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{{Article type|main}}
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{{references}}
 
{{Game
 
{{Game
 
|title1 = The House of the Dead III
 
|title1 = The House of the Dead III
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</gallery>
 
</gallery>
 
|developer(s) = WOW Entertainment (SEGA AM1)
 
|developer(s) = WOW Entertainment (SEGA AM1)
|publisher(s) = SEGA
+
|publisher(s) = [[Sega]]
 
|release_date = June 1, 2002 (Arcade)
 
|release_date = June 1, 2002 (Arcade)
|platform(s) = Arcade, Xbox, Microsoft Windows, Nintendo Wii PlayStation 3 (PlayStation Network)
+
|platform(s) = *Arcade
  +
*Xbox
  +
*Microsoft Windows
  +
*Nintendo Wii (''[[The House of the Dead 2 & 3 Return|2 & 3 Return]]'')
  +
*PlayStation 3 (PlayStation Network)
 
|arcade_cabinet = Sega Chihiro}}
 
|arcade_cabinet = Sega Chihiro}}
   
 
{{Quote|Quote = There is nowhere to hide. They just won't stay dead.|Attribution = Tagline}}
 
{{Quote|Quote = There is nowhere to hide. They just won't stay dead.|Attribution = Tagline}}
   
{{Nihongo|'''''The House of the Dead III'''''|ザ・ハウス・オブ・ザ・デッド III|Za Hausu obu za Deddo III}} is a horror-themed rail shooting game developed by WOW Entertainment (formerly SEGA AM1) and released by SEGA to arcades in 2002. It is the sequel to ''[[The House of the Dead 2]], ''and the third game overall in the ''[[The House of the Dead (Series)|House of the Dead]] ''series.
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{{Nihongo|'''''The House of the Dead III'''''|ザ・ハウス・オブ・ザ・デッド III|Za Hausu obu za Deddo III}} is a horror-themed rail shooting game developed by WOW Entertainment (formerly SEGA AM1) and released by [[SEGA|Sega]] to arcades in 2002. It is the sequel to ''[[The House of the Dead 2]], ''and the third game overall in the ''[[The House of the Dead (Series)|House of the Dead]] ''series.
   
Set in a post-apocalyptic 2019, the game follows [[AMS]] agent [[Thomas Rogan]]'s disappearance, and his daughter [[Lisa Rogan|Lisa]] and former partner "[[G]]"'s journey to find him.
+
Set in a post-apocalyptic 2019, the game follows [[AMS]] agent [[Thomas Rogan]]'s disappearance, and his daughter [[Lisa Rogan|Lisa]] and former partner [[G]]'s journey to find him.
   
''The House of the Dead III ''received generally positive reviews. A spin-off and several console ports were produced. A follow-up and prequel to the game, ''[[The House of the Dead 4]]'', was released in 2005.
+
''The House of the Dead III ''received generally positive reviews. A spin-off and several console ports were produced. A sequel, ''[[The House of the Dead 4]]'', was released in 2005.
   
 
==Plot==
 
==Plot==
   
 
=== Characters ===
  +
<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true" widths="100">
  +
File:LisaFaceHODIII.png | '''[[Lisa Rogan]]''' |link=Lisa Rogan
 
File:GFaceHODIII.png | '''[[G]]''' |link=G
  +
File:RoganFaceHODIII.png | '''[[Thomas Rogan]]''' |link=Thomas Rogan
  +
File:DanFaceHODIII.png | '''[[Dan Taylor]]''' |link=Dan Taylor
 
File:CurienFaceHODIII.png | '''[[Dr. Curien]]''' |link=Dr. Curien
  +
File:DanielFaceHODIII.png | '''[[Daniel Curien]]''' |link=Daniel Curien
  +
</gallery>
  +
  +
=== Synopsis ===
 
In a post-apocalyptic 2019, retired [[AMS]] agent [[Thomas Rogan]] and his team of [[Rogan Commandos|military commandos]] raid the [[EFI Research Facility]] for the source of humanity's downfall. The raid is botched, as the entire team is killed, leaving only Rogan and team captain [[Dan Taylor]] alive. When the duo finds the source, [[Death]], a behemoth in a security guard uniform, kills Taylor and injures Rogan, who is approached by an [[Daniel Curien|unknown figure]]. Contact with him is lost.
 
