The Wiki of the Dead
The Wiki of the Dead
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{{Article type|main}}
[[Image:Hotdpromo.png|frame|''"There is nowhere to hide. They just won't stay dead."'']]'''''The House of the Dead III''''' is a light gun arcade game with a horror theme and the third installment to the ''[[The House of the Dead (Series)|House of the Dead]]''[[The House of the Dead (Series)| series]] of video games, developed by Sega's Wow Entertainment (known previously as Sega's AM1 division). It was released in arcades in 2002 and ported to the Microsoft XBox in the same year. It was released for the PC in 2005, was updated in a [[The House of the Dead: 2 & 3 Return|compilation]] with ''[[The House of the Dead 2]]'' for the Wii in 2008, and an HD version was released for the PlayStation 3 in February 2012 on the PlayStation Network with PlayStation Move support.
 
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{{Game
The game continues the story of the previous games and introduces new gameplay concepts. Players take control of [[Lisa Rogan]] and [[G]] as they search for Lisa's father, [[Thomas Rogan]], the first game's main character, after he goes missing when embarking on a mission into a mysterious facility.
 
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|title1 = The House of the Dead III
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|image1 = <gallery>
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The House of the Dead III Cover.jpg|Arcade (NA)
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HOD3XboxCoverNA.jpg|Xbox (NA)
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HOD3XboxCoverJP.jpg|Xbox (JP)
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HOD3PSNArt.jpeg|PSN
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</gallery>
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|developer(s) = WOW Entertainment ([[Sega AM1]])
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|publisher(s) = [[Sega]]
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|release_date = June 1, 2002 (Arcade)
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|platform(s) = *Arcade
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*Xbox
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*Microsoft Windows
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*Nintendo Wii (''[[The House of the Dead 2 & 3 Return|2 & 3 Return]]'')
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*PlayStation 3 (PlayStation Network)
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|arcade_cabinet = Sega Chihiro|director(s)=[[Takashi Oda]]|planner(s)=Yoshinori Tomoyasu|producer(s)=[[Rikiya Nakagawa]]|programmer(s)=*Koji Ooto
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*Hitoshi Shimokawa
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*Kazutomo Sanbongi
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*Takayuki Yokoyama
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*Kazutaka Horie
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*Hideaki Sekiya
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*Yukio Tsuji
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*Arata Kono|designer(s)=*Takuya Ohashi
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*Hiroshi Kanazawa
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*Norihito Omoda
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*Masaharu Ijichi
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*Yasuhito Kuroiwa
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*Tadayuki Iwa
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*Eiichi Harada
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*Tadashi Fujita
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*Kumiko Yamada
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*Yosuke Harada
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*Akihiro Suzuki
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*Katsumi Yamato
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*Hidehiko Ookubo
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*Yoshihiro Nakamura
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*Nelson Li}}
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{{Quote|Quote = The reality was crueler than a nightmare.|Attribution = Tagline}}
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{{Nihongo|'''''The House of the Dead III'''''|ザ・ハウス・オブ・ザ・デッド III|Za Hausu obu za Deddo III}} is a horror-themed rail shooting game developed by WOW Entertainment (now [[Sega AM1]]) and released by [[Sega]] to arcades in 2002. It is the sequel to ''[[The House of the Dead 2]]'' and the third installment in the main ''[[The House of the Dead (franchise)|House of the Dead]]'' series.
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Set in a post-apocalyptic 2019, the game follows [[AMS]] agent [[Thomas Rogan]]'s disappearance within the [[EFI Research Facility]], and his daughter [[Lisa Rogan|Lisa]] and former partner [[G]]'s journey to find him.
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''III'' was developed on the Xbox-based Sega Chihiro arcade hardware. It lifted gameplay mechanics from the 2000 [[Namco]] rail shooter ''[[Vampire Night]]''; its director, Yoshinori Tomoyasu, was involved in production. ''III'' was the last ''House of the Dead'' game produced by [[Rikiya Nakagawa]], who resigned in 2003.
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The game received generally positive reviews, with praise for its graphics but criticism towards its linearity and short length. It was ported to the Xbox, Microsoft Windows, the Nintendo Wii (in the compilation ''[[The House of the Dead 2 & 3 Return]]''), and PlayStation Network. The game also received a spin-off, ''[[The Typing of the Dead 2]]'', in 2007. A sequel, ''[[The House of the Dead 4]]'', was released in 2005.
   
 
==Plot==
 
==Plot==
   
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=== Characters ===
Set in the post-apocalyptic year of 2019, civilization has long since collapsed and the [[AMS]] has been disbanded. Former agent [[Thomas Rogan]] and his team of highly trained commandos investigate the EFI Research Facility, which is believed to be linked to the world collapse in [[The House of the Dead 4|2003]]. Rogan's team falls, among them [[Dan Taylor]], and Rogan himself is incapacitated by a [[Death|guard]], only to be approached by a [[Daniel Curien|mysterious figure]]. Contact with Rogan is lost.
 
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<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true" widths="100">
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File:LisaFaceHODIII.png | '''[[Lisa Rogan]]''' |link=Lisa Rogan
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File:GFaceHODIII.png | '''[[G]]''' |link=G
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File:RoganFaceHODIII.png | '''[[Thomas Rogan]]''' |link=Thomas Rogan
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File:DanFaceHODIII.png | '''[[Dan Taylor]]''' |link=Dan Taylor
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File:CurienFaceHODIII.png | '''[[Dr. Curien]]''' |link=Dr. Curien
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File:DanielFaceHODIII.png | '''[[Daniel Curien]]''' |link=Daniel Curien
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File:HOD3ThornheartModelFace.png | '''[[Thornheart]]''' |link=Thornheart
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</gallery>
   
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=== Synopsis ===
Acting on a promise to her [[Sophie Richards|mother]], Rogan's 19-year-old daughter Lisa contacts Rogan's former colleague G and asks for his help. They arrive at the EFI Facility two weeks later on October 31 with shotguns in hand, eager to discover the whereabouts of Lisa's father.
 
