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{{article type|main}}
 
{{Game
 
{{Game
 
|title1 = The House of the Dead 4
 
|title1 = The House of the Dead 4
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HOD4PSNArt.jpg|PSN
 
HOD4PSNArt.jpg|PSN
 
</gallery>
 
</gallery>
|developer(s) = WOW Entertainment (SEGA AM1)
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|developer(s) = [[Sega AM1]]
|publisher(s) = SEGA
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|publisher(s) = [[Sega]]
|release_date = December 30, 2005 (Arcade)
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|release_date = *December 30, 2005 (Arcade)
April 17, 2012 (PlayStation Network)
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*April 17, 2012 (PlayStation Network)
|platform(s) = Arcade, PlayStation 3 (PlayStation Network)
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|platform(s) = *Arcade
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*PlayStation 3 (PlayStation Network)
|arcade_cabinet = Sega Lindbergh}}
 
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|arcade_cabinet = Sega Lindbergh|producer(s)=Yasuhiro Nishiyama|director(s)=[[Takashi Oda]]|planner(s)=*Haruyuki Hashimoto
 
  +
*Kazuya Takahashi|programmer(s)=*Koji Ooto
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*Takayuki Yokoyama
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*Ryuzi Tsujita
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*Katsu Oshida
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*Hiroaki Kawamura
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*Seiji Iwakura
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*Hiroyuki Uchida
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*Takeshi Yamaya
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*Toshiyuki Shimizu
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*Kenji Hoshimoto|designer(s)=*Norihito Omoda
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*Takuya Ohashi
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*Shunichi Urushibara
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*Shien Kato
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*Ryodo Tanaka
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*Shizuyo Kanda
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*Yoshihiro Yamakawa
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*Yohsuke Harada
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*Akihiro Suzuki
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*Chihiro Yoshida
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*Nobuto Iwao
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*Yoshihiro Nakamura
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*Herbert Sutejo
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*Sachiko Kanemitsu
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*Hisashi Tohyama
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*Takeshi Inaba
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*Yuriko Ohata
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*Yasuko Ito}}
 
{{Quote|Quote = Face your worst fears.|Attribution = Tagline}}
 
{{Quote|Quote = Face your worst fears.|Attribution = Tagline}}
   
{{Nihongo|'''''The House of the Dead 4'''''|ザ・ハウス・オブ・ザ・デッド 4|Za Hausu obu za Deddo 4}} is a horror-themed rail shooting game developed by WOW Entertainment (formerly SEGA AM1) and released by SEGA to arcades in 2005. It is the fourth game in the ''[[The House of the Dead (franchise)|House of the Dead]] ''series.
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{{Nihongo|'''''The House of the Dead 4'''''|ザ・ハウス・オブ・ザ・デッド 4|Za Hausu obu za Deddo 4}} is a horror-themed rail shooting game developed by [[Sega AM1]] and released by [[SEGA|Sega]] to arcades in 2005. It is the sequel to ''[[The House of the Dead III]]'' and the fourth installment in the main ''[[The House of the Dead (franchise)|House of the Dead]]'' series.
   
The game is a prequel to ''[[The House of the Dead III]]''. Set in 2003, it follows veteran [[AMS]] agent [[James Taylor]] and newcomer [[Kate Green]] as they battle a mysterious outbreak of [[Creature|creatures]].
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Set three years after the events of ''[[The House of the Dead 2]]'', the game follows veteran [[AMS]] agent [[James Taylor]] and newcomer [[Kate Green]] as they are haunted by genetic engineer [[Caleb Goldman]]{{'}}s legacy.
   
  +
A launch title for the Sega Lindbergh arcade hardware, ''4'' introduced machine guns and hordes of enemies to the ''House of the Dead'' series. It was the first light gun arcade game with a high-definition widescreen display.
''The House of the Dead 4 ''is first light gun arcade game with a high definition widescreen display. It received a spin-off arcade attraction, ''[[The House of the Dead 4: Special]]'', which is also a continuation of the story.
 
   
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Critics praised ''4''{{'}}s detailed visuals and intense gameplay. ''[[The House of the Dead 4 Special]]'', an arcade attraction that continues the original game's story, was released in 2006. Both games were ported to the PlayStation 3 in 2012.
Upon release, ''4 ''was praised ecstatically for its gameplay and graphics. A PlayStation 3 port with PlayStation Move support was released in 2012; ''The House of the Dead 4: Special ''is included as a bonus.
 
   
  +
A sequel under the working title ''[[House of the Dead: Scarlet Dawn#The House of the Dead 5|The House of the Dead 5]]'' was developed in 2012, only to be shelved.<ref name="OdaInterview">{{Cite web|url = https://sega-interactive.co.jp/interview/14346/|archiveurl = https://web.archive.org/web/20191010050911/https://sega-interactive.co.jp/interview/14346/ |archivedate = October 10th, 2019|title="代表作:『ザ・ハウス・オブ・ザ・デッド』シリーズ ディレクター"|quote = |publisher = ''SEGA Interactive Inc.''|language = Japanese|pages = 1-2}}</ref> ''[[House of the Dead: Scarlet Dawn]]'', a redeveloped sequel, was later released in 2018.
A follow-up and another prequel to ''The House of the Dead III'', ''[[House of the Dead: Scarlet Dawn]]'', was released in 2018.
 
   
 
==Plot==
 
==Plot==
 
=== Characters ===
 
=== Characters ===
<gallery position="center" columns="5" captionalign="center" navigation="true" hideaddbutton="true" widths="100">
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<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true" widths="100">
 
File:JamesFaceHOD4.png | '''[[James Taylor]]''' |link=James Taylor
 
File:JamesFaceHOD4.png | '''[[James Taylor]]''' |link=James Taylor
 
File:KateFaceHOD4.png | '''[[Kate Green]]''' |link=Kate Green
 
File:KateFaceHOD4.png | '''[[Kate Green]]''' |link=Kate Green
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=== Synopsis ===
 
=== Synopsis ===
In 2003, veteran [[AMS]] agent [[James Taylor]] and rookie [[Kate Green]] gather intelligence at the fifth basement floor of the AMS' European headquarters. James suspects that the events of [[The House of the Dead 2|the 2000 Goldman case]] have not ended. A sudden earthquake rocks the room, collapsing the basement walls and trapping the agents.
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In 2003, veteran [[AMS]] agent [[James Taylor]] and rookie [[Kate Green]] gather intelligence at the fifth basement floor of the [[AMS European branch office]]. James suspects that the events of [[The House of the Dead 2|the 2000 Goldman case]] have not ended. A sudden earthquake rocks the room, collapsing the basement walls and trapping the agents.
   