In a post-apocalyptic 2019, retired [[AMS]] agent [[Thomas Rogan]] and his team of [[Rogan Commandos|military commandos]] raid the [[EFI Research Facility]] for the source of humanity's downfall. The raid is botched, as the entire team is killed, leaving only Rogan and team captain [[Dan Taylor]] alive. When the duo finds the source, [[Death]], a behemoth in a security guard uniform, kills Taylor and injures Rogan, who is approached by an [[Daniel Curien|unknown figure]]. Contact with him is lost.
   
Two weeks later, on October 31st<ref>This date is based on [https://archive.org/details/xboxmanual_House_Of_The_Dead_3_The/page/n4 ''The House Of The Dead III'' Xbox version manual].</ref>, Rogan's 19-year-old daughter [[Lisa Rogan|Lisa]] and former partner "[[G]]" arrive at the EFI building to search for him. They fight [[Enemies#Creatures|biologically-engineered creatures]], including Death twice; the [[Fool]], a deformed sloth; and the mutant plant-like [[Sun]]. Along the way, Lisa muses about her and her[[Sophie Richards| mother]]'s estranged relationship with Rogan.[[File:Daniel_Curien_1st_Flashback.png|thumb|A flashback depicting [[Dr. Roy Curien]] and his son, [[Daniel Curien|Daniel]].|274x274px]]
+
Two weeks later, on October 31st,<ref>[https://archive.org/details/xboxmanual_House_Of_The_Dead_3_The/page/n4 ''The House Of The Dead III'' Xbox version manual], pg 8</ref> Rogan's 20-year-old daughter [[Lisa Rogan|Lisa]] and former partner [[G]] arrive at the EFI building to search for him. They fight biologically-engineered [[creatures]], including Death twice; the [[Fool]], a deformed sloth; and the mutant plant-like [[Sun]]. Along the way, Lisa muses about her and her[[Sophie Richards| mother]]'s estranged relationship with Rogan.
   
  +
[[File:Daniel_Curien_1st_Flashback.png|thumb|A flashback depicting [[Dr. Curien]] and his son, [[Daniel Curien|Daniel]].|right|274x274px]]
Flashbacks depict geneticist [[Dr. Curien]], the perpetrator of the [[The House of the Dead|1998 Curien Mansion incident]], in his pursuit to cure his terminally-ill son [[Daniel Curien|Daniel]].<ref>''The House of the Dead III ''- First flashback</ref> While successful, Curien went mad after his research team abandoned him, producing the [[Magician]] and the [[Wheel of Fate]] to "change the future."<ref>''The House of the Dead III ''- Second flashback</ref><ref>''The House of the Dead III ''- Third flashback</ref><ref>''The House of the Dead III ''- Fourth flashback</ref>
 
   
 
Flashbacks depict geneticist [[Dr. Curien]], the perpetrator of the [[The House of the Dead|1998 Curien Mansion incident]], in his pursuit to cure his terminally-ill son [[Daniel Curien|Daniel]].<ref>''The House of the Dead III ''- First flashback</ref> While successful, Curien went mad after his research team abandoned him, producing [[Magician]] and [[Wheel of Fate]] to "change the future".<ref>''The House of the Dead III ''- Second flashback</ref><ref>''The House of the Dead III ''- Third flashback</ref><ref>''The House of the Dead III ''- Fourth flashback</ref>
Lisa and "G" reunite with Rogan, reveals his rescuer to be Daniel Curien himself. While "G" cares for Rogan, Lisa and Daniel fight to the Wheel of Fate's laboratory. Daniel reveals that the Wheel of Fate is his father, whose body has undergone a 19-year resurrection process; he prematurely wakes it through hacking. The Wheel of Fate seeks mankind's destruction and resurrection. Upon defeat, he laments world overpopulation and begs for his son's forgiveness; Daniel, refusing to recognize the creature as his father, destroys him with Lisa.
 
   
 
Lisa and G reunite with Rogan, who reveals his rescuer to be Daniel Curien himself. While G cares for Rogan, Lisa and Daniel fight to Wheel of Fate's laboratory. Daniel reveals that Wheel of Fate is his father, whose body has undergone a 19-year resurrection process; he prematurely wakes it through hacking. Wheel of Fate seeks mankind's destruction and resurrection. Upon defeat, he laments world overpopulation and begs for his son's forgiveness; Daniel, refusing to recognize the creature as his father, destroys him with Lisa.
While leaving the EFI building, Rogan and "G" discuss the uncertain future. Rogan is optimistic, stating that it is up to the next generation "to believe in themselves, and walk their own paths."
 