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In a post-apocalyptic 2019, retired [[AMS]] agent [[Thomas Rogan]] and his team of [[Rogan Commandos|military commandos]] raid the [[EFI Research Facility]] for the source of humanity's downfall. The raid is botched; the entire team is killed, leaving only Rogan and team captain [[Dan Taylor]] alive. As they find the source in a laboratory, [[Death]], a behemoth in a security guard uniform, kills Taylor and injures Rogan. An [[Daniel Curien|unknown figure]] approaches Rogan before all contact is lost.
[[File:Daniel_Curien_1st_Flashback.png|thumb|The First Flashback]][[File:Daniel_Curien_3rd_Flashback.png|thumb|The Third Flashback]] Notorious for his role in the creation of the original undead horde in the [[The House of the Dead|Curien Mansion Incident]] in 1998, [[Dr. Roy Curien|Dr. Curien's]] motives are explored through flashbacks. Several years before the incident, seeking to discover a cure for his son [[Daniel Curien|Daniel's]] terminal illness, he began researching the nature of life and death. Over time however, he got so wrapped up in his research that he planned on using it to change the future, and began to become slowly insane. The genes of both the [[Magician]] and the [[Wheel of Fate]], according to Curien, would change the future and remove the barrier between life and death.
 
Living in the shadow of her well-known father, Lisa muses with G about how her father put his work before his family, how his time away from home worried her mother, and that didn't even know what her father did for a living. They come into contact with undead creatures such as EFI's giant one-zombie security force [[Death]], who makes two appearances in the game, a giant deformed sloth known as The [[Fool]], and a mutant tendril-plant known as The [[Sun]] that had taken over the building's biological laboratories.
 
   
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Two weeks later, on October 31st,<ref>[https://archive.org/details/xboxmanual_House_Of_The_Dead_3_The/page/n4 ''The House Of The Dead III'' Xbox version manual], pg 8</ref> Rogan's 20-year-old daughter [[Lisa Rogan|Lisa]] and former partner [[G]] arrive at the EFI building to search for him. They fight biologically-engineered [[creatures]], including Death twice; [[Fool]], a deformed sloth; and the mutant plant-like [[Sun]]. Along the way, Lisa muses about her and [[Sophie Richards|her mother]]'s estranged relationship with Rogan.
After a long struggle, Lisa is reunited with her father, who is shown to be safe. A man from the shadows appears, introducing himself as Daniel Curien, the son of Dr. Curien, who Rogan claims saved his life. As G leads Rogan to safety, Lisa and Daniel, who has been seemingly cured of his disease, set out to destroy the [[Wheel of Fate]], the final legacy of Dr. Curien. After the scientist's death, he underwent a resurrection process in the EFI research facility that would take nineteen years to complete. Daniel hacks the Wheel's programming and awakens it. The Wheel declares that he will destroy and resurrect everything, and engages the two in battle. When defeated, it laments the world is overpopulated and that Daniel needs him. Daniel refuses to recognize the being as his father, and together with Lisa, puts it to rest once and for all as a sign of their readiness to confront the uncertain future.
 
   
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[[File:Daniel_Curien_1st_Flashback.png|thumb|A flashback depicting [[Dr. Curien]] and his son, [[Daniel Curien|Daniel]].|right|274x274px]]
== Endings ==
 
   
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Flashbacks depict genetic engineer [[Dr. Curien]], the perpetrator of the [[The House of the Dead (1996 video game)|1998 Curien Mansion incident]], in his pursuit to cure his terminally-ill son [[Daniel Curien|Daniel]].<ref>''The House of the Dead III''- First flashback</ref> While successful, Curien went mad after his research team abandoned him, producing [[Magician]] and [[Wheel of Fate]] to "change the future".<ref>''The House of the Dead III''- Second flashback</ref><ref>''The House of the Dead III''- Third flashback</ref><ref>''The House of the Dead III''- Fourth flashback</ref>
At the game's conclusion, Rogan and G are shown leaving the facility, and it's now nighttime. Rogan thanks G for taking care of Lisa, but G dismisses it, saying that Lisa did a great job taking care of herself. The two ponder whether anything will change, with Rogan concluding that they've done their part, and it's up to the next generation to believe in themselves and walk their own path. As Lisa expressed her trouble understanding what he meant by believing in herself, G jokes that she's starting to sound a lot like her father, which surprises Rogan. One of four endings is then shown.
 
   
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Lisa and G reunite with Rogan, who reveals his rescuer to be Daniel Curien himself. While G cares for Rogan, Lisa and Daniel fight their way to the laboratory where Rogan was injured. They find an electro-kinetic entity, Wheel of Fate, who Daniel reveals is his father undergoing a 19-year resurrection process.
The game's standard ending shows Lisa and Daniel walking out. For a brief moment Daniel pauses to face the building and bid his father a final farewell, and swears he will not let his father's efforts go to waste. He also mentions that "If humans go down the wrong path again, I'll come back... to this place." Afterward, he and Lisa leave together and go home.
 
   
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Daniel hacks Wheel of Fate's program to prematurely wake it, and him and Lisa battle the creature. Upon defeat, Wheel of Fate laments world overpopulation and begs for his son's forgiveness; Daniel, refusing to recognize the creature as his father, destroys him with Lisa.
In the game's second and bad ending, Daniel begins to go insane and loses the will to move on, questioning his future. Despite (or maybe ''because of'') the antidote that has cured his illness, a sudden close up of Daniel's face (and an ominous change to the tone of his voice from quiet to deep and monstrous) reveals that he has become a [[zombie]]. Lisa screams in the background. It is uncertain what happens to her, G and Rogan in this ending.
 
   
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While leaving the EFI building, Rogan and G discuss the uncertain future. Rogan is optimistic, stating that it is up to the next generation "to believe in themselves, and walk their own paths".
In the third ending, Lisa sees her car driving away, thinking that her father is leaving her and Daniel behind. However, Rogan and G are behind them, leaving Lisa and Daniel completely confused. It is then revealed that a zombie is driving away in it. Lisa begins to give chase after the stolen vehicle while shouting "Hey, that's my car you slimy bastards! Say your prayers!" (In the Arcade version she says "Let's keep after him! Say your prayers!") We also see Daniel briefly going after Lisa.
 
   
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=== Endings ===
In the fourth ending, [[The Mystery Man|a mysterious and unidentified man]] in a business suit wanders through the laboratory where the final battle with the Wheel of Fate took place. On the floor, he finds one of the small glass vials containing the genes used as Daniel's antidote. Limping on his right leg, he picks up the vial and leaves, muttering to himself, ''"It appears that he [Curien] didn't understand its true purpose." ''
 
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There are four possible endings to the game. If the player clears the game in under three credits, one of three endings is played based on which of the three selectable levels was chosen last. Otherwise, the default "normal" ending is achieved.
==New Features==
 
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''The House of the Dead III'' brought a lot of new features to the series, including.
 