 
Several days later, while awaiting backup, James' [[AMS PDA|PDA]] goes off; hordes of [[Creature|creatures]] appear on the security cameras. James and Kate arm themselves and escape. In a classified information room, they uncover a plot to fire nuclear missiles worldwide within 24 hours' time.
 
Several days later, while awaiting backup, James' [[AMS PDA|PDA]] goes off; hordes of [[Creature|creatures]] appear on the security cameras. James and Kate arm themselves and escape. In a classified information room, they uncover a plot to fire nuclear missiles worldwide within 24 hours' time.
   
In the sewers, James and Kate battle the four-armed [[Justice]] and the [[Lovers]], a pair of giant tarantulas. Evading the [[Empress]], a double-ended chainsaw-wielding creature, the agents take the subway to an underground shopping district. Reaching the creature-infested streets, they defeat the obese, nearly impervious [[Temperance]]. They find the city obliterated.
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Navigating through the sewers, James and Kate battle the four-armed [[Justice]] and the [[Lovers]], a pair of giant tarantulas. Evading the [[Empress]], a double-ended chainsaw-wielding creature, the agents take the subway to an underground shopping district. Reaching the creature-infested streets, they defeat the obese, nearly impervious [[Temperance]]. They find the city obliterated.
   
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[[File:TheWorldWideShot.png|thumb|226x226px|James and Kate confronting the World.]]
James receives a PDA message from the late [[Caleb Goldman]], the mastermind of the 2000 incident. Goldman, whose messages and current plans were set into motion before his death, begins the nuclear missile launch countdown. James and Kate head to Goldman's abandoned [[Goldman Building|headquarters]], defeating the [[Star]], a levitating creature.
 
   
 
James receives a PDA message from the late [[Caleb Goldman]], the mastermind of the 2000 incident. Goldman, whose messages and current plans were set into motion before his death, begins the nuclear missile launch countdown. James and Kate head to Goldman's abandoned [[Goldman Building|headquarters]], defeating the [[Star]], a levitating creature who wounds James after exploding.
The agents stop the launch, but Goldman states in a pre-recorded message that he only wanted to revert self-destructing humans to their "natural state". His final legacy, the [[The World|World]], is released from beneath the building courtyard in the opening of "Pandora's Box", fulfilling its role as [[Emperor]]'s successor. The World continues to grow and revive itself. James sets his PDA to self-destruct; telling Kate not to give up hope, he sacrifices himself, alongside the World, in the following explosion. A shaken and distraught Kate leaves Goldman's premises.
 
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In flashbacks to the 2000 incident, Goldman rants about how mankind's greed and self-destruction have broken "the natural harmony of the world". As James and [[Gary Stewart]] confront him, he cryptically declares that "Pandora's Box is opening".
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James and Kate stop the missile launch, but Goldman states in a pre-recorded message that he only wanted to revert self-destructing humans to their "natural state". His final legacy, the [[The World|World]], is released from beneath the building courtyard in the opening of "Pandora's Box", fulfilling its role as [[Emperor]]'s successor. Seeing that the World continues to grow and revive itself, James sets his PDA to self-destruct. Telling Kate not to give up hope, he sacrifices himself, alongside the World, in the following explosion. A shaken and distraught Kate leaves Goldman's premises.
   
 
=== Endings ===
 
=== Endings ===
Depending on the player's performance, one of four endings will play after the credits. The words "''The story continues in [[The House of the Dead III|House of the Dead 3]] ''[sic]" appear afterwards.
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Depending on the player's performance, one of four endings will play after the credits. The words "''The story continues in [[The House of the Dead III|House of the Dead 3]] ''[''sic'']" appear afterwards.
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* '''Standard ending:''' The view returns to the computer in Goldman's office, continuing the former president's pre-recorded message. Goldman gives a final statement as he walks away: ''"Ah yes, there is one thing I forgot. The human race has not been eliminated. Travel north... hope is such a splendid thing."''
 
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{| class="article-table"
* '''Bad ending: '''It is the same as the above ending, except when Goldman mentions hope, he takes off his glasses and the camera zooms on his face. His eyes are glowing red, and his face is pale.
 
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!Image
* '''"G" ending: '''Accomplished If an "A" average is maintained and an "S" is earned in Chapter 1. AMS agent "[[G]]" appears in front of the smoking crater where James destroyed the World. He tells James to rest, vowing to fight the threat back to its source. As "G" walks out, the camera pans on Goldman's building before it cuts to black.
 
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!Criteria
* '''Thornheart ending: '''Accomplished if an "A" average is maintained with at least one "S" in any Chapter other than the first. A [[Thornheart|mysterious and unidentified man]] (previously seen in one of ''[[The House of the Dead III]]''<nowiki/>'s endings) sits at a desk in the corner of an office, stating: ''"Goldman, you are soft. These wretched humans have no need of hope. Soon, the true end shall begin. ...[[The House of the Dead 4: Special|There is more than one Pandora's Box]]."''
 