   
 
While leaving the EFI building, Rogan and G discuss the uncertain future. Rogan is optimistic, stating that it is up to the next generation "to believe in themselves, and walk their own paths".
=== Characters ===
 
{| class="article-table"
 
|[[File:LisaFaceHODIII.png|center|97x97px]]
 
|[[File:GFaceHODIII.png|center|97x97px]]
 
|[[File:RoganFaceHODIII.png|center|98x98px]]
 
|[[File:DanFaceHODIII.png|center]]
 
|[[File:CurienFaceHODIII.png|center|96x96px]]
 
|[[File:DanielFaceHODIII.png|center]]
 
|-
 
|<center>[[Lisa Rogan]]</center>
 
|<center>[[G (AMS agent)|G]]</center>
 
|<center>[[Thomas Rogan]]</center>
 
|<center>[[Dan Taylor]]</center>
 
|<center>[[Dr. Curien]]</center>
 
|<center>[[Daniel Curien]]</center>
 
|}
 
   
 
=== Endings ===
 
=== Endings ===
Line 54: Line 56:
 
# Outside, Daniel pauses to face the EFI building and bid his father farewell. Swearing to not let his father's efforts go to waste, Daniel promises to return if "[humans] go down the wrong path again." He and Lisa then leave.
 
# Outside, Daniel pauses to face the EFI building and bid his father farewell. Swearing to not let his father's efforts go to waste, Daniel promises to return if "[humans] go down the wrong path again." He and Lisa then leave.
 
# Daniel loses the will to move on and acts erratically. His voice turns deep and monstrous, and a close-up of his face reveals that he has become a creature. Lisa screams in the background.
 
# Daniel loses the will to move on and acts erratically. His voice turns deep and monstrous, and a close-up of his face reveals that he has become a creature. Lisa screams in the background.
# Lisa sees her car drive away, yet Rogan and "G" are behind her. It is revealed that a creature is behind the wheel. Lisa and Daniel give pursuit, with the former shouting "''Hey, that's my car you slimy bastards! Say your prayers!''" (The arcade version changes the first line to "''Let's keep after him!''") while the two agents watch.
+
# Lisa sees her car drive away, yet Rogan and G are behind her. It is revealed that a creature is behind the wheel. Lisa and Daniel give pursuit, with the former shouting "''Hey, that's my car you slimy bastards! Say your prayers!''" (The arcade version changes the first line to "''Let's keep after him!''") while the two agents watch.
# An unknown man in a business suit (revealed in'' [[House of the Dead: Scarlet Dawn]] ''to be [[DBR Corporation]] member [[Thornheart]]), limps through the Wheel of Fate's laboratory to retrieve Daniel's genes. He mutters, ''"It appears that ''[Curien]'' didn't understand its true purpose," ''and laughs.
+
# [[Thornheart|An unknown man in a business suit]] limps into Wheel of Fate's laboratory to retrieve Daniel's genes. He mutters, ''"It appears that ''[Curien]'' didn't understand its true purpose," ''and laughs.
   
==New Features==
+
==Gameplay==
  +
''The House of the Dead III ''retains the gameplay of its predecessors: as the camera travels a predefined path, players shoot enemies to avoid the loss of [[lives]] through damage. Barrels and other objects can be destroyed to reveal [[bonus items]], which will either increase the player's score or award extra lives.
''The House of the Dead III'' brought a lot of new features to the series, including.
 
  +
  +
''III ''introduces pump-action shotguns as the standard weapons. They can hold up to 6 bullets before reloading and can hit multiple enemies at once, especially those approaching close together or in a line. The arcade version has physical shotguns which must be pumped to reload; console versions either have automatic reloading or require players to point their aiming device off-screen instead.
  +
  +
Instead of [[civilians]], there are "partner rescue" sequences where one player character will be isolated and trapped by creatures, requiring the other to save them. The most dangerous creatures are highlighted in red before the event begins. Success results in a bonus life; failure does not, although there is no life penalty if a trapped partner is attacked or accidentally shot. In multiplayer games, the captured player's weapon will be disabled during the sequences. Successfully finishing all "partner rescue" events unlocks a secret stash of bonus items at the end of the game.
  +
  +
[[Bosses|Boss]] battles now have a smaller meter beneath their health bars. This meter must be emptied via repeated shots to boss [[weak points]] so that their attacks are disrupted. Some bosses also appear in the middle of levels, rather than the end.
  +
  +
Other features ''III ''introduced to the series include:
 
*An End of Level Ranking System
 
*An End of Level Ranking System
 
*A total of four endings
 
*A total of four endings
*A standard weapon that is not a pistol
 
 
*Being prompted to choose your own path
 
*Being prompted to choose your own path
*Bosses now have an additional attack bar that must be depleted to disrupt their attacks, as opposed to hitting them in their weak spot once.
 