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{| class="article-table"
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!Image
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!Criteria
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!Description
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|-
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|[[File:HOD3NormalEnding.png|thumb|175x175px]]
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|Beat the game with three or more credits used.
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|Outside, Daniel pauses to face the EFI building and bid his father farewell. Swearing to not let his father's efforts go to waste, Daniel promises to return if "[humans] go down the wrong path again." He and Lisa then leave.
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|-
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|[[File:DanielCurienCreature.png|thumb|175x175px]]
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|Beat the game in under three credits, and choose the Information Systems Department last.
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|Daniel loses the will to move on and acts erratically. His voice turns deep and monstrous, and a close-up of his face reveals that he has become a creature. Lisa screams in the background.
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|-
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|[[File:HOD3CreatureDrivingEnding.png|thumb|175x175px]]
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|Beat the game in under three credits, and choose the BIO Lab last.
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|Lisa sees her car drive away, yet Rogan and G are behind her. It is revealed that a creature is behind the wheel. Lisa and Daniel give pursuit, with the former shouting "''Hey, that's my car you slimy bastards! Say your prayers!''" (The arcade version changes the first line to "''Let's keep after him!''") while the two agents watch.
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|-
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|[[File:HOD3ThornheartLimping.png|thumb|175x175px]]
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|Beat the game in under three credits, and choose the DBR Institute or EFI Genome Ward last.
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|[[Thornheart|An unknown man in a business suit]] limps into Wheel of Fate's laboratory to retrieve Daniel's genes. He mutters, ''"It appears that ''[Curien]'' didn't understand its true purpose," ''and laughs.
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|}
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==Gameplay==
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''The House of the Dead III'' retains the gameplay of its predecessors: as the camera travels a predefined path, players shoot enemies to avoid the loss of [[lives]] through damage. Barrels and other objects can be destroyed to reveal [[bonus items]], which will either increase the player's score or award extra lives.
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''III'' introduces pump-action shotguns as the standard weapons. They can hold up to 6 bullets before reloading and can hit multiple enemies at once, especially those approaching close together or in a line. The arcade version has physical shotguns which must be pumped to reload; console versions either have automatic reloading or require players to point their aiming device off-screen instead.
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Instead of [[civilians]], there are "partner rescue" sequences where one player character will be isolated and trapped by creatures, requiring the other to save them. The most dangerous creatures are highlighted in red before the event begins. Success results in a bonus life; failure does not, although there is no life penalty if a trapped partner is attacked or accidentally shot. In multiplayer games, the captured player's weapon will be disabled during the sequences. Successfully finishing all "partner rescue" events unlocks a secret stash of bonus items at the end of the game.
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[[Bosses|Boss]] battles now have a smaller meter beneath their health bars. This meter must be emptied via repeated shots to boss [[weak points]] so that their attacks are disrupted. Some bosses also appear in the middle of levels, rather than at the end.
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Other features ''III'' introduced to the series include:
 
*An End of Level Ranking System
 
*An End of Level Ranking System
 
*A total of four endings
 
*A total of four endings
*A standard weapon that is not a pistol
 
 
*Being prompted to choose your own path
 
*Being prompted to choose your own path
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*A [[Time Attack]] mode, where Dr. Curien would give his analysis of the player's performance
*Bosses now have an additional attack bar that must be depleted to disrupt their attacks, as opposed to hitting them in their weak spot once.
 
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*The Wii version adds the ability to use the gun as a melee attack to block enemy blows, but must be reloaded after every use.
*Civilians are no longer present, but certain instances require the player to save their partners
 
* A Time Attack mode, where Dr. Curien would give his analysis of the player's performance
 
* The Wii version adds the ability to use the gun as a melee attack to block enemy blows, but must be reloaded after every use.
 
* In some versions of the game, reloading occurs automatically, no longer requiring the player to shoot off-screen.
 
== Chapters & Bosses ==
 
Except for the first and the last boss ([[Death]] and [[Wheel of Fate]] respectively), others can be selected by going through different selectable floors in the facility in game.
 
   
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=== Chapters ===
* ''Chapter 0: Reminiscence (No Boss)''
 
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''The House of the Dead III'' consists of 6 chapters, with the first (chapter 0) being a prologue:
* ''Chapter 1: Chasing Shadows ([[Death]])''
 
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* ''Chapter 2: Bewilderment ([[Sun]] or [[Fool]])''
 
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<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true">
* ''Chapter 3: Sensory Chaos ([[Sun]] or [[Fool]])''
 
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THoTDIII_Chp0.jpeg| 0. '''[[Reminiscence]]''' |link=Reminiscence
* ''Chapter 4: Ultimate Challenge ([[Death]])''
 
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THoTDIII_Chp1.jpeg| 1. '''[[Chasing Shadows]]''' |link=Chasing Shadows
* ''Chapter 5: Wheel of Fate ([[Wheel of Fate]])''
 
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THoTDIII_Chp2.jpeg| 2. '''[[Bewilderment]]''' |link=Bewilderment
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THoTDIII_Chp3.jpeg| 3. '''[[Sensory Chaos]]''' |link=Sensory Chaos
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THoTDIII_Chp4.jpeg| 4. '''[[Ultimate Challenge]]''' |link=Ultimate Challenge
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THoTDIII_Chp5.jpeg| 5. '''[[Wheel of Fate]]''' |link=Wheel of Fate (chapter)
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</gallery>
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Chapters 2 through 4 take place in three player-selectable areas. Because of the game's [[Branching paths|branching path]] mechanic, each area has two versions; these vary depending on the route taken in chapter 1, and the order of which the three areas are chosen.
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<gallery position="center" columns="3" captionalign="center" navigation="true" hideaddbutton="true">
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DBROffice5.png| '''[[EFI and DBR facilities|EFI Genome Ward/DBR Institute]]''' |link=EFI and DBR facilities
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BIOLab2.png| '''[[EFI BIO facilities|L2 BIO Plant/L3 BIO Lab]]''' |link=EFI BIO facilities
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SystemsDept1.png| '''[[Information Systems Department|Information Systems Department EAST/WEST Wing]]''' |link=Information Systems Department
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</gallery>
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=== Bosses ===
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<gallery position="center" columns="2" captionalign="center" navigation="true" hideaddbutton="true">
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File:DeathWeakPoint.png | '''[[Death]]''' (Type 0011) |link=Death
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File:FoolWeakPoint.png | '''[[Fool]]''' (Type 0028) |link=Fool
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File:SunWeakPoint.png | '''[[Sun]]''' (Type 8830) |link=Sun
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File:WheelOfFateWeakPoint.png | '''[[Wheel of Fate]]''' (Type 0000) |link=Wheel of Fate
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</gallery>
   
