deviated from the original by using an aerial perspective rather than first-person.
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The game was ported to the Sega Saturn and Microsoft Windows. It also received two mobile adaptations, ''[[The House of the Dead Mobile]]'' and ''[[The House of the Dead: Nightmare]]''. A [[The House of the Dead: Remake|remake]] of the game, developed by [[MegaPixel Studio]], [[TA Publishing]], and [[Forever Entertainment]], was released in April 2022.
   
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A sequel, ''[[The House of the Dead 2]]'', was released in 1998.
In 2019, Polish-based video game developer Forever Entertainment confirmed that they had signed an agreement regarding remakes of ''The House of the Dead ''and ''The House of the Dead 2'', but could not provide further details.<ref name=":0">https://twitter.com/ForeverEntert/status/1179705137616556038</ref>
 
   
 
==Plot==
 
==Plot==
   
=== Characters ===
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===Characters===
 
<gallery position="center" columns="4" captionalign="center" navigation="true" hideaddbutton="true" widths="100">
 
<gallery position="center" columns="4" captionalign="center" navigation="true" hideaddbutton="true" widths="100">
 
File:RoganFaceHOD.png | '''[[Thomas Rogan]]''' |link=Thomas Rogan
 
File:RoganFaceHOD.png | '''[[Thomas Rogan]]''' |link=Thomas Rogan
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</gallery>
 
</gallery>
   
=== Synopsis ===
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===Synopsis===
In his pursuit of controlling life and death, [[DBR Corporation]] research director [[Dr. Curien]] descends into insanity. On December 18th, 1998, he unleashes [[Enemies#Creatures|biologically-engineered creatures]] upon his staff at the [[Curien Mansion]] in Europe.
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In his pursuit of controlling life and death, [[DBR Corporation]] research director [[Dr. Curien]] descends into insanity. On December 18th, 1998, he unleashes [[Enemies#Creatures|biologically-engineered creatures]] upon his staff at the [[Curien Mansion]].
   
After receiving a distressed phone call from his fiancée, DBR researcher [[Sophie Richards]], [[AMS]] agent [[Thomas Rogan]] and his partner [[G]] arrive at the creature-infested mansion. Rogan and G reunite with Sophie, who is then kidnapped by the bat-human hybrid [[Hangedman]]. A mortally wounded scientist gives the agents a field journal notebook containing stronger enemies (bosses) and their weak points. The agents fight through undead enemies and find Sophie inside the mansion, but the armored behemoth [[Chariot]] seemingly kills her.
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Two days later, after receiving a distressed phone call from his fiancée, DBR researcher [[Sophie Richards]], [[AMS]] agent [[Thomas Rogan]] arrives at the creature-infested mansion with his partner [[G]]. Rogan and G reunite with Sophie, who is then kidnapped by [[Hangedman]], a bat-human hybrid. The agents find Sophie inside the mansion, but the armored behemoth [[Chariot]] seemingly kills her.
   
[[File:Magicianres.PNG|thumb|293px|[[Magician]], upon awakening, refuses to be given instructions and vows to destroy everything.]]
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[[File:Magicianres.PNG|thumb|249x249px|[[Magician]] awakening in the [[BioReactor]].|alt=]]
   
 
Rogan and G kill Hangedman in a rooftop fight. They find Curien, who escapes. After defeating the spider-like [[Hermit]] and a revived Chariot and Hangedman, the agents confront Curien in an underground DBR research center located in a cavern system underneath the estate.
 
Rogan and G kill Hangedman in a rooftop fight. They find Curien, who escapes. After defeating the spider-like [[Hermit]] and a revived Chariot and Hangedman, the agents confront Curien in an underground DBR research center located in a cavern system underneath the estate.
   
Curien awakes [[Magician]], an armored creature with mastery of fire. However, the Magician refuses to recognize Curien as his master and kills him. Rogan and G defeat the creature, who, before exploding, warns that the ordeal is not over. As they leave the mansion, the agents bid Sophie and Curien farewell.
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Curien awakes [[Magician]], an armored creature with mastery of fire. However, Magician refuses to recognize Curien as his master and kills him. Rogan and G defeat the creature, who, before exploding, warns that the ordeal is not over. The agents leave the mansion, bidding Sophie and Curien farewell.<ref group="note">In single player, only Rogan (player 1) or G (player 2) will appear, and some dialogue is altered or removed. Because the lore has both agents being involved, multiplayer is assumed to have the canon version of the story.</ref>
   
=== Endings ===
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===Endings===
 
After the credits, the camera pans back to the mansion; depending on the player's performance, two extra scenes may play out:
 
After the credits, the camera pans back to the mansion; depending on the player's performance, two extra scenes may play out:
* '''Good ending: '''The mansion doors open, revealing Sophie to be alive. She runs at the camera and exclaims "Thank you!" Sophie's survival is canon, as she marries Rogan and gives birth to their daughter [[Lisa Rogan|Lisa]].<ref name=":2">[http://www.thewebsiteofthedead.com/?tag=the-house-of-the-dead-interviews-takashi-oda The Website of the Dead's Exclusive Interview with Takashi Oda]</ref>
 
* '''Bad ending: '''The mansion doors open, revealing Sophie to be one of the undead.
 
   
  +
{| class="article-table"
== Gameplay ==
 
  +
!Image
Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. Both characters' pistols hold 6 rounds in a magazine; players reload by shooting outside the screen. Levels, or chapters, consist of fighting creatures, rescuing [[Civilians|DBR researchers]], and shooting destructible objects for bonus items. Each chapter ends with a [[Bosses|boss]] battle.
 