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!Description
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|-
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|[[File:HOTD4GoldmanEndingMessage.png|thumb|175x175px]]
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|Unknown
 
|The view returns to Goldman's office computer, continuing his pre-recorded message. He gives a final statement as he walks away: ''"Ah yes, there is one thing I forgot. The human race has not been eliminated. Travel north... hope is such a splendid thing."''
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|-
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|[[File:HOTD4GoldmanCreatureEnding.png|thumb|175x175px]]
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|Unknown
 
|It is the same as the above ending, except when Goldman mentions hope, he takes off his glasses and the camera zooms on his face. His eyes are glowing red, and his face is pale.
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|-
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|[[File:GHOD4Ending.png|thumb|175x175px]]
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|Unknown
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|Standing near the site of the World's destruction, AMS agent [[G]] vows that the creature threat will be fought back to its source. He tells James to "rest" and leaves. The camera pans up to Goldman's building before cutting to black.
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|-
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|[[File:Mystery man sitting.JPG|thumb|175x175px]]
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|Unknown
 
|[[Thornheart|A mysterious man]] <nowiki/>sits at a desk in the corner of an office, stating: ''"Goldman, you are soft. These wretched humans have no need of hope. Soon, the true end shall begin...[[The House of the Dead 4: Special|There is more than one Pandora's Box]]."''
  +
|}
   
 
== Gameplay ==
 
== Gameplay ==
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With larger hordes of creatures than previous games, ''The House of the Dead 4 ''introduces Uzi-like machine guns and grenades to dispatch them. The guns hold 30 rounds, allow fully automatic fire when the trigger is held down, and are reloaded by shaking the controller.
In ''The House of the Dead 4'', players use a Mini Uzi submachine gun which allows fully automatic fire. The gun also has a motion sensor that can detect when the player shakes the gun. The player can reload the gun by shaking it. The game also features grenades that the player can throw to destroy large numbers of enemies and heavily damage most bosses. Additional grenades can be earned by completing certain tasks or by shooting crates. At some points in the game, players are required to shake the gun vigorously in order to escape certain situations, and in some cases alter the path.
 
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Grenades are thrown via a button alongside the gun controller (arcade version) or one of the PlayStation Move controller's action buttons (PlayStation 3 port). Holding down the button before releasing it aims and throws grenades. By default, the player initially has three grenades but can earn a maximum of five by finding more in destructible objects. If the player completes a level with 2 or fewer grenades, they will be restocked at three for the next stage.
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In addition to inflicting regular damage, most humanoid creatures will also grab or push the player down. When prompted, the gun controller must be shaken vigorously to push back creatures; failure results in damage or player's character being knocked down and vulnerable. In the latter situation, any surrounding creatures must be killed before they stomp on the player.
   
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Game scoring operates on a "critical shot" mechanic. Consecutive headshots award increasingly higher points and ranks, from GOOD, EXCELLENT, AMAZING, and finally PERFECT. The streak resets to GOOD if the player takes damage or kills any enemy without a headshot. Some exceptions to this rule include non-humanoid creatures like [[Murrer]].
The game features [[branching paths]], but as in ''House of the Dead III'', the player is prompted on which path to choose. However, alternate paths can still be taken by succeeding or failing prompts to shake the gun to open doors or by destroying certain objects. Most of the paths lead to the same point in the game's story. There is also an end-of-stage bonus where players can receive extra lives depending on critical shots, accuracy, and score. Another returning factor is the presence of the "Cancel" bar during boss fights. Civilians are absent once again, and the partner rescue mechanic from the previous game does not return. To compensate for the above two points, one life is awarded for every B or A rank (as opposed to the previous game in which one life is awarded only for an A rank) and two lives are awarded for every S rank (like the previous game).
 
   
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Like ''The House of the Dead III'', ''4 ''has an end-of-level grading system that awards bonus lives for high letter grades. One bonus life is awarded for every B or A rank (unlike ''III'', in which one life is awarded for A ranks only), while two lives are awarded for every S rank. The ranks are calculated based on the player's score, accuracy and critical shot (headshot) count.
The game runs on a critical shots counter where the player is encouraged to go for headshots rather than spraying ammo at the enemy. It starts off as Good, Excellent, Amazing and then Perfect. Getting hit, or killing an enemy not by the head resets the counter.
 
   
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Boss fights are also similar to ''III'', with a "Cancel" bar that must be depleted to stop boss attacks and deduct from their main health bar (with the exception of Temperance, the fourth boss). [[Civilians]] are absent once again, and the partner rescue mechanic from the previous game does not return.
The most common enemies have three attacks. A "normal attack", a "grab," and a "push". The foremost inflicts one point of damage, while the second forces a shaking sequence that, if successful, pushes back attackers for easier disposal, but if unsuccessful, will result in the player being bitten or the player's character being knocked down and vulnerable. Multiple zombies may also pile on top of both players in an attempt to stomp on them.
 
   
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The first four levels have [[branching paths]] based on the player's decisions. Several paths can be chosen via prompts, while others are determined by the player's success or failure in "controller shake" sequences or by destroying certain objects. Each level also has hidden bonus item rooms if the player shoots a nondescript object, throws a grenade in a specific place, or reaches the final stage without dying.
==Chapters==
 
* ''Chapter 1: [[Escape]] ''
 
* ''Chapter 2: [[Lost]] ''
 
* ''Chapter 3: [[Emptiness]] ''
 
* ''Chapter 4: [[Despair (The House of the Dead 4)|Despair]] ''
 
* ''Chapter 5: [[Reunion]] ''
 
* ''Chapter 6: [[Hope]] ''
 
   
== Bosses ==
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=== Chapters ===
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<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true">
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THoTD4_Chp1.jpeg| 1. '''[[Escape]]''' |link=Escape
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THoTD4_Chp2.jpeg| 2. '''[[Lost]]''' |link=Lost
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THoTD4_Chp3.jpeg| 3. '''[[Emptiness]]''' |link=Emptiness
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THoTD4_Chp4.jpeg| 4. '''[[Despair (The House of the Dead 4 chapter)|Despair]]''' |link=Despair (The House of the Dead 4 chapter)
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THoTD4_Chp5.jpeg| 5. '''[[Reunion]]''' |link=Reunion
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THoTD4_Chp6.jpeg| 6. '''[[Hope]]''' |link=Hope
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</gallery>
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=== Bosses ===
 
<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true">
 
File:JusticeWeakPoint.png | '''[[Justice]]''' (Type 0053) |link=Justice
 
File:JusticeWeakPoint.png | '''[[Justice]]''' (Type 0053) |link=Justice
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</gallery>
 
</gallery>
   
== The House of the Dead 4: Special ==
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== The House of the Dead 4 Special ==
''See [[The House of the Dead 4: Special]]''
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''See [[The House of the Dead 4 Special]]''
   