*Civilians are no longer present, but certain instances require the player to save their partners (accidentally shooting their partner in those instances does not result in any penalty)
 
 
* A Time Attack mode, where Dr. Curien would give his analysis of the player's performance
 
* A Time Attack mode, where Dr. Curien would give his analysis of the player's performance
 
* The Wii version adds the ability to use the gun as a melee attack to block enemy blows, but must be reloaded after every use.
 
* The Wii version adds the ability to use the gun as a melee attack to block enemy blows, but must be reloaded after every use.
* In some versions of the game, reloading occurs automatically, no longer requiring the player to shoot off-screen.
 
   
 
==Chapters==
 
==Chapters==
  +
''The House of the Dead III ''consists of 6 chapters, with the first (chapter 0) being a prologue:
Except for the first and the last boss ([[Death]] and [[Wheel of Fate]] respectively), others can be selected by going through different selectable floors in the facility in game.
 
   
  +
<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true">
*''Chapter 0: [[Reminiscence]] ''
 
  +
THoTDIII_Chp0.jpeg| 0. '''[[Reminiscence]]''' |link=Reminiscence
*''Chapter 1: [[Chasing Shadows]] ''
 
  +
THoTDIII_Chp1.jpeg| 1. '''[[Chasing Shadows]]''' |link=Chasing Shadows
*''Chapter 2: [[Bewilderment]]''
 
  +
THoTDIII_Chp2.jpeg| 2. '''[[Bewilderment]]''' |link=Bewilderment
*''Chapter 3: [[Sensory Chaos]] ''
 
  +
THoTDIII_Chp3.jpeg| 3. '''[[Sensory Chaos]]''' |link=Sensory Chaos
*''Chapter 4: [[Ultimate Challenge]] ''
 
  +
THoTDIII_Chp4.jpeg| 4. '''[[Ultimate Challenge]]''' |link=Ultimate Challenge
*''Chapter 5: [[Wheel of Fate (Chapter)|Wheel of Fate]]''
 
  +
THoTDIII_Chp5.jpeg| 5. '''[[Wheel of Fate]]''' |link=Wheel of Fate (chapter)
  +
</gallery>
   
  +
Chapters 2 through 4 take place in three player-selectable areas. Because of the game's [[Branching paths|branching path]] mechanic, each area has two versions; these vary depending on the route taken in chapter 1, and the order of which the three areas are chosen.
== Bosses'' '' ==
 
  +
  +
<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true">
  +
DBROffice5.png| '''[[EFI and DBR facilities|EFI Genome Ward/DBR Institute]]''' |link=EFI and DBR facilities
  +
BIOLab2.png| '''[[EFI BIO facilities|L2 BIO Plant/L3 BIO Lab]]''' |link=EFI BIO facilities
  +
SystemsDept1.png| '''[[Information Systems Department|Information Systems Department EAST/WEST Wing]]''' |link=Information Systems Department
  +
</gallery>
  +
 
==Bosses==
 
<gallery position="center" columns="2" captionalign="center" navigation="true" hideaddbutton="true">
 
<gallery position="center" columns="2" captionalign="center" navigation="true" hideaddbutton="true">
 
File:DeathWeakPoint.png | '''[[Death]]''' (Type 0011) |link=Death
 
File:DeathWeakPoint.png | '''[[Death]]''' (Type 0011) |link=Death
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== Development ==
 
== Development ==
  +
[[File:The House of the Dead III- Early Prototype Trailer|thumb|205x205px|An early trailer for ''III'<nowiki/>''s prototype.]]
[[File:The House of the Dead III- Early Prototype Trailer|left|thumb|205x205px|An early trailer for ''III'<nowiki/>''s prototype.]]The arcade version was ported to the Xbox game console, as the Chihiro hardware was based on the Xbox's architecture. It was originally marketed as ''The House of the Dead '''3 '''''(lacking the roman numeral) and had cel-shaded graphics. Both were scrapped for no official reason; it has been speculated the change was due to negative fan feedback, and that the art style clashed with the themes, mood, and tone already established in prior ''House of the Dead ''games.<ref>https://www.unseen64.net/2008/04/16/house-of-the-dead-3-cell-shading-proto/</ref>
 