  +
!Criteria
  +
!Description
  +
|-
  +
|[[File:HODEnding1.png|thumb|175x175px]]
  +
|Score under 62,000 points with a ones digit of any number except 0.
  +
|The mansion is shown in the distance.
  +
|-
  +
|[[File:HODEnding2.png|thumb|175x175px]]
  +
|Score under 62,000 points with a ones digit of 0.
 
|The mansion doors open, revealing Sophie to be a creature.
  +
|-
  +
|[[File:HODEnding3.png|thumb|175x175px]]
  +
|Score over 62,000 points.
  +
|The canon ending.<ref name="OdaWeboftheDead" /> The mansion doors open, revealing Sophie to be alive. She runs at the camera and exclaims "Thank you!"
  +
|}
   
 
==Gameplay==
The players' [[lives]] are represented by torches next to each magazine; one torch is removed with every enemy attack and hostage shot. Losing all lives kills the player and triggers a "Continue?" screen, followed by a game over if one elects not to continue. Bonus lives are earned by rescuing researchers and collecting first-aid kits hidden in the environment. Other items include coins and hopping golden frogs, which award points.
 
 
Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. Both characters' pistols hold 6 rounds in a magazine; to reload, the players must shoot outside the screen. Levels, or chapters, consist of fighting creatures, rescuing [[Civilians|DBR researchers]], and shooting destructible objects for [[bonus items]]. Each chapter ends with a [[Bosses|boss]] battle.
   
 
The players' [[lives]] are represented by flaming torches; one torch is removed with every enemy attack and hostage shot. Losing all lives kills the player and triggers a "Continue?" screen, followed by a game over if one elects not to continue. Rescuing researchers and collecting first-aid kits hidden in the environment yields extra lives. Other items include coins and hopping golden frogs, which award points. Rescuing every researcher encountered unlocks a secret room filled with bonus items in the final chapter.
The first three chapters have [[branching paths]], wherin the player's action (or inaction) determines the route taken; all routes differ in set pieces, enemies, and difficulty. For instance, in the opening chapter, a researcher is about to be thrown from the bridge to his death. Rescuing him takes players through the Curien Mansion's front door; failure redirects them to the sewers. If the player rescues all hostages, a secret room full of lives and bonuses is revealed toward the end of the game.
 
   
 
The first three chapters are nonlinear, with [[branching paths]] taken based on the player's decisions. For example, in the first chapter, a researcher is about to be thrown from the Curien Mansion's bridge to his death; rescuing him takes players through the Curien Mansion's front door, while failure redirects them to the sewers. Other paths are taken by shooting objects in the environment or being attacked by certain creatures. The paths vary in locations, difficulty, and enemies encountered, but do not otherwise change the story.
=== Chapters ===
 
  +
 
===Chapters===
 
<gallery position="center" columns="2" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery position="center" columns="2" captionalign="center" navigation="true" hideaddbutton="true">
HODChap1Location.png| 1. '''[[Tragedy]]''' |link=Tragedy
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HODChap1Location.png|link=Tragedy (The House of the Dead chapter)| 1. '''[[Tragedy]]'''
HODChap2Location.png| 2. '''[[Revenge]]''' |link=Revenge
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HODChap2Location.png|link=Revenge (The House of the Dead chapter)| 2. '''[[Revenge]]'''
HODChap3Location.png|3. '''[[Truth]]''' |link=Truth
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HODChap3Location.png|link=Truth (The House of the Dead chapter)|3. '''[[Truth]]'''
HODChap4Location.png|4. '''[[The house of the dead (chapter)|The house of the dead]]''' |link=The house of the dead (chapter)
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HODChap4Location.png|link=The house of the dead (chapter)|4. '''[[The house of the dead (chapter)|The house of the dead]]'''
 
</gallery>
 
</gallery>
=== Bosses ===
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===Bosses===
 
<gallery position="center" columns="2" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery position="center" columns="2" captionalign="center" navigation="true" hideaddbutton="true">
 
File:chariot.PNG | '''[[Chariot]]''' (Type 27) |link=Chariot
 
File:chariot.PNG | '''[[Chariot]]''' (Type 27) |link=Chariot
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</gallery>
 
</gallery>
   
== Development ==
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==Development==
  +
{{See also|The House of Dead (prototype)}}
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{{See also|The House of the Dead (prototype)}}
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{{See also|List of unused content in The House of the Dead}}
   
=== Concept ===
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===Concept===
  +
[[File:TakashiOda2019.jpg|thumb|168x168px|[[Takashi Oda]], the director of ''The House of the Dead''.]]
After arcade development division Sega AM2 released ''Virtua Cop ''in 1994, Sega AM1 sought making their own light gun game.<ref name=":1">"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 58.</ref> They chose a horror theme in order to distinguish themselves.<ref name=":1" /> The game was first conceived as dealing with the paranormal.<ref name=":2" /><ref name=":4">https://sega-interactive.co.jp/interview/14346/</ref> Sega AM1 ultimately used [[zombies]] because they were "real" and appealed to the game's target audience: adult horror fans aged 20 to 30.<ref name=":1" /> According to director and planner Takashi Oda, Sega AM1 knew "[they] didn’t want children playing this game."<ref name=":5">http://shmuplations.com/houseofthedead/</ref>
 
  +
''The House of the Dead'' began development in December 1995.<ref name="OfficialSaturnMagazine" /> Directed by [[Takashi Oda]], it was the second light gun game by [[Sega]]'s [[Sega AM1|AM1]] arcade division after ''Alien 3: The Gun''.<ref name="OfficialSaturnMagazine" /><ref name="OdaSegaInteractive">{{Cite web|url = https://sega-interactive.co.jp/interview/14346/|archiveurl = https://web.archive.org/web/20191010050911/https://sega-interactive.co.jp/interview/14346/ |archivedate = October 10th, 2019|title="代表作:『ザ・ハウス・オブ・ザ・デッド』シリーズ ディレクター"|quote = |publisher = ''SEGA Interactive Inc.''|language = Japanese|pages = 1-2}}</ref> Production lasted a year and three months.<ref name="OfficialSaturnMagazine" />
   