 
== [[The Typing of the Dead 2|The Typing of the Dead II]] ==
 
== [[The Typing of the Dead 2|The Typing of the Dead II]] ==
''The Typing of the Dead II'' is an education game and the sequel to 2001's [[The Typing of the Dead|''The Typing of the Dead'']]. While the first game was a reworked version of [[The House of the Dead 2|''The House of the Dead 2'']], replacing the light guns with keyboards but otherwise retaining the same graphics and story, ''The Typing of the Dead II ''uses ''The House of the Dead III'' as a basis. Characters now wield keyboards shaped like shotguns, and once again wear a battery back with a Dreamcast on their backs. The game was released in arcades in 2007 and ported to the PC in the following year, but only saw a Japanese release.
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''The Typing of the Dead II'' is an education game and the sequel to 2001's ''[[The Typing of the Dead]]''. While the first game was a reworked version of ''[[The House of the Dead 2]]'', replacing the light guns with keyboards but otherwise retaining the same graphics and story, ''The Typing of the Dead II'' uses ''The House of the Dead III'' as a basis. Characters now wield keyboards shaped like shotguns, and once again wear a battery back with a Dreamcast on their backs. The game was released in arcades in 2007 and ported to the PC in the following year, but only saw a Japanese release.
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== Trivia ==
 
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== Development ==
* During the game's early stages of development, screenshots that were released revealed that the game originally had a completely different art style than what is seen in the final game. The game originally utilized a colorful cel-shaded visual style that was popularized by Sega's own ''Jet Set Radio,'' in contrast to the previous titles that had a more realistic look and darker tone. The colorful look was later dropped and the final game looked more in tune with the previous titles, although some of the more colorful elements are retained. An official reason for dropping the new look was not given, but it is widely believed that it was due to negative fan feedback. It's also believed it was due to accusations made that the cel-shaded look was used as a gimmick to draw in more sales, or that the developers realized the new colorful art style would clash with what had already been established in the series in terms of its themes, mood and tone. Some screenshots of the game in the cel-shaded style indicate it may have been pursued with the XBox release in mind.
 
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{{See also|List of unused content in The House of the Dead III}}
* In the same stages of early development, the game was originally marketed with as "''The House of the Dead '''3'''''" as opposed to "''The House of the Dead '''III'''''".
 
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* The new Attack Bar seen during boss battles, in which players must shoot their weak point multiple times and deplete it completely in order to disrupt their attacks, is a mechanic that was taken from 2000's ''Vampire Night'', a light-gun arcade shooter co-developed by Sega's Wow Entertainment and Namco. ''Vampire Night'' shares enough similarities to ''The House of the Dead 2'' that some considered it a spiritual successor or worthy spin-off prior to ''HOTD3's ''announcement.
 
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[[File:Rikiya Nakagawa.jpg|thumb|163x163px|''The House of the Dead III'' was [[Sega AM1|Sega WOW Entertainment]] head and producer [[Rikiya Nakagawa]]'s last ''House of the Dead'' game.]]
* Speaking of ''Vampire Night'', the "Reload" voice clip from that game is reused in this game.
 
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* The original XBox port included a 13-minute preview at the then-upcoming [[House of the Dead (Film)|''House of the Dead'' film]], including a behind-the-scenes look with input from director Uwe Boll.
 
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''The House of the Dead III'' was first developed on the Sega NAOMI arcade board; a Dreamcast port was planned.<ref name="WOWComments">{{Cite web|url = https://www.ign.com/articles/2001/05/17/e3-2001-wow-comments-on-house-of-the-dead-3|title = "E3 2001: Wow Comments on House of the Dead 3"|author = IGN Staff|date = May 17, 2001|quote = |publisher = ''IGN''|accessdate = October 6, 2020|language = English}}</ref> It was then switched to the Sega NAOMI 2 and finally the Sega Chihiro, for which it was a launch title.<ref name="WOWComments"/><ref name="NakagawaIGN">{{Cite web|url = https://www.ign.com/articles/2001/09/08/ign-interviews-rikiya-nakagawa|title = "IGN Interviews Rikiya Nakagawa"|author = IGN Staff|date = April 16, 2008|quote = |publisher = ''IGN''|accessdate = June 25, 2020|language = English}}</ref><ref>{{Cite web|url = https://www.ign.com/articles/2002/09/19/jamma-2002-first-look-at-chihiro|title = "JAMMA 2002:First Look at Chihiro"|author = IGN Staff|date = September 19, 2002|quote = |publisher = ''IGN''|accessdate = October 6, 2020|language = English}}</ref> The target home platform became the Xbox, which the Chihiro was based on.<ref name="WOWComments" />
* The XBox version also included a port of the PC version of ''The House of the Dead 2. ''When selecting to play it, a unique mini-game would play in which players would time-travel in an elevator from 2019 to 2000, which would occasionally stop for players to shoot zombies and unlock extra content to use in ''HOTD2's'' Original Mode. This would be retained in the [[The House of the Dead: 2 & 3 Return|Wii Compilation]].
 
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* This was the last game where Rikiya Nakagawa served as a producer before stepping down as the head of Sega's Wow Entertainment division. Nakagawa was the producer behind several titles developed by AM1, including the previous two ''House of the Dead ''installments, ''The Typing of the Dead'', and [[Zombie Revenge|''Zombie Revenge'']]. Seen as the face of the ''HOTD ''series at the time, it was also reported that both he and Peter Moore (the CEO of Sega of America at the time) made cameo appearances in the ''House of the Dead'' film as zombies.
 