  +
[[File:Promo_art.jpg|thumb|Promotional artwork advertised in XBOX's gaming magazine. ]]''The House of the Dead III ''was developed on the Naomi 2 arcade hardware<ref name=":0">{{Cite web|url = https://www.ign.com/articles/2001/09/08/ign-interviews-rikiya-nakagawa|title = "IGN Interviews Rikiya Nakagawa"|author = IGN Staff|date = April 16, 2008|quote = |publisher = ''IGN''|accessdate = June 25, 2020|language = English}}</ref> before ultimately being released on the Chihiro, an Xbox-based arcade board. It was originally marketed as ''The House of the Dead '''3 '''''(lacking the roman numeral) and had cell-shaded graphics.<ref name=":0" /> Both were scrapped for no official reason; it has been speculated the change was due to negative fan feedback, and that the art style clashed with the themes, mood, and tone already established in prior ''House of the Dead ''games.<ref>{{Cite web|url = https://www.unseen64.net/2008/04/16/house-of-the-dead-3-cell-shading-proto/|title = "House Of The Dead 3 [Cell Shading Proto]"|author = U64 STAFF & CONTRIBUTORS|date = April 16, 2008|quote = The causes of abandonment are still unknown, but it is thought that the idea of a graphic “cartoon” in a game as violent as HOTD III would not satisfy the fans, who would definitely prefer “normal” graphics.|publisher = ''unseen64.net''|language = English}}</ref>
   
 
== Trivia ==
 
== Trivia ==
* The new Attack Bar seen during boss battles, in which players must shoot their weakpoint multiple times and deplete it completely in order to disrupt their attacks, is a mechanic that was taken from 2000's ''[[Vampire Night]]'', a light-gun arcade shooter co-developed by Sega's Wow Entertainment and Namco. ''Vampire Night'' shares enough similarities to ''The House of the Dead 2'' that some considered it a spiritual successor or worthy spin-off prior to ''HOTD3's ''announcement. Along the same vein, the "Reload" voice clip from ''Vampire Night'' is reused in this game.
+
* The new Attack Bar seen during boss battles, in which players must shoot their weakpoint multiple times and deplete it completely in order to disrupt their attacks, is a mechanic that was taken from 2000's ''[[Vampire Night]]'', a light-gun arcade shooter co-developed by Sega's Wow Entertainment and [[Namco]]. ''Vampire Night'' shares enough similarities to ''The House of the Dead 2'' that some considered it a spiritual successor or worthy spin-off prior to ''The House of the Dead III''<nowiki/>'s'' ''announcement. Along the same vein, the "Reload" voice clip from ''Vampire Night'' is reused in this game.
 
* The original Xbox port included a 13-minute preview at the then-upcoming [[House of the Dead (Film)|''House of the Dead'' film]], including a behind-the-scenes look with input from director Uwe Boll.
* The EFI Research Facility's location is unknown but it is implied that it is located in the United States, due to it being situated on a desert (as deserts are found in the states of California, New Mexico, Texas, Utah, Arizona, and Nevada). Another implication is that the van used by "G" and Lisa is a left-hand drive type (driver on the left).
 
 
* The Xbox version includes a port of the PC version of ''The House of the Dead 2. ''When selecting to play it, a unique mini-game occurs in which players time travel in an elevator from 2019 to 2000, which occasionally stops for players to shoot creatures and unlock extra content to use in ''2''<nowiki/>'''s'' [[Original Mode (The House of the Dead 2)|Original Mode]]. This would be retained in the [[The House of the Dead: 2 & 3 Return|Wii Compilation]].
* The original XBox port included a 13-minute preview at the then-upcoming [[House of the Dead (Film)|''House of the Dead'' film]], including a behind-the-scenes look with input from director Uwe Boll.
 