  +
AM1 felt pressured to compete with Sega AM2 (''Virtua Cop'') and Sega AM3 (''Gunblade NY'').<ref name="OfficialSaturnMagazine" /><ref name="shmuplationsInterview" /> To distinguish their game, AM1 chose a horror theme and targeted adults instead of children.<ref name="OfficialSaturnMagazine" /><ref name="shmuplationsInterview">{{Cite web|url = http://shmuplations.com/houseofthedead/|title = "The House of the Dead – 1997 Developer Interview"|archiveurl = https://web.archive.org/web/20160122101158/http://shmuplations.com/houseofthedead/|archivedate = January 22, 2016|publisher = ''Shmuplations''|accessdate = May 28, 2020|language = English}}</ref> The team was inspired by horror and sci-fi media like ''Seven'', ''DNA'', and ''The X-Files''.<ref name="OfficialSaturnMagazine" /><ref name="OdaWeboftheDead" /><ref name="shmuplationsInterview" />
The team wanted the game's tone and atmosphere to emulate horror films.<ref name=":3">"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 59.</ref> Influences included the science fiction television series ''The X-Files'',<ref name=":1" /> the 1996 crime thriller film ''Seven'',<ref name=":3" /><ref name=":2" /> and the 1997 science fiction horror film ''DNA''.<ref name=":3" /> They also watched other unspecified zombie films.<ref name=":1" /> In addition, Oda wanted morally gray characters like those in the manga ''Black Jack''.<ref name=":4" />
 
   
Sega AM1 brainstormed game titles by using Japanese horror-themed phrases that had the "[coolest]" visual when translated to English. As none of its members could speak English, the team was not concerned about what connotations the phrases might have to English speakers. ''The House of the Dead ''is a simple translation of the Japanese phrase ''shi no ie ''("house of dead"). Other titles that were considered include ''The Horror Show'', ''Zombie'', and ''The Deadly Dead''.<ref name=":1" />
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Nobody at AM1 spoke English; to create game titles, they used horror-themed Japanese phrases that looked "[cool]" when translated to English. ''The House of the Dead'' is based on the phrase ''shi no ie'' ("house of dead"), which implies the place of a person's death.<ref name="OfficialSaturnMagazine" />
   
=== Design ===
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===Design===
   
==== Characters and setting ====
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====Characters and setting====
[[File:HoTD1 zombie CA.jpg|thumb|220x220px|Concept artwork drawn by Takashi Oda of three creatures (from left to right): [[Sam]], [[Ebitan (creature)|Ebitan]], and [[Harris]].]]
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[[File:HoTD1 zombie CA.jpg|thumb|190x190px|Concept artwork drawn by Takashi Oda of three creatures (from left to right): [[Sam]], [[Ebitan (creature)|Ebitan]], and [[Harris]].]]
Although the team was influenced by zombie media, Takashi Oda has described the word ''zombie ''as "trite", preferring the term ''creature'' instead in reference to the main enemies of the ''House of the Dead ''series.<ref name=":2" /><ref name=":6">https://www.youtube.com/watch?v=JDMurQqwWc4</ref> The reason for this is that the enemies are not undead, but "copied and created".<ref name=":6" />
 
   
  +
AM1 used [[zombies]] because they felt ghosts were unrealistic.<ref name="OdaWeboftheDead" /><ref name="OdaSegaInteractive" /> They said the idea preceded Capcom's survival horror game ''Resident Evil''.<ref name="OfficialSaturnMagazine" /><ref name="OdaSegaInteractive" /> However, Takashi Oda thought zombies were unoriginal, so AM1 called the enemies "[[creatures]]" and depicted them as bioengineered lifeforms.<ref name="OdaWeboftheDead" /><ref name="HOD3BehindTheScenes">[https://www.youtube.com/watch?v=JDMurQqwWc4 The House of the Dead 3 (Behind the Scenes)]</ref>
Design was prioritized on the creatures and bosses, while the human characters were made more generic to maintain realism.<ref name=":2" /> The creature designs evolved heavily throughout production, with Sega AM1 even removing one creature because of its resemblance to an elderly woman.<ref>"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 62.</ref>
 
   
  +
The creatures were designed quickly without rough drafts. Many controversial designs were cut.<ref name="OfficialSaturnMagazine" /> After two days of brainstorming, Magician was devised as a strong final boss, with a "handsome" appearance unlike the other creatures.<ref name="OfficialSaturnMagazine" /><ref name="shmuplationsInterview" />
The idea for the final boss, Magician, was conceived after 2 days of brainstorming. The team wanted the final boss to be "really strong and really cool."<ref name=":5" /> They designed him to be more handsome in order to contrast with the other enemies of the game.<ref name=":8">"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 63.</ref>
 
   
  +
The human characters were given less priority, and were designed generically for realism.<ref name="OdaWeboftheDead" /> Inspired by the manga ''[[Wikipedia:Black Jack (manga)|Black Jack]]'', Oda wanted the game to have morally-grey characters.<ref name="OdaSegaInteractive" />
According to designer Hiroyuki Taguchi, once the team began detailing the Curien Mansion, "[they] didn't want to stop—[they] wanted to craft every detail, right down to the trim on the doorways."<ref name=":5" />
 
   
 
Enthusiasm for ''The House of the Dead'' was so great, AM1 struggled to manage time and resources. Designer Hiroyuki Taguchi recalled, "Once we started working on [the Curien Mansion], we didn’t want to stop—we wanted to craft every detail, right down to the trim on the doorways".<ref name="shmuplationsInterview" />
==== Gameplay ====
 
A major challenge for Sega AM1 was tailoring game difficulty around enemies that approach the player without firearms, gradually becoming larger targets.<ref name=":4" /><ref name=":5" /> Test players were confused by the creatures being resilient and requiring multiple shots to kill.<ref name=":5" /> The solution was having creatures boast fast and unpredictable movements, yet also allowing them to die faster if certain body parts are shot.<ref name=":4" />
 
   
 
====Gameplay====
The branching path mechanic was designed to increase replay value and encourage players to discover their preferred routes. It was originally more complicated: players could select routes when the game began, and the plot could change. For system space and data-related reasons, this mechanic was simplified. Sega AM1 drew rough sketches in order to plan out the routes.<ref>"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 60.</ref><ref name=":7">"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 61.</ref>
 