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The game was directed by [[Takashi Oda]],<ref name="OdaFamitsu">"[https://archive.org/details/famitsuxbox200207/page/25/mode/2up Urgent News Flash!!]", ''Famitsu Xbox'', July 2002, pages 26-27.</ref> planned by Yoshinori Tomoyasu,<ref name="OdaFamitsu" /> composed by Eriko Sakurai,<ref>http://pigeonmilk.frenchkiss.jp/profile.html</ref> and produced by [[Rikiya Nakagawa]], then-head of Sega WOW Entertainment (now [[Sega AM1]]).<ref>{{Cite web|url = https://www.imdb.com/name/nm1427436/|title = "Rikiya Nakagawa"|publisher = ''IMDb''|accessdate = October 6, 2021|language = English}}</ref> It was Nakagawa's final ''House of the Dead'' project before he resigned in 2003.<ref>{{Cite web|url = https://www.gamesindustry.biz/articles/sega-arcade-development-chief-resigns|title = "Sega arcade development chief resigns"|last = Fahey|first = Rob|date = December 18, 2003|publisher = ''gamesindustry.biz''|language = English}}</ref>
''<nowiki/>''
 
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===Story and gameplay ===
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WOW Entertainment wanted the story to have multiple playable characters, serve as a follow-up to the original ''[[The House of the Dead (1996 video game)|House of the Dead]]'', and be understandable to new players. They designed enemy encounters around the fear of being chased.<ref name="OdaFamitsu" />
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Various design choices were lifted from ''[[Vampire Night]]'', a 2000 ''House of the Dead''-like title that Tomoyasu directed. These include a boss "cancel" gauge and bosses appearing in the middle of levels, rather than at the end.<ref name="OdaFamitsu" /><ref>{{Cite web|url = https://game.watch.impress.co.jp/docs/20011228/vpk.htm|title = "特別インタビュー"|archiveurl = https://web.archive.org/web/20200422200300/https://game.watch.impress.co.jp/docs/20011228/vpk.htm|archivedate = April 22, 2020|last = Kawamoto|first = Masumi|date = December 28, 2001|publisher = ''GAME Watch''|accessdate = May 21, 2020|language = Japanese}}</ref>The branching paths were simplified to be more obvious to players.<ref name="OdaFamitsu" />
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A pump-action shotgun was chosen as the main weapon. WOW Entertainment felt it made the gameplay unique; Tomoyasu noted how the shotgun's rate of fire corresponds to the player's physical strength. The gun inspired the console-exclusive Time Attack mode, which Tomoyasu wanted to convey tension in a way that the regular game could not.<ref name="OdaFamitsu" />
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===Graphics===
  +
  +
[[File:Hotd3cellshading3.jpg|thumb|A cartoonish cel-shaded art direction was developed for the game, but ultimately scrapped.|183x183px|alt=]]
  +
  +
The increased polygons of the Chihiro allowed for up to six<ref>{{Cite web|url = http://www.thewebsiteofthedead.com/?p=1319|title = "Sega Amusements posts The House of the Dead 4 arcade pics and info from 2005"|archiveurl = |archivedate = |author = Kori|date = June 14, 2012|quote = |publisher = ''The Website of the Dead''|language = English}}</ref> enemies to appear on-screen at once.<ref name="OdaFamitsu" /> Motion capture was used for character hand movements. Tomoyasu admitted that gore was a controversial inclusion.<ref name="OdaFamitsu" />
  +
  +
WOW Entertainment used shading techniques from American comic books.<ref name="OdaFamitsu" /> Early efforts featured cartoonish, cel-shaded graphics.<ref name="NakagawaIGN" /><ref name="CelShading2">{{Cite web|url = https://www.unseen64.net/2008/04/16/house-of-the-dead-3-cell-shading-proto/|title = "House Of The Dead 3 <nowiki>[Cell Shading Proto]</nowiki>"|author = U64 STAFF & CONTRIBUTORS|date = April 16, 2008|publisher = ''unseen64.net''|language = English}}</ref> They were reworked into a more realistic art direction,<ref>{{Cite web|url = http://vgpavilion.com/mags/2002/su/xbn/house-of-the-dead-3/|title = "House of the Dead 3 - Xbox Nation (XBN) Summer 2002"|last = Brookes|first = Jason|year = 2002|publisher = ''VideoGame Pavilion''|language = English|accessdate = January 9, 2021}}</ref> which some speculate was due to negative player feedback.<ref name="CelShading2" />
  +
  +
==Marketing==
  +
Sega held a "Become a Zombie" contest from October 25th to November 23rd, 2001.<ref>{{Cite web|url=https://www.gamespot.com/articles/first-look-the-house-of-the-dead-3/1100-2820279/|archiveurl=https://web.archive.org/web/20201127193525/https://www.gamespot.com/articles/first-look-the-house-of-the-dead-3/1100-2820279/|title="First look: The House of the Dead 3"|archivedate=November 27, 2020|last=Ahmed|first=Shahed|date=October 25, 2001|language=English|publisher=''GameSpot''|accessdate=November 26, 2020}}</ref><ref name="ZombieContestRules">{{Cite web|url=http://score.sega.com/games/HOD3/contest/rules.html|archiveurl=https://web.archive.org/web/20011027074915/http://score.sega.com/games/HOD3/contest/rules.html|title="House of the Dead 3 Contest"|archivedate=October 27, 2001|language=English|accessdate=November 26, 2020}}</ref> Participants submitted photos and short explanations of their zombie (creature) costumes, with the winner becoming an enemy in the final game. Finalists were selected on November 30th of that year and were judged by ''The House of the Dead III'' staff members.<ref name="ZombieContestRules" /> The winning submission was used for a creature named Meat Man, who appears once in the [[EFI and DBR facilities|EFI Genome Ward]] level.
  +
  +
On December 19th, 2002, in cooperation with Digital Hollywood Co., Ltd., the development team held a seminar about ''The House of the Dead III''{{'}}s production at Digital Hollywood University in Chiyoda, Tokyo, Japan.<ref>{{Cite web|url=https://game.watch.impress.co.jp/docs/20021212/hod.htm|archiveurl=https://web.archive.org/web/20130629054244/https://game.watch.impress.co.jp/docs/20021212/hod.htm|title="デジタルスケープ、CGプロクリエーターセミナー開催「THE HOUSE OF THE DEAD III」のクリエイターが登場 [Digitalscape, CG Procreate Seminar Held The creators of "THE HOUSE OF THE DEAD III" are here]"|archivedate=June 29, 2013|date=December 12, 2002|language=Japanese|publisher=''GAME Watch''|accessdate=January 27, 2021}}</ref>
  +
  +