 
* This was the last game where Rikiya Nakagawa served as a producer before stepping down as the head of Sega's Wow Entertainment division. Nakagawa was the producer behind several titles developed by AM1, including the previous two ''House of the Dead ''installments, ''The Typing of the Dead'', and [[Zombie Revenge|''Zombie Revenge'']]. Seen as the face of the ''House of the Dead ''series at the time, it was also reported that both he and Peter Moore (the CEO of Sega of America at the time) made cameo appearances in the [[House of the Dead (film)|2003 film]] as zombies.<ref>{{Cite web|url = http://game.watch.impress.co.jp/docs/20020612/sega.htm|title = "「HOUSE OF THE DEAD - The Movie」撮影を開始。ワウ エンターテインメント 中川力也社長もゾンビで出演"|date = June 12, 2002|language = Japanese|publisher = ''GAME Watch''|accessdate = July 27, 2020|archiveurl = https://web.archive.org/web/20130628102056/http://game.watch.impress.co.jp/docs/20020612/sega.htm|archivedate = June 28, 2013}}</ref>
* The XBox version also included a port of the PC version of ''The House of the Dead 2. ''When selecting to play it, a unique mini-game would play in which players would time-travel in an elevator from 2019 to 2000, which would occasionally stop for players to shoot zombies and unlock extra content to use in ''HOTD2's'' Original Mode. This would be retained in the [[The House of the Dead: 2 & 3 Return|Wii Compilation]].
 
  +
* This was the last game where Rikiya Nakagawa served as a producer before stepping down as the head of Sega's Wow Entertainment division. Nakagawa was the producer behind several titles developed by AM1, including the previous two ''House of the Dead ''installments, ''The Typing of the Dead'', and [[Zombie Revenge|''Zombie Revenge'']]. Seen as the face of the ''HOTD ''series at the time, it was also reported that both he and Peter Moore (the CEO of Sega of America at the time) made cameo appearances in the ''[[House of the Dead (film)|2003 film]]'' as zombies.
 
  +
== Gallery ==
  +
  +
=== Cell-shaded version ===
  +
<gallery>
  +
Hotdbetacell.jpg
  +
Hotd3cellshading2.jpg
  +
Hotd3cellshading3.jpg
  +
</gallery>
   
 
== References ==
 
== References ==
 
<references />
 
<references />
 
{{HotD3}}
 
{{HotD3}}
  +
{{Games}}
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:Main Series]]
+
[[Category:Main series]]

Revision as of 22:34, 27 July 2020

EODJohnnyFace
"A brain is a terrible thing to waste."
This article needs references and references re-formatted to suit The Wiki of the Dead's bibliography standards.



There is nowhere to hide. They just won't stay dead.

Tagline

The House of the Dead III (ザ・ハウス・オブ・ザ・デッド III, Za Hausu obu za Deddo III?) is a horror-themed rail shooting game developed by WOW Entertainment (formerly SEGA AM1) and released by Sega to arcades in 2002. It is the sequel to The House of the Dead 2, and the third game overall in the House of the Dead series.

Set in a post-apocalyptic 2019, the game follows AMS agent Thomas Rogan's disappearance, and his daughter Lisa and former partner G's journey to find him.

The House of the Dead III received generally positive reviews. A spin-off and several console ports were produced. A sequel, The House of the Dead 4, was released in 2005.

Plot

Characters

Synopsis

In a post-apocalyptic 2019, retired AMS agent Thomas Rogan and his team of military commandos raid the EFI Research Facility for the source of humanity's downfall. The raid is botched, as the entire team is killed, leaving only Rogan and team captain Dan Taylor alive. When the duo finds the source, Death, a behemoth in a security guard uniform, kills Taylor and injures Rogan, who is approached by an unknown figure. Contact with him is lost.

Two weeks later, on October 31st,[1] Rogan's 20-year-old daughter Lisa and former partner G arrive at the EFI building to search for him. They fight biologically-engineered creatures, including Death twice; the Fool, a deformed sloth; and the mutant plant-like Sun. Along the way, Lisa muses about her and her mother's estranged relationship with Rogan.

Daniel Curien 1st Flashback

A flashback depicting Dr. Curien and his son, Daniel.

Flashbacks depict geneticist Dr. Curien, the perpetrator of the 1998 Curien Mansion incident, in his pursuit to cure his terminally-ill son Daniel.[2] While successful, Curien went mad after his research team abandoned him, producing Magician and Wheel of Fate to "change the future".[3][4][5]

Lisa and G reunite with Rogan, who reveals his rescuer to be Daniel Curien himself. While G cares for Rogan, Lisa and Daniel fight to Wheel of Fate's laboratory. Daniel reveals that Wheel of Fate is his father, whose body has undergone a 19-year resurrection process; he prematurely wakes it through hacking. Wheel of Fate seeks mankind's destruction and resurrection. Upon defeat, he laments world overpopulation and begs for his son's forgiveness; Daniel, refusing to recognize the creature as his father, destroys him with Lisa.