  +
AM1 worried that ''The House of the Dead'' would be too easy; enemies approach the player, gradually becoming larger targets. The team resolved this by giving the enemies evasive movements.<ref name="OdaSegaInteractive" /><ref name="shmuplationsInterview" /> Enemies also require several shots to kill, which confused test players. In response, AM1 created a "physical strength" mechanic where certain body parts inflict different damage on the enemy.<ref name="shmuplationsInterview" />
   
  +
The branching paths were designed to add replay value and encourage players to discover their preferred routes. Sega AM1 drew rough sketches to plan the level layouts. The paths were originally complex, selectable at the start of the game, and influential on the plot. Hardware limitations forced Sega AM1 to simplify the routes.<ref name="OfficialSaturnMagazine" />
Sega AM1 wanted the scoring system to correlate with the quality of the player's performance.<ref name=":7" /> They also felt revealing boss weak points would help players who could not discover them on their own.<ref name=":8">"[https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n58/mode/2up Interview: The House of the Dead]", ''Sega Saturn Magazine'', issue 23, September 1997, page 62.</ref>
 
   
  +
Sega AM1 wanted the scoring system to correlate with the quality of the player's performance. They also felt revealing boss [[weak points]] would help players who could not discover them on their own.<ref name="OfficialSaturnMagazine" />
==Release==
 
   
=== Console ports ===
+
====Cabinet design====
  +
In an early cabinet design, players stood between two monitors and shot enemies as they approached from multiple directions.<ref>"[https://retrocdn.net/images/5/57/SSM_JP_19970912_1997-31.pdf#page=197 Urgent planning SPECIAL! The House of the Dead]", ''Sega Saturn Magazine'', August 1997, page 194.</ref> Sega AM4 designed the final version of the cabinet, with AM1 providing artwork.<ref name="OfficialSaturnMagazine" /> On location test cabinets, the light guns used air compressors to simulate blowback. This feature was removed from production cabinets due to constant breakdowns.<ref name="OdaSegaInteractive" />
   
  +
===Sega Saturn port===
[[File:HODRoganArcadeConsoleGraphics.png|thumb|369x369px|Graphical comparison between the arcade (left) and home port versions (right).]]
+
[[File:HODRoganArcadeConsoleGraphics.png|thumb|242x242px|Graphical comparison between the arcade (left) and Sega Saturn versions (right).]]
   
  +
Sega put Australian game developer Tantalus Media in charge of porting ''The House of the Dead'' to the Sega Saturn. This was because Tantalus' last Saturn port, ''Manx TT'', was successful. The ''House of the Dead'' port had a rushed production.<ref name="HawkesInterview">"The House of the Dead", ''Retro Gamer Magazine'', issue 160, 2006, page 63.</ref>
  +
  +
Tantalus was given a backup drive containing art and mostly incomplete character rigs. Using the arcade version for reference, they pieced together assets and colored the grayscale textures by hand. Due to the Saturn's limited 3D capabilities, textures were reduced to 4-bit pallets and special effects became sprites.<ref name="HawkesInterview" />
  +
  +
Ex-Tantalus graphic artist Warren Hawkes reflected on the port in 2006: "Corners had to be cut perhaps with quality in the sense we had little time for polish, but that's different from calling it unfinished."<ref name="HawkesInterview" />
  +
 
==Release==
 
Initially released to arcades, ''The House of the Dead'' was ported to the PC and Sega Saturn with downgraded graphics.
 
Initially released to arcades, ''The House of the Dead'' was ported to the PC and Sega Saturn with downgraded graphics.
   
  +
On October 10, 1997, a ''House of the Dead'' score tournament was launched by arcade chain GameWorks to promote their Grapevine, Texas location's grand opening.<ref>{{Cite web|url = http://www.gameworks.com:80/press/pr_hod.html|title = "GAMEWORKS LOCATIONS COME ALIVE"|archiveurl = https://web.archive.org/web/19980121155057/http://www.gameworks.com:80/press/pr_hod.html |archivedate = January 21st, 1998|publisher = ''GameWorks''|accessdate = September 23, 2023}}</ref> Four semi-finalists from Seattle, Las Vegas, Ontario, and Texas competed on October 30 at the Grapevine location for a $5,000 check from Coca-Cola.<ref name="GameWorksGrapevine">{{Cite web|url = http://www.gameworks.com:80/grapevine/hod.html|title = "The Showdown"|archiveurl = https://web.archive.org/web/19980121153917/http://www.gameworks.com:80/grapevine/hod.html |archivedate = January 21, 1998|publisher = ''GameWorks''|accessdate = September 23, 2023}}</ref><ref>{{Cite web|url = http://www.gameworks.com/grapevine/house.html|title = "The House of the Dead Game Showdown"|archiveurl = https://web.archive.org/web/19980121154245/http://www.gameworks.com/grapevine/house.html |archivedate = January 21, 1998|publisher = ''GameWorks''|accessdate = September 23, 2023}}</ref> Dallas Cowboys player Jay Novachek, Miss Texas USA 1997, and other special guests hosted the finals.<ref name="GameWorksGrapevine" /> The winner was Ottis Pittman from Ontario.<ref>{{Cite web|url = http://www.gameworks.com/grapevine/hod_win.html|title = "Ottis the Conqueror"|archiveurl = https://web.archive.org/web/19980121154347/http://www.gameworks.com/grapevine/hod_win.html|archivedate = January 21, 1998|publisher = ''GameWorks''|accessdate = September 23, 2023}}</ref>
=== Remake ===
 
In late September 2019, Polish website Grampospolita.pl reported that Forever Entertainment, the developer responsible for remaking the first two games in Sega's ''Panzer Dragoon ''series, will remake the original ''House of the Dead'', as well as ''The House of the Dead 2''.<ref>https://graczpospolita.pl/polacy-stworza-remake-dwoch-czesci-the-house-of-the-dead/</ref> Forever Entertainment confirmed via Twitter on October 3, 2019 that they had signed an agreement to produce said remakes. No further details were provided.<ref name=":0" />
 
   
 