To celebrate ''The House of the Dead III'' and ''4''{{'}}s release to PlayStation 3 in 2012, Sega's English blog held a contest wherein fans wrote haikus as an "ode" to the creatures. PlayStation Move controllers and download codes for ''III'' were offered as prizes.<ref>{{Cite web|url=http://blogs.sega.com/2012/01/09/ode-to-the-creatures-of-the-house-of-the-dead/|archiveurl=https://web.archive.org/web/20120311160622/http://blogs.sega.com/2012/01/09/ode-to-the-creatures-of-the-house-of-the-dead/|title="SEGA Blog | Ode to the Creatures"|archivedate=March 11, 2012|date=January 9, 2012|language=English|publisher=''GameSpot''|accessdate=March 4, 2021}}</ref>
  +
  +
==Release==
  +
The Xbox port was released on October 24th, 2003, and the PC version was released in 2005. The Xbox version was notable for being only one of three games for the console that supported a light gun controller, with the other two being ''Silent Scope Complete'' and ''Starsky & Hutch''.
  +
  +
The PlayStation 3 port was announced by Sega on January 5th, 2012.<ref>{{Cite web|title="The House of the Dead 3 and 4 Coming to PSN"|url=https://www.ign.com/articles/2012/01/05/the-house-of-the-dead-3-and-4-coming-to-psn|last=Moriarty|first=Colin|date=January 5, 2012|language=English|accessdate=October 11, 2020|publisher=''IGN''}}</ref> It was released on February 7th of that year.<ref>{{Cite web|title="House of the Dead 3 & 4 Releasing in HD Only For The PS3"|url=https://gamerant.com/house-of-the-dead-3-4-hd-ps3-psn/|last=Mole|first=Anthony|date=January 5, 2012|language=English|accessdate=March 9, 2021|publisher=''Game Rant''}}</ref> Due to a restructuring of the PlayStation Store ahead of the PlayStation 5's November 2020 release, as of October 19th and 28th, 2020 ''The House of the Dead III'' is no longer purchasable on web or mobile-based devices, respectively; players must instead access the store directly from a PlayStation 3.<ref>{{Cite web|url=https://www.eurogamer.net/articles/2020-10-09-playstation-store-on-web-and-mobile-to-stop-selling-ps3-psp-and-vita-games-this-month|date=October 9, 2020|language=English|title="PlayStation Store on web and mobile to stop selling PS3, PSP and Vita games this month"|last=Yin-Poole|first=Wesley|publisher=''Eurogamer''|accessdate=October 11, 2020}}</ref>
  +
  +
It was announced in 2021 that PlayStation 3, PSP and Vita games would be discontinued from the PlayStation Store on July 2nd, 2021.<ref>{{Cite web|url=https://www.thegamer.com/ps3-vita-psp-stores-permanently-closed/|title="Report: PS3, Vita, And PSP Stores To Be Permanently Closed In A Few Months"|author=McKeand, Kirk|date=March 22, 2021|year=2021|accessmonthday=March 25|accessyear=2021|publisher=''TheGamer''|language=English}}</ref> This meant that ''The House of the Dead III'' would be unavailable for purchase, though those who had already bought and downloaded the game could play it. However, Sony reversed this decision on April 19th, 2021, with PlayStation 3 and Vita games remaining available while the PSP will discontinue as planned.<ref>{{Cite web|url=https://blog.playstation.com/2021/04/19/playstation-store-on-ps3-and-ps-vita-will-continue-operations/|title="PlayStation Store on PS3 and PS Vita Will Continue Operations"|last=Ryan|first=Jim|date=March 22, 2021|year=2021|accessdate=April 19, 2021|publisher=''PlayStation.Blog''|language=English}}</ref>
  +
  +
==Xbox version bonus content==
  +
The Xbox version includes the PC port of ''The House of the Dead 2'', which can be unlocked after beating ''The House of the Dead III''. When the player(s) go from ''III'' to ''2'', a unique mini-game is played that features new additional cutscenes and dialogue from the characters. This feature would be retained in the Wii compilation ''[[The House of the Dead 2 & 3 Return]]'', which borrows heavily from the Xbox port.
  +
  +
The mini game starts with [[Lisa Rogan]] and [[G]] bidding the player(s) farewell as they enter a "time-travelling" elevator. The elevator will stop at the years 2015, 2010, 2005, and 2000. During each of these stops, the elevator door will open and the player(s) are greeted by hordes of [[creatures]].
  +
  +
The player(s) must kill the creatures before the doors close and depending on their performance, the player(s) are rewarded with bonus items used of [[Original Mode (The House of the Dead 2)|Original Mode]]. The elevator will make a final stop at the year 2000 where the player(s) see [[James Taylor]] and [[Gary Stewart]] preparing themselves to face the incoming creature horde.
  +
  +
The Xbox version also included a 13-minute preview at the then-upcoming film ''[[House of the Dead (film)|House of the Dead]]'', including a behind-the-scenes look with input from director Uwe Boll.
  +
  +
==Trivia==
  +
  +
*The new Attack Bar seen during boss battles, in which players must shoot their weakpoint multiple times and deplete it completely in order to disrupt their attacks, is a mechanic that was taken from 2000's ''[[Vampire Night]]'', a light-gun arcade shooter co-developed by Sega's Wow Entertainment and [[Namco]]. ''Vampire Night'' shares enough similarities to ''The House of the Dead 2'' that some considered it a spiritual successor or worthy spin-off prior to ''The House of the Dead III''{{'}}s announcement. Along the same vein, the "Reload" voice clip from ''Vampire Night'' is reused in this game.
  +
*Several quotes can be found on ''The House of the Dead III''{{'}}s arcade cabinets. It is unknown if these quotes are from an actual character, or were only made just for the cabinet:
  +
**"''A false look, a false expression and a created world. The virtual reality has become real (true). The world you desired. And the world has become one with me.''"
  +
** "''When I was born, the world died. When the world died, a devil was born. The birth of the devil killed our future.''"
  +
**"''They're all coming back, with insanity and desire to destroy! Who will be exterminated? The human species? Or...?''"
  +
**"''You don't understand, do you...By losing, you will understand...understand the grim despair.''"
  +
  +
==Gallery==
  +
  +
===Promotional materials===
  +
<gallery>
  +
Promo_art.jpg|Promotional artwork advertised in XBOX's gaming magazine.
  +
EURVirtuaFighter3HOD3Announce.jpg|Announcement for the game on European/French release of ''Virtua Fighter 3''.
  +
</gallery>
  +
  +
===Cel-shaded version===
  +
<gallery>
  +
Hotdbetacell.jpg
  +
Hotd3cellshading2.jpg
  +
Hotd3cellshading3.jpg
  +
</gallery>
  +
  +
===Videos===
  +
<gallery>
  +
The House of the Dead III- Early Prototype Trailer|An early trailer for ''III''{{'}}s prototype.
  +
House of the Dead 3 (PS3) - Behind the Scenes|An interview with ''The House of the Dead'' series director [[Takashi Oda]] and producer Yasuhiro Nishiyama. On the home port, this is unlocked by beating the game.
  +
</gallery>
  +
  +
==References==
  +
<references />
  +
  +
==External links==
   