While leaving the EFI building, Rogan and G discuss the uncertain future. Rogan is optimistic, stating that it is up to the next generation "to believe in themselves, and walk their own paths".

Endings

Depending on the player's performance and routes taken, one of four endings is shown.

  1. Outside, Daniel pauses to face the EFI building and bid his father farewell. Swearing to not let his father's efforts go to waste, Daniel promises to return if "[humans] go down the wrong path again." He and Lisa then leave.
  2. Daniel loses the will to move on and acts erratically. His voice turns deep and monstrous, and a close-up of his face reveals that he has become a creature. Lisa screams in the background.
  3. Lisa sees her car drive away, yet Rogan and G are behind her. It is revealed that a creature is behind the wheel. Lisa and Daniel give pursuit, with the former shouting "Hey, that's my car you slimy bastards! Say your prayers!" (The arcade version changes the first line to "Let's keep after him!") while the two agents watch.
  4. An unknown man in a business suit limps into Wheel of Fate's laboratory to retrieve Daniel's genes. He mutters, "It appears that [Curien] didn't understand its true purpose," and laughs.

Gameplay

The House of the Dead III retains the gameplay of its predecessors: as the camera travels a predefined path, players shoot enemies to avoid the loss of lives through damage. Barrels and other objects can be destroyed to reveal bonus items, which will either increase the player's score or award extra lives.

III introduces pump-action shotguns as the standard weapons. They can hold up to 6 bullets before reloading and can hit multiple enemies at once, especially those approaching close together or in a line. The arcade version has physical shotguns which must be pumped to reload; console versions either have automatic reloading or require players to point their aiming device off-screen instead.

Instead of civilians, there are "partner rescue" sequences where one player character will be isolated and trapped by creatures, requiring the other to save them. The most dangerous creatures are highlighted in red before the event begins. Success results in a bonus life; failure does not, although there is no life penalty if a trapped partner is attacked or accidentally shot. In multiplayer games, the captured player's weapon will be disabled during the sequences. Successfully finishing all "partner rescue" events unlocks a secret stash of bonus items at the end of the game.

Boss battles now have a smaller meter beneath their health bars. This meter must be emptied via repeated shots to boss weak points so that their attacks are disrupted. Some bosses also appear in the middle of levels, rather than the end.

Other features III introduced to the series include:

  • An End of Level Ranking System
  • A total of four endings
  • Being prompted to choose your own path
  • A Time Attack mode, where Dr. Curien would give his analysis of the player's performance
  • The Wii version adds the ability to use the gun as a melee attack to block enemy blows, but must be reloaded after every use.

Chapters

The House of the Dead III consists of 6 chapters, with the first (chapter 0) being a prologue:

Chapters 2 through 4 take place in three player-selectable areas. Because of the game's branching path mechanic, each area has two versions; these vary depending on the route taken in chapter 1, and the order of which the three areas are chosen.

Bosses

The Typing of the Dead II

The Typing of the Dead II is an education game and the sequel to 2001's The Typing of the Dead. While the first game was a reworked version of The House of the Dead 2, replacing the light guns with keyboards but otherwise retaining the same graphics and story, The Typing of the Dead II uses The House of the Dead III as a basis. Characters now wield keyboards shaped like shotguns, and once again wear a battery back with a Dreamcast on their backs. The game was released in arcades in 2007 and ported to the PC in the following year, but only saw a Japanese release.

Development

The_House_of_the_Dead_III-_Early_Prototype_Trailer

The House of the Dead III- Early Prototype Trailer

An early trailer for III's prototype.

Promo art

Promotional artwork advertised in XBOX's gaming magazine.

The House of the Dead III was developed on the Naomi 2 arcade hardware[6] before ultimately being released on the Chihiro, an Xbox-based arcade board. It was originally marketed as The House of the Dead 3 (lacking the roman numeral) and had cell-shaded graphics.[6] Both were scrapped for no official reason; it has been speculated the change was due to negative fan feedback, and that the art style clashed with the themes, mood, and tone already established in prior House of the Dead games.[7]