==Reception==
 
==Reception==
 
The arcade version of ''The House of the Dead'' was generally well received. However, the PC and Saturn releases were both met with mixed reviews. The game received a percentage score of 70.54% by GameRankings. The arcade version received 4.5 out of 5 stars, while both the Saturn and Windows port were rated 4 stars by Allgame.<ref>{{Cite web|url = http://www.allgame.com/game.php?id=15097&tab=review|title = "The House of the Dead Review"|archiveurl = https://web.archive.org/web/20141113233550/http://www.allgame.com/game.php?id=15097&tab=review |archivedate = November 13th, 2014|author = Matthew House|date = 1996|publisher = ''allgame.com''}}</ref>
   
 
The Sega Saturn port was released in the final days of the console's lifespan. Despite its high market value, it is generally considered a poor port due to its lower frame rate and graphical resolution compared to the arcade version.
The arcade version of ''The House of the Dead'' was generally well received. However, the PC and Saturn releases were both met with mixed reviews. The game received a percentage score of 70.54% by GameRankings. The arcade version received 4.5 out of 5 stars, while both the Saturn and Windows port were rated 4 stars by Allgame.
 
   
  +
==Controversy==
The Sega Saturn port was released in the final days of the console's lifespan. Despite its high market value, it is generally considered a poor port due to its lower framerate and graphical resolution compared to the arcade version.
 
  +
Anticipating that foreign markets would require the violence to be censored, Sega AM1 allowed arcade operators to change ''The House of the Dead''{{'}}s blood color.<ref name="shmuplationsInterview" /> The game was nonetheless controversial.
   
  +
Following [[wikipedia:Kobe child murders|the brutal 1997 murders of two children in Kobe, Japan]], Sega ordered ''The House of the Dead'' and other arcade games in the country to change their blood color from red to green. This is also why the Sega Saturn port features green blood by default.<ref>{{Cite web|url = https://www.gamespot.com/articles/house-of-the-dead-progresses/1100-2468265/|title = "House of the Dead Progresses"|last = Ohbuchi|first="Yutaka Kori|date = April 26, 2000|publisher = ''GameSppt''|language = English}}</ref>
== Trivia ==
 
*Although the game takes place in an unknown country in Europe, it is implied that the setting is in either England or Scotland in the United Kingdom, due to the agents' car being a right-hand drive type (driver on the right), which is a characteristic of British cars.
 
*Though the game's intro shows the date December 18th, 1998, the game actually takes place on December 20th. The game's Sega Saturn manual revealed that December 18th was when Curien unleashed his undead experiments and Rogan received Sophie's message.
 
*The Sega Saturn port loses many graphical details due to the console's low graphic resolution, causing such details as the Hangedman's armor to be lost.
 
   
  +
In 2000, the city of Indianapolis, Indiana attempted to ban violent video games, enacting an ordinance which penalized arcades for letting minors play violent games without parental supervision. Indianapolis argued that ''The House of the Dead'' was obscene, thus making it unprotected by the First Amendment. U.S. Appeals Court Judge Richard Posner found the ban to be unconstitutional, describing ''The House of the Dead''{{'}}s violence as so "stylized" and "cartoon-like" that it would not be deemed as "obscene" as a photograph of a person being decapitated.<ref>''[https://scholar.google.com/scholar_case?case=13025078069235542866&hl=en&as_sdt=2006 American Amusement Machine Ass'n v. Kendrick, 244 F.3d 572 (7th Cir. 2001)]''</ref>
== Gallery ==
 
   
 
==Remake==
=== Arcade cabinets ===
 
  +
{{Main|The House of the Dead: Remake}}
<gallery>
 
20987172 270656910088352 4205087902671044608 n.jpg|Deluxe version.
 
</gallery>
 
   
  +
A remake of the game by Polish developers [[Forever Entertainment]] and [[MegaPixel Studio]], under license from Sega, was confirmed in late September 2019.<ref>{{Cite web|url = https://graczpospolita.pl/polacy-stworza-remake-dwoch-czesci-the-house-of-the-dead/|title = "Polacy stworzą remake dwóch części The House of the Dead"|author = Michał Król|date = September 25th, 2019|quote = The House of the Dead: Remake i The House of the Dead 2: Remake będą mieć nową, dostosowaną do współczesnych standardów grafikę oraz lekko zmodyfikowaną rozgrywkę, ale w pełni zachowają oryginalny scenariusz. Spółka zapowiedziała, że materiały z pierwszej z gier zostaną zaprezentowane w najbliższych miesiącach.|publisher = ''Gramposolita.pl''|language = Polish}}</ref><ref>{{Cite web|url = https://www.eurogamer.net/articles/2019-10-03-rumoured-house-of-the-dead-1-and-2-remakes-officially-confirmed|title = "Rumoured House of the Dead 1 & 2 remakes officially confirmed"|last = Wales|first = Matt|date = October 3, 2019|publisher = ''Eurogamer.net''|accessdate = July 21, 2020}}</ref> ''The House of the Dead: Remake'' was released on April 7th, 2022 for the Nintendo Switch,<ref>{{Cite web|url = https://thegamebutler.com/2021/12/03/the-house-of-the-dead-remake-for-nintendo-switch-delayed-to-2022/|title = "The House of the Dead: Remake For Nintendo Switch Delayed To 2022"|author = ClassicSteve|accessdate = December 6, 2021|publisher = ''The Gamebutler''}}</ref>, and on April 28th of that year for PlayStation 4, Xbox One, PC, and Google Stadia.<ref>{{Cite web|url = https://www.ign.com/articles/the-house-of-the-dead-remake-pc-ps4-xbox-one-stadia-announced|title = "The House of the Dead: Remake is Coming to PC, PS4, Xbox One, and Stadia"|last = Lyles|first = Taylor|date = April 21, 2022|publisher = ''IGN''}}</ref>
=== Arcade flyers ===
 
<gallery>
 
HODArcadeFlyerJP.jpg|Japanese variant.
 
HODArcadeFlyerNA.jpg|North American variant.
 