  +
*[http://web.archive.org/web/20180330213502if_/https://store.playstation.com/en-us/product/UP0177-NPUB30580_00-THEHOUSEDEAD3PSN The House of the Dead III on PS3 | Official PlayStation™Store US (archived)]
 
{{HotD3}}
 
{{HotD3}}
  +
{{Games}}
''<nowiki/>''
 
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:Main series]]

Latest revision as of 02:26, 8 March 2024



The reality was crueler than a nightmare.

Tagline

The House of the Dead III (ザ・ハウス・オブ・ザ・デッド III, Za Hausu obu za Deddo III?) is a horror-themed rail shooting game developed by WOW Entertainment (now Sega AM1) and released by Sega to arcades in 2002. It is the sequel to The House of the Dead 2 and the third installment in the main House of the Dead series.

Set in a post-apocalyptic 2019, the game follows AMS agent Thomas Rogan's disappearance within the EFI Research Facility, and his daughter Lisa and former partner G's journey to find him.

III was developed on the Xbox-based Sega Chihiro arcade hardware. It lifted gameplay mechanics from the 2000 Namco rail shooter Vampire Night; its director, Yoshinori Tomoyasu, was involved in production. III was the last House of the Dead game produced by Rikiya Nakagawa, who resigned in 2003.

The game received generally positive reviews, with praise for its graphics but criticism towards its linearity and short length. It was ported to the Xbox, Microsoft Windows, the Nintendo Wii (in the compilation The House of the Dead 2 & 3 Return), and PlayStation Network. The game also received a spin-off, The Typing of the Dead 2, in 2007. A sequel, The House of the Dead 4, was released in 2005.

Plot

Characters

Synopsis

In a post-apocalyptic 2019, retired AMS agent Thomas Rogan and his team of military commandos raid the EFI Research Facility for the source of humanity's downfall. The raid is botched; the entire team is killed, leaving only Rogan and team captain Dan Taylor alive. As they find the source in a laboratory, Death, a behemoth in a security guard uniform, kills Taylor and injures Rogan. An unknown figure approaches Rogan before all contact is lost.

Two weeks later, on October 31st,[1] Rogan's 20-year-old daughter Lisa and former partner G arrive at the EFI building to search for him. They fight biologically-engineered creatures, including Death twice; Fool, a deformed sloth; and the mutant plant-like Sun. Along the way, Lisa muses about her and her mother's estranged relationship with Rogan.

Daniel Curien 1st Flashback

A flashback depicting Dr. Curien and his son, Daniel.

Flashbacks depict genetic engineer Dr. Curien, the perpetrator of the 1998 Curien Mansion incident, in his pursuit to cure his terminally-ill son Daniel.[2] While successful, Curien went mad after his research team abandoned him, producing Magician and Wheel of Fate to "change the future".[3][4][5]

Lisa and G reunite with Rogan, who reveals his rescuer to be Daniel Curien himself. While G cares for Rogan, Lisa and Daniel fight their way to the laboratory where Rogan was injured. They find an electro-kinetic entity, Wheel of Fate, who Daniel reveals is his father undergoing a 19-year resurrection process.

Daniel hacks Wheel of Fate's program to prematurely wake it, and him and Lisa battle the creature. Upon defeat, Wheel of Fate laments world overpopulation and begs for his son's forgiveness; Daniel, refusing to recognize the creature as his father, destroys him with Lisa.

While leaving the EFI building, Rogan and G discuss the uncertain future. Rogan is optimistic, stating that it is up to the next generation "to believe in themselves, and walk their own paths".

Endings

There are four possible endings to the game. If the player clears the game in under three credits, one of three endings is played based on which of the three selectable levels was chosen last. Otherwise, the default "normal" ending is achieved.

Image Criteria Description
HOD3NormalEnding
Beat the game with three or more credits used. Outside, Daniel pauses to face the EFI building and bid his father farewell. Swearing to not let his father's efforts go to waste, Daniel promises to return if "[humans] go down the wrong path again." He and Lisa then leave.
DanielCurienCreature
Beat the game in under three credits, and choose the Information Systems Department last. Daniel loses the will to move on and acts erratically. His voice turns deep and monstrous, and a close-up of his face reveals that he has become a creature. Lisa screams in the background.
HOD3CreatureDrivingEnding
Beat the game in under three credits, and choose the BIO Lab last. Lisa sees her car drive away, yet Rogan and G are behind her. It is revealed that a creature is behind the wheel. Lisa and Daniel give pursuit, with the former shouting "Hey, that's my car you slimy bastards! Say your prayers!" (The arcade version changes the first line to "Let's keep after him!") while the two agents watch.
HOD3ThornheartLimping
Beat the game in under three credits, and choose the DBR Institute or EFI Genome Ward last. An unknown man in a business suit limps into Wheel of Fate's laboratory to retrieve Daniel's genes. He mutters, "It appears that [Curien] didn't understand its true purpose," and laughs.

Gameplay

The House of the Dead III retains the gameplay of its predecessors: as the camera travels a predefined path, players shoot enemies to avoid the loss of lives through damage. Barrels and other objects can be destroyed to reveal bonus items, which will either increase the player's score or award extra lives.

III introduces pump-action shotguns as the standard weapons. They can hold up to 6 bullets before reloading and can hit multiple enemies at once, especially those approaching close together or in a line. The arcade version has physical shotguns which must be pumped to reload; console versions either have automatic reloading or require players to point their aiming device off-screen instead.

