(Takashi Oda's universe)
The portal to carnage is about to open again...Tagline
The House of the Dead 2 (ザ・ハウス・オブ・ザ・デッド 2 Za Hausu obu za Deddo 2 ) is a horror-themed rail shooting game developed by SEGA AM1 (now WOW Entertainment) and released by Sega to arcades in 1998. It is the sequel to The House of the Dead, and the second game overall in the House of the Dead series.
Set almost two years after the 1998 Curien Mansion incident, the game follows AMS agents James Taylor and Gary Stewart as they investigate an unnamed, Venetian-inspired city overrun with biologically-engineered creatures.
Upon release, The House of the Dead 2 was praised for various improvements over its predecessor, but has often been derided for its voice acting. The game received several console ports and spin-off games.
A sequel, The House of the Dead III, was released in 2002.
On February 26th, 2000, AMS agents James Taylor and Gary Stewart investigate an outbreak of vicious creatures in an unnamed city. James and Gary meet their injured partner G, who provides them his field journal of creature weak points.
James and Gary rescue civilians and defeat Judgment, consisting of the armored giant Kuarl and the imp-like Zeal, and the aquatic Hierophant. During a rendezvous with partners Amy Crystal and Harry Harris, the latter reveals that Caleb Goldman, the head of a financial group, masterminded the 1998 Curien Mansion incident; he funded the late Dr. Curien's research, which he then used to engineer the citywide outbreak.
In a phone message, Goldman invites the agents to meet him at the Roman Colosseum; they hesitantly accept and split up. James and Gary enter through the sewers, battling the Hydra-like Tower, while Amy and Harry directly enter the Colosseum. After losing contact with them, James and Gary fight into the Colosseum to rescue Amy and an injured Harry from the chainsaw-wielding Strength.
James and Gary drive Harry's car to Goldman's headquarters, in the process fighting a revived Judgement, Hierophant, Magician, and Tower. The agents confront Goldman, who claims that he wants to protect the life cycle from mankind. He awakens Emperor, a creature intended to be humanity's ruler. After the Emperor's defeat, Goldman warns that "a successor will come". He then commits suicide by throwing himself off the roof of his building.
While unsure if their actions were correct, James and Gary vow to keep fighting.
One of three endings plays at the end of the credits. This is determined by the following:
- If a solo game was finished as either player 1 or 2
- If both players defeated the last boss
- Number of continues
- Points earned
|Normal||Amy, Harry, G, and a group of civilians appear outside of Goldman's headquarters. thanking the player(s).|
|Bad||An undead Goldman appears outside; James and Gary exclaim his name. The screen fades to white as a gunshot is heard.|
|Good||AMS agent Thomas Rogan appears at the entrance to Goldman's headquarters. He reveals that G and Harry are alright, and says "On we go, to our next battle". This prompts replies from either James ("As long as we have the will to live") or Gary ("As long as there is an answer").|
Depending on the version of the game (Arcade, Xbox, PC, Dreamcast, or Wii), there are a variety of gameplay modes available.
- Arcade Mode: The standard mode of play. It features one or two players playing through the game normally without any bonuses. Each player's gun holds only 6 bullets per round. However, unlike the arcade game, the player is able to set the number of lives and continues on the options screen. This varies from the arcade, where each player's life value depends on what the operator set it to.
- Original Mode: This is similar to Arcade Mode, except that it allows a player to use 2 bonus items prior to starting the game. These items can be collected have a wide variety of uses, ranging from increasing life and credit score to selecting costumes.
- Training Mode: This mode consists of 10 training stages which feature various situations that must be cleared in order to pass. Each training stage has different levels of difficulty.
- Boss Mode: This mode allows the player to play a time attack on the game's various boss fights. Each boss must have appeared during normal gameplay (either Arcade or Original mode) before it appears in this mode.
- Options: The options screen gives the player various controls over game settings such as lives, continues, blood color, volume control, etc.
In a 1997 interview with Sega Saturn Magazine, The House of the Dead director Takashi Oda and programmer Koji Ooto stated that a sequel would depend on the response to the first game. Oda expressed interest only if his team was given "at least 6 months or a year" to work on it. Ooto said that with newer and more powerful hardware, "[they] could do something truly disgusting", but was unsure if the public could handle it.
Early in The House of the Dead 2's planning phase, there was a scrapped idea to make Sophie Richards, a character from the original House of the Dead, a boss. According to an unfinished prototype, the title originally had the subtitle Original Sin. While this is absent in the final release, "Original Sin" remains the title of the final chapter.
The House of the Dead 2 was ported to the Sega Dreamcast, Microsoft Windows, the Microsoft Xbox (as an unlockable in the port of The House of the Dead III), and the Nintendo Wii (in the compilation release The House of the Dead 2 & 3 Return).