</gallery>
 
   
 
==Trivia==
=== Game covers ===
 
<gallery>
 
1066899352 ea7023fa50 z-1.jpg|PC (Japan)
 
HODSaturnJP.jpg|Sega Saturn (Japan)
 
House-of-the-dead-saturn-front-cover.jpg|Sega Saturn (North America)
 
</gallery>
 
   
 
*Although the game takes place in an unknown country in Europe, it is implied that the setting is in either the United Kingdom or Ireland, due to the agents' car being a right-hand drive type (driver on the right), which is a characteristic of British and Irish cars. Dr. Curien's notable British accent also serves as an indicator.
=== Data ===
 
 
*Despite that the game's intro shows the date December 18th, 1998, the game actually takes place on December 20th. The game's Sega Saturn manual revealed that December 18th was when Curien unleashed his creatures and Rogan received Sophie's message.
<gallery>
 
  +
GameoverMap HotD1.png|Texture for the route map shown upon game over.
 
 
==Gallery==
</gallery>
 
  +
== References ==
 
  +
{{Gallery}}
<references />
 
  +
{{wikipedia}}
 
  +
==Notes==
{{HotD}}[[Category:Games]]
 
 
<references group="note" />
[[Category:Main Series]]
 
  +
 
==References==
  +
{{Reflist|2}}
  +
  +
==External links==
  +
  +
*[https://web.archive.org/web/19990429005009/http://www.sega.co.jp/sega/arcade/arcade/dead/dead.html Official Japanese arcade website (archived)]
  +
*[https://web.archive.org/web/19990502153149/http://www.sega.com/spotlight/features/dead/house.html Official English Sega Saturn website (archived)]
  +
  +
{{HotD}}
  +
{{Games}}
 
[[Category:Games]]
 
[[Category:Main series]]

Latest revision as of 00:36, 15 January 2024



For the 2003 film adaptation by Uwe Boll, see House of the Dead (film).

It feeds on your fear. Don't go into the house... Alone!

Marquee

The House of the Dead (ザ・ハウス・オブ・ザ・デッド, Za Hausu obu za Deddo?) is a horror-themed rail shooting game developed by Sega AM1 and released by Sega to arcades in 1996. It is the first installment in the main House of the Dead series.

Set in December 1998, The House of the Dead follows AMS agents Thomas Rogan and G, who investigate the mansion of genetic engineer Dr. Curien. In a fit of insanity, Curien has produced hostile creatures which threaten mankind.

Developed in just over a year, The House of the Dead was designed to emulate horror films, appeal to adults, and differentiate itself from Sega AM2's 1994 rail shooter Virtua Cop. Sega AM1 faced time constraints, hardware limitations, and controversy over the game's violence.[1]

The House of the Dead was a financial and critical success, spawning a franchise. Despite director Takashi Oda's insistence that the enemies are not zombies,[2] the game was, along with Resident Evil, credited for popularizing zombies in the media.[3]

The game was ported to the Sega Saturn and Microsoft Windows. It also received two mobile adaptations, The House of the Dead Mobile and The House of the Dead: Nightmare. A remake of the game, developed by MegaPixel Studio, TA Publishing, and Forever Entertainment, was released in April 2022.

A sequel, The House of the Dead 2, was released in 1998.

Plot

Characters

Synopsis

In his pursuit of controlling life and death, DBR Corporation research director Dr. Curien descends into insanity. On December 18th, 1998, he unleashes biologically-engineered creatures upon his staff at the Curien Mansion.

Two days later, after receiving a distressed phone call from his fiancée, DBR researcher Sophie Richards, AMS agent Thomas Rogan arrives at the creature-infested mansion with his partner G. Rogan and G reunite with Sophie, who is then kidnapped by Hangedman, a bat-human hybrid. The agents find Sophie inside the mansion, but the armored behemoth Chariot seemingly kills her.

Magicianres

Magician awakening in the BioReactor.

Rogan and G kill Hangedman in a rooftop fight. They find Curien, who escapes. After defeating the spider-like Hermit and a revived Chariot and Hangedman, the agents confront Curien in an underground DBR research center located in a cavern system underneath the estate.

Curien awakes Magician, an armored creature with mastery of fire. However, Magician refuses to recognize Curien as his master and kills him. Rogan and G defeat the creature, who, before exploding, warns that the ordeal is not over. The agents leave the mansion, bidding Sophie and Curien farewell.[note 1]

Endings

After the credits, the camera pans back to the mansion; depending on the player's performance, two extra scenes may play out:

Image Criteria Description
HODEnding1
Score under 62,000 points with a ones digit of any number except 0. The mansion is shown in the distance.
HODEnding2
Score under 62,000 points with a ones digit of 0. The mansion doors open, revealing Sophie to be a creature.
HODEnding3
Score over 62,000 points. The canon ending.[2] The mansion doors open, revealing Sophie to be alive. She runs at the camera and exclaims "Thank you!"

Gameplay

Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. Both characters' pistols hold 6 rounds in a magazine; to reload, the players must shoot outside the screen. Levels, or chapters, consist of fighting creatures, rescuing DBR researchers, and shooting destructible objects for bonus items. Each chapter ends with a boss battle.

The players' lives are represented by flaming torches; one torch is removed with every enemy attack and hostage shot. Losing all lives kills the player and triggers a "Continue?" screen, followed by a game over if one elects not to continue. Rescuing researchers and collecting first-aid kits hidden in the environment yields extra lives. Other items include coins and hopping golden frogs, which award points. Rescuing every researcher encountered unlocks a secret room filled with bonus items in the final chapter.

The first three chapters are nonlinear, with branching paths taken based on the player's decisions. For example, in the first chapter, a researcher is about to be thrown from the Curien Mansion's bridge to his death; rescuing him takes players through the Curien Mansion's front door, while failure redirects them to the sewers. Other paths are taken by shooting objects in the environment or being attacked by certain creatures. The paths vary in locations, difficulty, and enemies encountered, but do not otherwise change the story.

Chapters

Bosses

Development

See also: The House of Dead (prototype)
See also: The House of the Dead (prototype)
See also: List of unused content in The House of the Dead

Concept

TakashiOda2019

Takashi Oda, the director of The House of the Dead.