Trivia

  • The new Attack Bar seen during boss battles, in which players must shoot their weakpoint multiple times and deplete it completely in order to disrupt their attacks, is a mechanic that was taken from 2000's Vampire Night, a light-gun arcade shooter co-developed by Sega's Wow Entertainment and Namco. Vampire Night shares enough similarities to The House of the Dead 2 that some considered it a spiritual successor or worthy spin-off prior to The House of the Dead III's announcement. Along the same vein, the "Reload" voice clip from Vampire Night is reused in this game.
  • The original Xbox port included a 13-minute preview at the then-upcoming House of the Dead film, including a behind-the-scenes look with input from director Uwe Boll.
  • The Xbox version includes a port of the PC version of The House of the Dead 2. When selecting to play it, a unique mini-game occurs in which players time travel in an elevator from 2019 to 2000, which occasionally stops for players to shoot creatures and unlock extra content to use in 2's Original Mode. This would be retained in the Wii Compilation.
  • This was the last game where Rikiya Nakagawa served as a producer before stepping down as the head of Sega's Wow Entertainment division. Nakagawa was the producer behind several titles developed by AM1, including the previous two House of the Dead installments, The Typing of the Dead, and Zombie Revenge. Seen as the face of the House of the Dead series at the time, it was also reported that both he and Peter Moore (the CEO of Sega of America at the time) made cameo appearances in the 2003 film as zombies.[8]

Gallery

Cell-shaded version

References

  1. The House Of The Dead III Xbox version manual, pg 8
  2. The House of the Dead III - First flashback
  3. The House of the Dead III - Second flashback
  4. The House of the Dead III - Third flashback
  5. The House of the Dead III - Fourth flashback
  6. 6.0 6.1 IGN Staff (April 16, 2008). "IGN Interviews Rikiya Nakagawa" (English). IGN. Retrieved on June 25, 2020.
  7. U64 STAFF & CONTRIBUTORS (April 16, 2008). "House Of The Dead 3 [Cell Shading Proto"] (English). unseen64.net. “The causes of abandonment are still unknown, but it is thought that the idea of a graphic “cartoon” in a game as violent as HOTD III would not satisfy the fans, who would definitely prefer “normal” graphics.”
  8. "「HOUSE OF THE DEAD - The Movie」撮影を開始。ワウ エンターテインメント 中川力也社長もゾンビで出演" (Japanese). GAME Watch (June 12, 2002). Archived from the original on June 28, 2013. Retrieved on July 27, 2020.
veTHoTD III logocontent
Characters
Lisa RoganGThomas RoganDr. CurienDaniel CurienThornheartDan Taylor
Creatures
Acid • Azteca (I - II) • Barry • Cain • CharlesDevilonEbitan • Frederic • Koebitan • Hugh • Jack • Julie • Kageo • Torso Kageo • Mark (I - IV) • Meat Man • Morkin • Morris • Murrer • Pico • Putti • Raymond • Rogan Commandos • Sunsun • Yukio
Bosses
DeathFoolSunWheel of Fate
Chapters
ReminiscenceChasing ShadowsBewilderment, Sensory Chaos, and Ultimate Challenge (EFI and DBR facilities - EFI BIO facilities - Information Systems Department)Wheel of Fate
Other pages
Lore (AMSEFI Research FacilityThomas Rogan's Private Division)
Game modes (Extreme ModeTime Attack)
Spin-offs (Darts of the DeadThe House of the Dead ReelsThe Typing of the Dead 2)
2 & 3 ReturnThe House of the Dead III Perfect GuideThe House of the Dead 4 Official Sound TracksUnused content
veThe House of the Dead games
Main series The House of the Dead (Remake)2 (Remake)III4 (Special)Scarlet Dawn
Spin-offs Zombie RevengeThe Typing of the Dead (2Overkill)The Pinball of the DeadEnglish of the DeadEX slot machineThe House of the Dead: Overkill (Extended Cut)Loving DeadsDarts of the DeadScarlet Dawn (Battle GenesisOn ReelsTHE ATTRACTION)Reels
Prototypes The House of the Dead (arcade prototypeSega Saturn prototype)2 (Original Sin prototype)Scarlet Dawn (prototypes)
Compilations 2 & 3 Return
Mobile games MobileNightmareZombie Da: Flick of the DeadOverkill: The Lost Reels
Non-HOD games Vampire NightSega Golden GunSonic & Sega All-Stars Racing
Gameplay mechanics Bonus itemsBranching pathsCiviliansHealthWeak points
Developers SegaSega AM1NamcoForever EntertainmentMegaPixel StudioTA Publishing
Staff Takashi OdaRikiya Nakagawa
Other content Hiiro SumomoReferences in popular cultureUnused content