Sometime after its release, ''The House of the Dead 4'' received a small follow-up in the form of ''The House of the Dead 4: Special''. The story takes place shortly after the events of ''4''. Initially released to arcades, ''4: Special ''was later included in the PlayStation 3 port of its predecessor.<ref>https://www.siliconera.com/house-of-the-dead-4-for-ps3-is-almost-like-playing-the-arcade-game-at-home/</ref>
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Sometime after its release, ''The House of the Dead 4'' received a small follow-up in the form of ''The House of the Dead 4 Special''. The story takes place shortly after the events of ''4''. Initially released to arcades, ''4 Special ''was later included in the PlayStation 3 port of its predecessor.<ref>{{Cite web|url = https://www.siliconera.com/house-of-the-dead-4-for-ps3-is-almost-like-playing-the-arcade-game-at-home/|title = "House Of The Dead 4 For PS3 Is Almost Like Playing The Arcade Game At Home"|archiveurl = https://web.archive.org/web/20200321043127/https://www.siliconera.com/house-of-the-dead-4-for-ps3-is-almost-like-playing-the-arcade-game-at-home/|archivedate = March 20, 2020|author = SILICONERA STAFF|date = March 13, 2012|publisher = ''Siliconera.com''|accessdate = March 3, 2020|language = English}}</ref>
   
 
== Development ==
 
== Development ==
   
=== Home port ===
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=== Arcade version ===
''The House of the Dead 4''<nowiki/>'s PlayStation 3 port took almost a year to complete. The challenges for the team responsible included the OpenGL and data format conversion, as well as the PlayStation 3's smaller RAM space compared to the Lindbergh board. Sega upscaled the resolution and game render buffer up to 720p, and remade most of the UI (user interface) in HD.<ref name=":0">http://www.siliconera.com/house-of-the-dead-4s-playstation-3-conversion-took-almost-a-year-to-complete/</ref>
 
   
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[[File:OdaNishiyamaInterview.png|thumb|274x274px|''The House of the Dead 4'' director [[Takashi Oda]] (left) and producer Yasuhiro Nishiyama (right).]]
== Trivia ==
 
* None of the creatures in this game bleed any blood when they are shot or killed, despite blood being literally everywhere and having large bloody holes and scratches all over them.
 
** Despite this, the game still has a sort of "skin damage" mechanic, in which when an enemy is shot anywhere, bullet holes are visible in the enemy, revealing red flesh underneath. This can be clearly seen when an enemy grabs the player.
 
   
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According to director [[Takashi Oda]] and producer Yasuhiro Nishiyama, the Sega Lindbergh arcade hardware brought a great deal of realism to ''The House of the Dead 4''. Its graphical prowess fulfilled Oda's desire for "slimy"-looking creatures, and its high performance allowed for more enemies to appear on-screen at once. Rapid-fire machine guns were introduced so that players felt "comfortable" battling these large hordes.<ref name = "SegaVoice">{{Cite web|url = http://sega.jp/segavoice/vol28/|title = "ゾンビがいっぱい『HOD4』"|archiveurl =https://web.archive.org/web/20150525170222/http://sega.jp/segavoice/vol28/|archivedate = March 20, 2020|publisher = ''Sega Voice''|language = Japanese}}</ref>
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The bosses were designed by Nobuto Iwao.<ref>{{Cite web|url = https://cgworld.jp/feature/201810-cgw243-hod.html|title = <nowiki>UE4をベースにHoudiniも活用! アーケード人気シリーズ最新作『HOUSE OF THE DEAD ~SCARLET DAWN~』 | 特集 | CGWORLD.jp</nowiki>|archiveurl = https://web.archive.org/web/20191002185353/https://cgworld.jp/feature/201810-cgw243-hod.html|archivedate = October 2, 2019|pages = |publisher = ''CGWORLD.jp''|date = October 10, 2018|language = Japanese|quote = ボス「チャリオット」のデザインのひとつ。前作でもボスデザインを担当した岩男氏によるもので、本作も大半のボスをデザインした。}}</ref> The development team wanted each boss encounter to be unique. Temperance's fight, for example, "[makes] full use of the game’s unique force feedback system". Its gluttonous appearance was intended to contrast with its namesake cardinal virtue, which is defined as moderation or self-restraint.<ref>{{Cite web|url = http://www.siliconera.com/2012/04/16/how-sega-created-bosses-for-the-house-of-the-dead-4/|title = "How Sega Created Bosses For The House Of The Dead 4"|archiveurl = https://web.archive.org/save/https://www.siliconera.com/how-sega-created-bosses-for-the-house-of-the-dead-4/|archivedate = March 20, 2020|author = SILICONERA STAFF|date = April 16, 2012|quote = ...the name of the stage four boss, Temperance, literally means ‘restrict from something.’ We came to the idea that if you did not restrict food you would become overweight, which led to the design. From this initial profile, we created a suitable attack method for this large body type—rolling. We also made full use of the game’s unique force feedback system with Temperance. Overall, we tried to make each boss encounter a unique experience for the player.|publisher = ''Siliconera.com''|language = English}}</ref>
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To take advantage of the Lindbergh, new arcade cabinets with 62-inch widescreen displays were produced for ''4''. Nishiyama remarked that this made the game "eye-catching".<ref name = "SegaVoice"/>
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=== PlayStation 3 port ===
 