The House of the Dead began development in December 1995.[1] Directed by Takashi Oda, it was the second light gun game by Sega's AM1 arcade division after Alien 3: The Gun.[1][4] Production lasted a year and three months.[1]

AM1 felt pressured to compete with Sega AM2 (Virtua Cop) and Sega AM3 (Gunblade NY).[1][5] To distinguish their game, AM1 chose a horror theme and targeted adults instead of children.[1][5] The team was inspired by horror and sci-fi media like Seven, DNA, and The X-Files.[1][2][5]

Nobody at AM1 spoke English; to create game titles, they used horror-themed Japanese phrases that looked "[cool]" when translated to English. The House of the Dead is based on the phrase shi no ie ("house of dead"), which implies the place of a person's death.[1]

Design

Characters and setting

HoTD1 zombie CA

Concept artwork drawn by Takashi Oda of three creatures (from left to right): Sam, Ebitan, and Harris.

AM1 used zombies because they felt ghosts were unrealistic.[2][4] They said the idea preceded Capcom's survival horror game Resident Evil.[1][4] However, Takashi Oda thought zombies were unoriginal, so AM1 called the enemies "creatures" and depicted them as bioengineered lifeforms.[2][6]

The creatures were designed quickly without rough drafts. Many controversial designs were cut.[1] After two days of brainstorming, Magician was devised as a strong final boss, with a "handsome" appearance unlike the other creatures.[1][5]

The human characters were given less priority, and were designed generically for realism.[2] Inspired by the manga Black Jack, Oda wanted the game to have morally-grey characters.[4]

Enthusiasm for The House of the Dead was so great, AM1 struggled to manage time and resources. Designer Hiroyuki Taguchi recalled, "Once we started working on [the Curien Mansion], we didn’t want to stop—we wanted to craft every detail, right down to the trim on the doorways".[5]

Gameplay

AM1 worried that The House of the Dead would be too easy; enemies approach the player, gradually becoming larger targets. The team resolved this by giving the enemies evasive movements.[4][5] Enemies also require several shots to kill, which confused test players. In response, AM1 created a "physical strength" mechanic where certain body parts inflict different damage on the enemy.[5]

The branching paths were designed to add replay value and encourage players to discover their preferred routes. Sega AM1 drew rough sketches to plan the level layouts. The paths were originally complex, selectable at the start of the game, and influential on the plot. Hardware limitations forced Sega AM1 to simplify the routes.[1]

Sega AM1 wanted the scoring system to correlate with the quality of the player's performance. They also felt revealing boss weak points would help players who could not discover them on their own.[1]

Cabinet design

In an early cabinet design, players stood between two monitors and shot enemies as they approached from multiple directions.[7] Sega AM4 designed the final version of the cabinet, with AM1 providing artwork.[1] On location test cabinets, the light guns used air compressors to simulate blowback. This feature was removed from production cabinets due to constant breakdowns.[4]

Sega Saturn port

HODRoganArcadeConsoleGraphics

Graphical comparison between the arcade (left) and Sega Saturn versions (right).

Sega put Australian game developer Tantalus Media in charge of porting The House of the Dead to the Sega Saturn. This was because Tantalus' last Saturn port, Manx TT, was successful. The House of the Dead port had a rushed production.[8]

Tantalus was given a backup drive containing art and mostly incomplete character rigs. Using the arcade version for reference, they pieced together assets and colored the grayscale textures by hand. Due to the Saturn's limited 3D capabilities, textures were reduced to 4-bit pallets and special effects became sprites.[8]

Ex-Tantalus graphic artist Warren Hawkes reflected on the port in 2006: "Corners had to be cut perhaps with quality in the sense we had little time for polish, but that's different from calling it unfinished."[8]

Release

Initially released to arcades, The House of the Dead was ported to the PC and Sega Saturn with downgraded graphics.

On October 10, 1997, a House of the Dead score tournament was launched by arcade chain GameWorks to promote their Grapevine, Texas location's grand opening.[9] Four semi-finalists from Seattle, Las Vegas, Ontario, and Texas competed on October 30 at the Grapevine location for a $5,000 check from Coca-Cola.[10][11] Dallas Cowboys player Jay Novachek, Miss Texas USA 1997, and other special guests hosted the finals.[10] The winner was Ottis Pittman from Ontario.[12]

Reception

The arcade version of The House of the Dead was generally well received. However, the PC and Saturn releases were both met with mixed reviews. The game received a percentage score of 70.54% by GameRankings. The arcade version received 4.5 out of 5 stars, while both the Saturn and Windows port were rated 4 stars by Allgame.[13]

The Sega Saturn port was released in the final days of the console's lifespan. Despite its high market value, it is generally considered a poor port due to its lower frame rate and graphical resolution compared to the arcade version.

Controversy

Anticipating that foreign markets would require the violence to be censored, Sega AM1 allowed arcade operators to change The House of the Dead's blood color.[5] The game was nonetheless controversial.

Following the brutal 1997 murders of two children in Kobe, Japan, Sega ordered The House of the Dead and other arcade games in the country to change their blood color from red to green. This is also why the Sega Saturn port features green blood by default.[14]

In 2000, the city of Indianapolis, Indiana attempted to ban violent video games, enacting an ordinance which penalized arcades for letting minors play violent games without parental supervision. Indianapolis argued that The House of the Dead was obscene, thus making it unprotected by the First Amendment. U.S. Appeals Court Judge Richard Posner found the ban to be unconstitutional, describing The House of the Dead's violence as so "stylized" and "cartoon-like" that it would not be deemed as "obscene" as a photograph of a person being decapitated.[15]

Remake

Main article: The House of the Dead: Remake

A remake of the game by Polish developers Forever Entertainment and MegaPixel Studio, under license from Sega, was confirmed in late September 2019.[16][17] The House of the Dead: Remake was released on April 7th, 2022 for the Nintendo Switch,[18], and on April 28th of that year for PlayStation 4, Xbox One, PC, and Google Stadia.[19]

Trivia

  • Although the game takes place in an unknown country in Europe, it is implied that the setting is in either the United Kingdom or Ireland, due to the agents' car being a right-hand drive type (driver on the right), which is a characteristic of British and Irish cars. Dr. Curien's notable British accent also serves as an indicator.
  • Despite that the game's intro shows the date December 18th, 1998, the game actually takes place on December 20th. The game's Sega Saturn manual revealed that December 18th was when Curien unleashed his creatures and Rogan received Sophie's message.