On September 29th, 2019, Polish website Grampospolita.pl reported that Forever Entertainment, the developer responsible for remaking the first two games in Sega's Panzer Dragoon series, will remake the original The House of the Dead 2, as well as the original House of the Dead. Forever Entertainment confirmed via Twitter on October 3, 2019 that they had signed an agreement to produce said remakes. No further details were provided.
- Magician is the only boss to return from the first game.
- The House of the Dead 2 was the first game to use SEGA's NAOMI board arcade system. The board was able to host up to 3,000,000 polygons per second (in comparison, the PlayStation could host only 650,000 polygons per second), making it one of the most realistic looking games of its time, as well as one of the first games ever made that could host over a million polygons per second.
- The challenge of 2's boss fights inspired Yoshinori Tomoyasu, the director of the 2000 House of the Dead-like rail shooter Vampire Night, to design an "attack gauge" gameplay mechanic. This involves a meter which must be emptied within a limited time by repeated shots to boss weak points; success stops attack phases, while failure often results in damage. The mechanic has since been used in the House of the Dead series, beginning with The House of the Dead III.
- ↑ 1.0 1.1 Forever Entertainment [@ForeverEntert] (October 3, 2020). Forever Entertainment on Twitter: "Hi Guys! We confirm the signing of the agreement regarding remakes of the games "The House of the Dead" and "The House of the Dead 2". No platforms or release dates have been confirmed, and unfortunately we can’t say anything more for now. Please keep fingers crossed for us and.." / Twitter. Twitter. Archived from the original on February 10, 2020.
- ↑ "The House of the Dead – 1997 Developer Interview". Shmuplations. Archived from the original on January 22, 2016. Retrieved on May 28, 2020.
- ↑ 3.0 3.1 Kori (September 7, 2012). "Website of the Dead’s Exclusive Interview with Takashi Oda". The Website of the Dead. Archived from the original on April 19, 2020.
- ↑ Michał Król (September 25th, 2019). "Polacy stworzą remake dwóch części The House of the Dead" (Polish). Gramposolita.pl. “The House of the Dead: Remake i The House of the Dead 2: Remake będą mieć nową, dostosowaną do współczesnych standardów grafikę oraz lekko zmodyfikowaną rozgrywkę, ale w pełni zachowają oryginalny scenariusz. Spółka zapowiedziała, że materiały z pierwszej z gier zostaną zaprezentowane w najbliższych miesiącach.”
- ↑ FAQ by Guy Type R". Game FAQs (April 6th, 2000). “HOTD2 is the first ARCADE game that uses the SEGA's NAOMI (Nay-o-mi) board (Same board as the Dreamcast's). This board can soup up to 3,000,000 polygons per second (Playstation only has a maximum of 650,000). So the graphics can be "skin-like", meaning that everything looks real (Just look at the new Magician Type 0!).”
- ↑ Kawamoto, Masumi (December 28, 2001). "特別インタビュー" (Japanese). GAME Watch. Archived from the original on April 22, 2020. Retrieved on May 21, 2020. “今は普通のザコ敵も撃てば体力メーターが出ますが、最初は出なかったんです。ボスの攻撃ゲージも出すことは考えていませんでした。見えるようにした理由として、「HOD2」のボスがかなり難度が高かったので、それよりも少し間口を広げたかった。あまりガンシューティングを遊んだことのない人のことも考慮して、なるべくわかりやすいように、というのを意識した結果、何発撃ち込んだからキャンセルできたということが見てわかるように攻撃ゲージを表示させました。「あーっ、あと1発当てればキャンセルできてたのになー」という感じで目安になればと。 あと、遠方にいる小さいボスを狙う場合も多いので、当たったかどうかを視覚的にもわかりやすくしたかったというのもあります。”
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|The House of the Dead games|
|Main series||The House of the Dead (Arcade prototype · Sega Saturn prototype) · 2 (Original Sin prototype) · III · 4 (Special) · 2 & 3 Return · Scarlet Dawn|
|Spin-offs||Zombie Revenge · The Typing of the Dead (2 · Overkill) · The Pinball of the Dead · English of the Dead · The House of the Dead: Overkill (Extended Cut) · EX · Darts of the Dead · Scarlet Dawn (Battle Genesis · THE ATTRACTION)|
|Mobile games||Mobile · Nightmare · Overkill: The Lost Reels|
|Non-HOD games||Vampire Night · Sega Golden Gun · Sonic and Sega All-Stars Racing|
|Developers||Sega · Takashi Oda · Namco · Forever Entertainment · MegaPixel Studio|