''The House of the Dead 4''{{'}}s PlayStation 3 port took almost a year to complete. The challenges for the team responsible included the OpenGL and data format conversion, as well as the PlayStation 3's smaller RAM space compared to the Lindbergh board. Sega upscaled the resolution and game render buffer up to 720p, and remade most of the UI (user interface) in HD.<ref>{{Cite web|url = http://www.siliconera.com/house-of-the-dead-4s-playstation-3-conversion-took-almost-a-year-to-complete/|title = "House Of The Dead 4’s PlayStation 3 Conversion Took Almost A Year To Complete"|archiveurl = https://web.archive.org/web/20200321043533/http://www.siliconera.com/house-of-the-dead-4s-playstation-3-conversion-took-almost-a-year-to-complete/|archivedate = March 21, 2020|author = SILICONERA STAFF|date = February 16, 2012|publisher = ''Siliconera.com''|language = English}}</ref>
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== Release ==
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The PlayStation 3 port was announced by Sega on January 5th, 2012.<ref>{{Cite web|title="The House of the Dead 3 and 4 Coming to PSN"|url=https://www.ign.com/articles/2012/01/05/the-house-of-the-dead-3-and-4-coming-to-psn|last=Moriarty|first=Colin|date=January 5, 2012|language=English|accessdate=October 11, 2020|publisher=''IGN''}}</ref> The game launched on PlayStation Network in the United States on April 17th, 2012, and in Europe the following day.<ref>{{Cite web|url=https://www.ign.com/articles/2012/03/14/the-house-of-the-dead-4-gets-psn-release-date|title="The House of the Dead 4 Gets PSN Release Date"|language=English|publisher=''IGN''|last=Moriarty|first=Colin|date=March 14, 2012|accessdate=October 11, 2020}}</ref> In the weeks before and after the game's release, PlayStation Plus users had limited access to a demo, an exclusive PlayStation 3 dynamic theme and avatars, and a 30% discount on the full game.<ref name=":0">{{Cite web|url=https://blog.playstation.com/2012/03/14/the-house-of-the-dead-4-coming-to-psn-in-april/|date=March 14, 2012|accessdate=October 11, 2020|language=English|title="The House of the Dead 4 Coming to PSN in April"|publisher=''PlayStation.Blog''}}</ref>
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The port includes ''The House of the Dead 4 Special'', PlayStation Move support, local co-op multiplayer, online leaderboards, and an interview with series director [[Takashi Oda]] and producer Yasuhiro Nishiyama.<ref name=":0" /> After five hours of gameplay,<ref>{{Cite web|url=https://stores.yourpshome.net/the-house-of-the-dead-4-arcade-cabinet.html|publisher=''YourPSHome.Net''|language=English|accessdate=October 11, 2020|quote=Rewarded for 5 hours of game play (you need to save and reload the game after)|title="PlayStation Home (Archive): THE HOUSE OF THE DEAD 4 Arcade Cabinet (from www.yourpshome.net)"}}</ref> a 3D ''House of the Dead 4'' arcade cabinet-themed item is unlocked for use in the now-defunct social gaming platform PlayStation Home.<ref name=":0" />
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Due to a restructuring of the PlayStation Store ahead of the PlayStation 5's November 2020 release, as of October 19th and 28th, 2020 ''The House of the Dead 4'' is no longer purchasable on web or mobile-based devices, respectively; players must instead access the store directly from a PlayStation 3.<ref>{{Cite web|url=https://www.eurogamer.net/articles/2020-10-09-playstation-store-on-web-and-mobile-to-stop-selling-ps3-psp-and-vita-games-this-month|date=October 9, 2020|language=English|title="PlayStation Store on web and mobile to stop selling PS3, PSP and Vita games this month"|last=Yin-Poole|first=Wesley|publisher=''Eurogamer''|accessdate=October 11, 2020}}</ref>
  +
  +
It was announced in 2021 that PlayStation 3, PSP and Vita games would be discontinued from the PlayStation Store on July 2nd, 2021.<ref>{{Cite web|url=https://www.thegamer.com/ps3-vita-psp-stores-permanently-closed/|title="Report: PS3, Vita, And PSP Stores To Be Permanently Closed In A Few Months"|author=McKeand, Kirk|date=March 22, 2021|year=2021|accessmonthday=March 25|accessyear=2021|publisher=''TheGamer''|language=English}}</ref> This meant that ''The House of the Dead 4'' would be unavailable for purchase, though those who had already bought and downloaded the game could play it. However, Sony reversed this decision on April 19th, 2021, PlayStation 3 and Vita games remaining available while PSP will discontinue as planned.<ref>{{Cite web|url=https://blog.playstation.com/2021/04/19/playstation-store-on-ps3-and-ps-vita-will-continue-operations/|title="PlayStation Store on PS3 and PS Vita Will Continue Operations"|last=Ryan|first=Jim|date=March 22, 2021|year=2021|accessdate=April 19, 2021|publisher=''PlayStation.Blog''|language=English}}</ref>
  +
  +
== Trivia ==
 
* ''The House of the Dead 4'' is the first game in the series to have lessened violence. The creatures cannot be decapitated; instead, a "skin damage" mechanic is used in which when an enemy is shot anywhere, bullet holes are visible in the enemy, revealing red flesh underneath. This can be clearly seen when an enemy grabs the player.
 
* The televisions used are Mitsubishi's 2005 62" DLP 16:9 ratio widescreen model for the "Super Deluxe" cabinet; Mitsubishi's 2005 52" DLP 4:3 ratio model for the "Deluxe" cabinet; and a Sanwa 29" 4:3 ratio television for the "upright" cabinet. The game runs in 1080P.
 
* The televisions used are Mitsubishi's 2005 62" DLP 16:9 ratio widescreen model for the "Super Deluxe" cabinet; Mitsubishi's 2005 52" DLP 4:3 ratio model for the "Deluxe" cabinet; and a Sanwa 29" 4:3 ratio television for the "upright" cabinet. The game runs in 1080P.
* The final two stages of the game take place in the same locations as the last two stages in ''The House of the Dead 2'': Point A0063 and [[Goldman Building|Goldman's headquarters]]. The background music for both stages are ''2''<nowiki/>'s original songs that have been remixed by their original composer, Haruyoshi Tomita. They are respectively titled ''"Dawn (Remix of Year Seventh)"'' and ''"Original Sin (Remix of Year Seventh)"'' on the game's soundtrack, referring to the seven years since the song's debut at the game, as ''The House of the Dead 2'' was released in late 1998 and ''The House of the Dead 4'' at the end of 2005.
+
* The final two stages of the game take place in the same locations as the last two stages in ''The House of the Dead 2'': Point A0063 and [[Goldman Building|Goldman's headquarters]]. The background music for both stages are ''2''{{'}}'s original songs that have been remixed by their original composer, Haruyoshi Tomita. They are respectively titled ''"Dawn (Remix of Year Seventh)"'' and ''"Original Sin (Remix of Year Seventh)"'' on the game's soundtrack, referring to the seven years since the song's debut at the game, as ''The House of the Dead 2'' was released in late 1998 and ''The House of the Dead 4'' at the end of 2005.
* During the game there is a flashback in multiple parts where Goldman spells out his motive; in the final part it is revealed he is speaking directly to James and Gary, thus depicting a scene in ''House of the Dead 2''. The speech Goldman has been giving throughout the flashback is notably different from the actual speech in the previous game.
+
* During the game there is a flashback in multiple parts where Goldman spells out his motive; in the final part it is revealed he is speaking directly to James and Gary, thus depicting a scene from ''The House of the Dead 2''. The speech Goldman has been giving throughout the flashback is notably different from the actual speech in the previous game.
* The fourth chapter, [[Despair (The House of the Dead 4)|Despair]], has the same name as ''The House of the Dead 2''<nowiki/>'s [[Despair (The House of the Dead 2)|fourth chapter]].
+
* The fourth chapter, [[Despair (The House of the Dead 4)|Despair]], has the same name as ''The House of the Dead 2''{{'}}'s [[Despair (The House of the Dead 2)|fourth chapter]].
*''The House of the Dead 4'' was the first game ever to be released in HD.
 