Gallery

Wiki-wordmark To view the The House of the Dead (1996 video game) gallery, click here.


Notes

  1. In single player, only Rogan (player 1) or G (player 2) will appear, and some dialogue is altered or removed. Because the lore has both agents being involved, multiplayer is assumed to have the canon version of the story.

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 "Interview: The House of the Dead", Sega Saturn Magazine, issue 23, September 1997, pages 58-63.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Kori (September 7, 2012). "Website of the Dead’s Exclusive Interview with Takashi Oda" (English). The Website of the Dead. Archived from the original on April 19, 2020.
  3. Weedon, Paul (July 17, 2017). "George A. Romeo (interview)". Paul Weedon. Archived from the original on December 30, 2019. “I think the zombie became popular because of Resident Evil and because of House of the Dead and because of video games more than anything else.”
  4. 4.0 4.1 4.2 4.3 4.4 4.5 "代表作:『ザ・ハウス・オブ・ザ・デッド』シリーズ ディレクター" (Japanese) pp. 1-2. SEGA Interactive Inc.. Archived from the original on October 10th, 2019.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 "The House of the Dead – 1997 Developer Interview" (English). Shmuplations. Archived from the original on January 22, 2016. Retrieved on May 28, 2020.
  6. The House of the Dead 3 (Behind the Scenes)
  7. "Urgent planning SPECIAL! The House of the Dead", Sega Saturn Magazine, August 1997, page 194.
  8. 8.0 8.1 8.2 "The House of the Dead", Retro Gamer Magazine, issue 160, 2006, page 63.
  9. "GAMEWORKS LOCATIONS COME ALIVE". GameWorks. Archived from the original on January 21st, 1998. Retrieved on September 23, 2023.
  10. 10.0 10.1 "The Showdown". GameWorks. Archived from the original on January 21, 1998. Retrieved on September 23, 2023.
  11. "The House of the Dead Game Showdown". GameWorks. Archived from the original on January 21, 1998. Retrieved on September 23, 2023.
  12. "Ottis the Conqueror". GameWorks. Archived from the original on January 21, 1998. Retrieved on September 23, 2023.
  13. Matthew House (1996). "The House of the Dead Review". allgame.com. Archived from the original on November 13th, 2014.
  14. Ohbuchi, "Yutaka Kori (April 26, 2000). "House of the Dead Progresses" (English). GameSppt.
  15. American Amusement Machine Ass'n v. Kendrick, 244 F.3d 572 (7th Cir. 2001)
  16. Michał Król (September 25th, 2019). "Polacy stworzą remake dwóch części The House of the Dead" (Polish). Gramposolita.pl. “The House of the Dead: Remake i The House of the Dead 2: Remake będą mieć nową, dostosowaną do współczesnych standardów grafikę oraz lekko zmodyfikowaną rozgrywkę, ale w pełni zachowają oryginalny scenariusz. Spółka zapowiedziała, że materiały z pierwszej z gier zostaną zaprezentowane w najbliższych miesiącach.”
  17. Wales, Matt (October 3, 2019). "Rumoured House of the Dead 1 & 2 remakes officially confirmed". Eurogamer.net. Retrieved on July 21, 2020.
  18. ClassicSteve. "The House of the Dead: Remake For Nintendo Switch Delayed To 2022". The Gamebutler. Retrieved on December 6, 2021.
  19. Lyles, Taylor (April 21, 2022). "The House of the Dead: Remake is Coming to PC, PS4, Xbox One, and Stadia". IGN.

External links

veHouse of the dead 1content
Characters
Thomas RoganGDr. CurienSophie RichardsDBR researchers
Creatures
SamNeilCyrilKageoBourbonEbitanRobertSimonGilmoreHarrisSamsonBentleyBurnerRubinDrakeMoodyParlorKenfisSaruzouDevilonBouereMurrerNameTaranKage
Bosses
ChariotHangedmanHermitMagician
Chapters
TragedyRevengeTruthThe house of the dead
Other pages
Lore (AMSBioReactorCurien MansionDBR CorporationThe House of the Dead Sub-Story)
Game modes (Boss ModeSaturn Mode)
Prototypes (The House of DeadSega Saturn prototype)
Guidebooks (The House of the Dead Dennou Shinan: Dr. Curien no Houkoku ShoThe House of the Dead Official Guide)
Action figuresThe House of the Dead: RemakeThe House of the Dead 1 & 2 Music CollectionUnused content
veThe House of the Dead games
Main series The House of the Dead (Remake)2 (Remake)III4 (Special)Scarlet Dawn
Spin-offs Zombie RevengeThe Typing of the Dead (2Overkill)The Pinball of the DeadEnglish of the DeadEX slot machineThe House of the Dead: Overkill (Extended Cut)Loving DeadsDarts of the DeadScarlet Dawn (Battle GenesisOn ReelsTHE ATTRACTION)Reels
Prototypes The House of the Dead (arcade prototypeSega Saturn prototype)2 (Original Sin prototype)Scarlet Dawn (prototypes)
Compilations 2 & 3 Return
Mobile games MobileNightmareZombie Da: Flick of the DeadOverkill: The Lost Reels
Non-HOD games Vampire NightSega Golden GunSonic & Sega All-Stars Racing
Gameplay mechanics Bonus itemsBranching pathsCiviliansHealthWeak points
Developers SegaSega AM1NamcoForever EntertainmentMegaPixel StudioTA Publishing
Staff Takashi OdaRikiya Nakagawa
Other content Hiiro SumomoReferences in popular cultureUnused content