   
 
== Gallery ==
 
== Gallery ==
Line 110: Line 184:
 
<gallery>
 
<gallery>
 
GameoverMap HotD4.jpg|Texture for the route map shown upon game over.
 
GameoverMap HotD4.jpg|Texture for the route map shown upon game over.
  +
</gallery>
  +
  +
=== Promotional materials ===
  +
<gallery>
  +
HoTD4Logo.jpg|Lindbergh advertisement.
  +
HOD4StandupDisplay.jpg|Standup display for the arcade version.
  +
</gallery>
  +
  +
=== Videos ===
  +
<gallery>
  +
The House of the Dead 4 Japanese Arcade Commercial|Japanese commercial for ''The House of the Dead 4'''s arcade version.
  +
The House of the Dead 4 for PS3 (PSN)|PlayStation 3 port reveal trailer.
  +
House of the Dead 4 Launch Trailer|PlayStation 3 port launch trailer.
  +
House Of The Dead 4 Behind The Scenes|Interview with ''The House of the Dead'' series director [[Takashi Oda]] and producer Yasuhiro Nishiyama. On the home port, this is unlocked by beating the game.
 
</gallery>
 
</gallery>
   
 
== References ==
 
== References ==
 
<references />
 
<references />
  +
  +
== External links ==
  +
* [http://hod4.sega.jp/ Official website (Japanese)]
  +
*[http://web.archive.org/web/20201011152540if_/https://store.playstation.com/en-us/product/UP0177-NPUB30603_00-THOD4EXTENDEDCUT The House of the Dead 4 Game on PS3 | Official PlayStation™Store US (archived)]
 
{{HotD4}}
 
{{HotD4}}
  +
{{Games}}
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:Main Series]]
 
 
[[Category:Prequels]]
 
[[Category:Prequels]]
 
[[Category:Main series]]

Latest revision as of 18:04, 1 May 2021


Face your worst fears.

Tagline

The House of the Dead 4 (ザ・ハウス・オブ・ザ・デッド 4 Za Hausu obu za Deddo 4?) is a horror-themed rail shooting game developed by Sega AM1 and released by Sega to arcades in 2005. It is the sequel to The House of the Dead III and the fourth installment in the main House of the Dead series.

Set three years after the events of The House of the Dead 2, the game follows veteran AMS agent James Taylor and newcomer Kate Green as they are haunted by genetic engineer Caleb Goldman's legacy.

A launch title for the Sega Lindbergh arcade hardware, 4 introduced machine guns and hordes of enemies to the House of the Dead series. It was the first light gun arcade game with a high-definition widescreen display.

Critics praised 4's detailed visuals and intense gameplay. The House of the Dead 4 Special, an arcade attraction that continues the original game's story, was released in 2006. Both games were ported to the PlayStation 3 in 2012.

A sequel under the working title The House of the Dead 5 was developed in 2012, only to be shelved.[1] House of the Dead: Scarlet Dawn, a redeveloped sequel, was later released in 2018.

Plot

Characters

Synopsis

In 2003, veteran AMS agent James Taylor and rookie Kate Green gather intelligence at the fifth basement floor of the AMS European branch office. James suspects that the events of the 2000 Goldman case have not ended. A sudden earthquake rocks the room, collapsing the basement walls and trapping the agents.

Several days later, while awaiting backup, James' PDA goes off; hordes of creatures appear on the security cameras. James and Kate arm themselves and escape. In a classified information room, they uncover a plot to fire nuclear missiles worldwide within 24 hours' time.

Navigating through the sewers, James and Kate battle the four-armed Justice and the Lovers, a pair of giant tarantulas. Evading the Empress, a double-ended chainsaw-wielding creature, the agents take the subway to an underground shopping district. Reaching the creature-infested streets, they defeat the obese, nearly impervious Temperance. They find the city obliterated.

James and Kate confronting the World.

James receives a PDA message from the late Caleb Goldman, the mastermind of the 2000 incident. Goldman, whose messages and current plans were set into motion before his death, begins the nuclear missile launch countdown. James and Kate head to Goldman's abandoned headquarters, defeating the Star, a levitating creature who wounds James after exploding.

In flashbacks to the 2000 incident, Goldman rants about how mankind's greed and self-destruction have broken "the natural harmony of the world". As James and Gary Stewart confront him, he cryptically declares that "Pandora's Box is opening".

James and Kate stop the missile launch, but Goldman states in a pre-recorded message that he only wanted to revert self-destructing humans to their "natural state". His final legacy, the World, is released from beneath the building courtyard in the opening of "Pandora's Box", fulfilling its role as Emperor's successor. Seeing that the World continues to grow and revive itself, James sets his PDA to self-destruct. Telling Kate not to give up hope, he sacrifices himself, alongside the World, in the following explosion. A shaken and distraught Kate leaves Goldman's premises.

Endings

Depending on the player's performance, one of four endings will play after the credits. The words "The story continues in House of the Dead 3 [sic]" appear afterwards.

Image Criteria Description
HOTD4GoldmanEndingMessage.png
Unknown The view returns to Goldman's office computer, continuing his pre-recorded message. He gives a final statement as he walks away: "Ah yes, there is one thing I forgot. The human race has not been eliminated. Travel north... hope is such a splendid thing."
HOTD4GoldmanCreatureEnding.png
Unknown It is the same as the above ending, except when Goldman mentions hope, he takes off his glasses and the camera zooms on his face. His eyes are glowing red, and his face is pale.
GHOD4Ending.png
Unknown Standing near the site of the World's destruction, AMS agent G vows that the creature threat will be fought back to its source. He tells James to "rest" and leaves. The camera pans up to Goldman's building before cutting to black.
Mystery man sitting.JPG
Unknown A mysterious man sits at a desk in the corner of an office, stating: "Goldman, you are soft. These wretched humans have no need of hope. Soon, the true end shall begin...There is more than one Pandora's Box."

Gameplay

With larger hordes of creatures than previous games, The House of the Dead 4 introduces Uzi-like machine guns and grenades to dispatch them. The guns hold 30 rounds, allow fully automatic fire when the trigger is held down, and are reloaded by shaking the controller.

Grenades are thrown via a button alongside the gun controller (arcade version) or one of the PlayStation Move controller's action buttons (PlayStation 3 port). Holding down the button before releasing it aims and throws grenades. By default, the player initially has three grenades but can earn a maximum of five by finding more in destructible objects. If the player completes a level with 2 or fewer grenades, they will be restocked at three for the next stage.

In addition to inflicting regular damage, most humanoid creatures will also grab or push the player down. When prompted, the gun controller must be shaken vigorously to push back creatures; failure results in damage or player's character being knocked down and vulnerable. In the latter situation, any surrounding creatures must be killed before they stomp on the player.

Game scoring operates on a "critical shot" mechanic. Consecutive headshots award increasingly higher points and ranks, from GOOD, EXCELLENT, AMAZING, and finally PERFECT. The streak resets to GOOD if the player takes damage or kills any enemy without a headshot. Some exceptions to this rule include non-humanoid creatures like Murrer.

Like The House of the Dead III, 4 has an end-of-level grading system that awards bonus lives for high letter grades. One bonus life is awarded for every B or A rank (unlike III, in which one life is awarded for A ranks only), while two lives are awarded for every S rank. The ranks are calculated based on the player's score, accuracy and critical shot (headshot) count.

Boss fights are also similar to III, with a "Cancel" bar that must be depleted to stop boss attacks and deduct from their main health bar (with the exception of Temperance, the fourth boss). Civilians are absent once again, and the partner rescue mechanic from the previous game does not return.

The first four levels have branching paths based on the player's decisions. Several paths can be chosen via prompts, while others are determined by the player's success or failure in "controller shake" sequences or by destroying certain objects. Each level also has hidden bonus item rooms if the player shoots a nondescript object, throws a grenade in a specific place, or reaches the final stage without dying.

Chapters

Bosses

The House of the Dead 4 Special

See The House of the Dead 4 Special

Sometime after its release, The House of the Dead 4 received a small follow-up in the form of The House of the Dead 4 Special. The story takes place shortly after the events of 4. Initially released to arcades, 4 Special was later included in the PlayStation 3 port of its predecessor.[2]

Development

Arcade version

The House of the Dead 4 director Takashi Oda (left) and producer Yasuhiro Nishiyama (right).

According to director Takashi Oda and producer Yasuhiro Nishiyama, the Sega Lindbergh arcade hardware brought a great deal of realism to The House of the Dead 4. Its graphical prowess fulfilled Oda's desire for "slimy"-looking creatures, and its high performance allowed for more enemies to appear on-screen at once. Rapid-fire machine guns were introduced so that players felt "comfortable" battling these large hordes.[3]

The bosses were designed by Nobuto Iwao.[4] The development team wanted each boss encounter to be unique. Temperance's fight, for example, "[makes] full use of the game’s unique force feedback system". Its gluttonous appearance was intended to contrast with its namesake cardinal virtue, which is defined as moderation or self-restraint.[5]

To take advantage of the Lindbergh, new arcade cabinets with 62-inch widescreen displays were produced for 4. Nishiyama remarked that this made the game "eye-catching".[3]

PlayStation 3 port

The House of the Dead 4's PlayStation 3 port took almost a year to complete. The challenges for the team responsible included the OpenGL and data format conversion, as well as the PlayStation 3's smaller RAM space compared to the Lindbergh board. Sega upscaled the resolution and game render buffer up to 720p, and remade most of the UI (user interface) in HD.[6]

Release

The PlayStation 3 port was announced by Sega on January 5th, 2012.[7] The game launched on PlayStation Network in the United States on April 17th, 2012, and in Europe the following day.[8] In the weeks before and after the game's release, PlayStation Plus users had limited access to a demo, an exclusive PlayStation 3 dynamic theme and avatars, and a 30% discount on the full game.[9]

The port includes The House of the Dead 4 Special, PlayStation Move support, local co-op multiplayer, online leaderboards, and an interview with series director Takashi Oda and producer Yasuhiro Nishiyama.[9] After five hours of gameplay,[10] a 3D House of the Dead 4 arcade cabinet-themed item is unlocked for use in the now-defunct social gaming platform PlayStation Home.[9]

Due to a restructuring of the PlayStation Store ahead of the PlayStation 5's November 2020 release, as of October 19th and 28th, 2020 The House of the Dead 4 is no longer purchasable on web or mobile-based devices, respectively; players must instead access the store directly from a PlayStation 3.[11]

It was announced in 2021 that PlayStation 3, PSP and Vita games would be discontinued from the PlayStation Store on July 2nd, 2021.[12] This meant that The House of the Dead 4 would be unavailable for purchase, though those who had already bought and downloaded the game could play it. However, Sony reversed this decision on April 19th, 2021, PlayStation 3 and Vita games remaining available while PSP will discontinue as planned.[13]

Trivia

  • The House of the Dead 4 is the first game in the series to have lessened violence. The creatures cannot be decapitated; instead, a "skin damage" mechanic is used in which when an enemy is shot anywhere, bullet holes are visible in the enemy, revealing red flesh underneath. This can be clearly seen when an enemy grabs the player.
  • The televisions used are Mitsubishi's 2005 62" DLP 16:9 ratio widescreen model for the "Super Deluxe" cabinet; Mitsubishi's 2005 52" DLP 4:3 ratio model for the "Deluxe" cabinet; and a Sanwa 29" 4:3 ratio television for the "upright" cabinet. The game runs in 1080P.
  • The final two stages of the game take place in the same locations as the last two stages in The House of the Dead 2: Point A0063 and Goldman's headquarters. The background music for both stages are 2''s original songs that have been remixed by their original composer, Haruyoshi Tomita. They are respectively titled "Dawn (Remix of Year Seventh)" and "Original Sin (Remix of Year Seventh)" on the game's soundtrack, referring to the seven years since the song's debut at the game, as The House of the Dead 2 was released in late 1998 and The House of the Dead 4 at the end of 2005.
  • During the game there is a flashback in multiple parts where Goldman spells out his motive; in the final part it is revealed he is speaking directly to James and Gary, thus depicting a scene from The House of the Dead 2. The speech Goldman has been giving throughout the flashback is notably different from the actual speech in the previous game.
  • The fourth chapter, Despair, has the same name as The House of the Dead 2''s fourth chapter.

Gallery

Arcade flyers

Data

Promotional materials

Videos

References

  1. "代表作:『ザ・ハウス・オブ・ザ・デッド』シリーズ ディレクター" (Japanese) pp. 1-2. SEGA Interactive Inc.. Archived from the original on October 10th, 2019.
  2. SILICONERA STAFF (March 13, 2012). "House Of The Dead 4 For PS3 Is Almost Like Playing The Arcade Game At Home" (English). Siliconera.com. Archived from the original on March 20, 2020. Retrieved on March 3, 2020.
  3. 3.0 3.1 "ゾンビがいっぱい『HOD4』" (Japanese). Sega Voice. Archived from the original on March 20, 2020.
  4. UE4をベースにHoudiniも活用! アーケード人気シリーズ最新作『HOUSE OF THE DEAD ~SCARLET DAWN~』 | 特集 | CGWORLD.jp (Japanese). CGWORLD.jp (October 10, 2018). Archived from the original on October 2, 2019. “ボス「チャリオット」のデザインのひとつ。前作でもボスデザインを担当した岩男氏によるもので、本作も大半のボスをデザインした。”
  5. SILICONERA STAFF (April 16, 2012). "How Sega Created Bosses For The House Of The Dead 4" (English). Siliconera.com. Archived from the original on March 20, 2020. “...the name of the stage four boss, Temperance, literally means ‘restrict from something.’ We came to the idea that if you did not restrict food you would become overweight, which led to the design. From this initial profile, we created a suitable attack method for this large body type—rolling. We also made full use of the game’s unique force feedback system with Temperance. Overall, we tried to make each boss encounter a unique experience for the player.”
  6. SILICONERA STAFF (February 16, 2012). "House Of The Dead 4’s PlayStation 3 Conversion Took Almost A Year To Complete" (English). Siliconera.com. Archived from the original on March 21, 2020.
  7. Moriarty, Colin (January 5, 2012). "The House of the Dead 3 and 4 Coming to PSN" (English). IGN. Retrieved on October 11, 2020.
  8. Moriarty, Colin (March 14, 2012). "The House of the Dead 4 Gets PSN Release Date" (English). IGN. Retrieved on October 11, 2020.
  9. 9.0 9.1 9.2 "The House of the Dead 4 Coming to PSN in April" (English). PlayStation.Blog (March 14, 2012). Retrieved on October 11, 2020.
  10. "PlayStation Home (Archive): THE HOUSE OF THE DEAD 4 Arcade Cabinet (from www.yourpshome.net)" (English). YourPSHome.Net. Retrieved on October 11, 2020. “Rewarded for 5 hours of game play (you need to save and reload the game after)”
  11. Yin-Poole, Wesley (October 9, 2020). "PlayStation Store on web and mobile to stop selling PS3, PSP and Vita games this month" (English). Eurogamer. Retrieved on October 11, 2020.
  12. McKeand, Kirk (March 22, 2021). "Report: PS3, Vita, And PSP Stores To Be Permanently Closed In A Few Months" (English). TheGamer. Retrieved on March 25, 2021.
  13. Ryan, Jim (March 22, 2021). "PlayStation Store on PS3 and PS Vita Will Continue Operations" (English). PlayStation.Blog. Retrieved on April 19, 2021.

External links

veLogohotd4.pngcontent
Characters
James TaylorKate GreenCaleb GoldmanGThornheartGary Stewart
Creatures
David • Stones • Roses • Costello • Mackey • Ebitan • Damian • CharlesMurrer • Bern • Taran • Kevin • Kageo • Jimmy • Victor • Devilon • Laban • Constantin • Gauvain • Agent • Bain • FrankLanceEric
Bosses
JusticeThe LoversThe EmpressTemperanceThe StarThe World
Chapters
EscapeLostEmptinessDespairReunionHope
Other pages
Lore (AMSAMS European branch officeAMS PDACaleb Goldman's headquarters)
Official Sound TracksThe House of the Dead 4 Special
veThe House of the Dead games
Main series The House of the Dead (Remake)2 (Remake)III4 (Special)Scarlet Dawn
Spin-offs Zombie RevengeThe Typing of the Dead (2Overkill)The Pinball of the DeadEnglish of the DeadEX slot machineThe House of the Dead: Overkill (Extended Cut)Loving DeadsDarts of the DeadScarlet Dawn (Battle GenesisTHE ATTRACTION)Reels
Prototypes The House of the Dead (arcade prototypeSega Saturn prototype)2 (Original Sin prototype)Scarlet Dawn (location test builds)
Compilations 2 & 3 Return
Mobile games MobileNightmareZombie Utsu: Flick of the DeadOverkill: The Lost Reels
Non-HOD games Vampire NightSega Golden GunSonic & Sega All-Stars Racing
Gameplay mechanics Bonus itemsBranching pathsCiviliansHealthWeak points
Developers SegaSega AM1NamcoForever EntertainmentMegaPixel StudioTA Publishing
Staff Takashi OdaBenjamin AnseaumeZbigniew Dębicki
Other content Hiiro SumomoReferences in popular cultureUnused content
Community content is available under CC-BY-SA unless otherwise noted.