Instead of civilians, there are "partner rescue" sequences where one player character will be isolated and trapped by creatures, requiring the other to save them. The most dangerous creatures are highlighted in red before the event begins. Success results in a bonus life; failure does not, although there is no life penalty if a trapped partner is attacked or accidentally shot. In multiplayer games, the captured player's weapon will be disabled during the sequences. Successfully finishing all "partner rescue" events unlocks a secret stash of bonus items at the end of the game.

Boss battles now have a smaller meter beneath their health bars. This meter must be emptied via repeated shots to boss weak points so that their attacks are disrupted. Some bosses also appear in the middle of levels, rather than at the end.

Other features III introduced to the series include:

  • An End of Level Ranking System
  • A total of four endings
  • Being prompted to choose your own path
  • A Time Attack mode, where Dr. Curien would give his analysis of the player's performance
  • The Wii version adds the ability to use the gun as a melee attack to block enemy blows, but must be reloaded after every use.

Chapters

The House of the Dead III consists of 6 chapters, with the first (chapter 0) being a prologue:

Chapters 2 through 4 take place in three player-selectable areas. Because of the game's branching path mechanic, each area has two versions; these vary depending on the route taken in chapter 1, and the order of which the three areas are chosen.

Bosses

The Typing of the Dead II

The Typing of the Dead II is an education game and the sequel to 2001's The Typing of the Dead. While the first game was a reworked version of The House of the Dead 2, replacing the light guns with keyboards but otherwise retaining the same graphics and story, The Typing of the Dead II uses The House of the Dead III as a basis. Characters now wield keyboards shaped like shotguns, and once again wear a battery back with a Dreamcast on their backs. The game was released in arcades in 2007 and ported to the PC in the following year, but only saw a Japanese release.

Development

See also: List of unused content in The House of the Dead III
Rikiya Nakagawa

The House of the Dead III was Sega WOW Entertainment head and producer Rikiya Nakagawa's last House of the Dead game.

The House of the Dead III was first developed on the Sega NAOMI arcade board; a Dreamcast port was planned.[6] It was then switched to the Sega NAOMI 2 and finally the Sega Chihiro, for which it was a launch title.[6][7][8] The target home platform became the Xbox, which the Chihiro was based on.[6]

The game was directed by Takashi Oda,[9] planned by Yoshinori Tomoyasu,[9] composed by Eriko Sakurai,[10] and produced by Rikiya Nakagawa, then-head of Sega WOW Entertainment (now Sega AM1).[11] It was Nakagawa's final House of the Dead project before he resigned in 2003.[12]

Story and gameplay

WOW Entertainment wanted the story to have multiple playable characters, serve as a follow-up to the original House of the Dead, and be understandable to new players. They designed enemy encounters around the fear of being chased.[9]

Various design choices were lifted from Vampire Night, a 2000 House of the Dead-like title that Tomoyasu directed. These include a boss "cancel" gauge and bosses appearing in the middle of levels, rather than at the end.[9][13]The branching paths were simplified to be more obvious to players.[9]

A pump-action shotgun was chosen as the main weapon. WOW Entertainment felt it made the gameplay unique; Tomoyasu noted how the shotgun's rate of fire corresponds to the player's physical strength. The gun inspired the console-exclusive Time Attack mode, which Tomoyasu wanted to convey tension in a way that the regular game could not.[9]

Graphics

Hotd3cellshading3

A cartoonish cel-shaded art direction was developed for the game, but ultimately scrapped.

The increased polygons of the Chihiro allowed for up to six[14] enemies to appear on-screen at once.[9] Motion capture was used for character hand movements. Tomoyasu admitted that gore was a controversial inclusion.[9]

WOW Entertainment used shading techniques from American comic books.[9] Early efforts featured cartoonish, cel-shaded graphics.[7][15] They were reworked into a more realistic art direction,[16] which some speculate was due to negative player feedback.[15]

Marketing

Sega held a "Become a Zombie" contest from October 25th to November 23rd, 2001.[17][18] Participants submitted photos and short explanations of their zombie (creature) costumes, with the winner becoming an enemy in the final game. Finalists were selected on November 30th of that year and were judged by The House of the Dead III staff members.[18] The winning submission was used for a creature named Meat Man, who appears once in the EFI Genome Ward level.

On December 19th, 2002, in cooperation with Digital Hollywood Co., Ltd., the development team held a seminar about The House of the Dead III's production at Digital Hollywood University in Chiyoda, Tokyo, Japan.[19]

To celebrate The House of the Dead III and 4's release to PlayStation 3 in 2012, Sega's English blog held a contest wherein fans wrote haikus as an "ode" to the creatures. PlayStation Move controllers and download codes for III were offered as prizes.[20]

Release

The Xbox port was released on October 24th, 2003, and the PC version was released in 2005. The Xbox version was notable for being only one of three games for the console that supported a light gun controller, with the other two being Silent Scope Complete and Starsky & Hutch.

The PlayStation 3 port was announced by Sega on January 5th, 2012.[21] It was released on February 7th of that year.[22] Due to a restructuring of the PlayStation Store ahead of the PlayStation 5's November 2020 release, as of October 19th and 28th, 2020 The House of the Dead III is no longer purchasable on web or mobile-based devices, respectively; players must instead access the store directly from a PlayStation 3.[23]

It was announced in 2021 that PlayStation 3, PSP and Vita games would be discontinued from the PlayStation Store on July 2nd, 2021.[24] This meant that The House of the Dead III would be unavailable for purchase, though those who had already bought and downloaded the game could play it. However, Sony reversed this decision on April 19th, 2021, with PlayStation 3 and Vita games remaining available while the PSP will discontinue as planned.[25]

Xbox version bonus content

The Xbox version includes the PC port of The House of the Dead 2, which can be unlocked after beating The House of the Dead III. When the player(s) go from III to 2, a unique mini-game is played that features new additional cutscenes and dialogue from the characters. This feature would be retained in the Wii compilation The House of the Dead 2 & 3 Return, which borrows heavily from the Xbox port.

The mini game starts with Lisa Rogan and G bidding the player(s) farewell as they enter a "time-travelling" elevator. The elevator will stop at the years 2015, 2010, 2005, and 2000. During each of these stops, the elevator door will open and the player(s) are greeted by hordes of creatures.

The player(s) must kill the creatures before the doors close and depending on their performance, the player(s) are rewarded with bonus items used of Original Mode. The elevator will make a final stop at the year 2000 where the player(s) see James Taylor and Gary Stewart preparing themselves to face the incoming creature horde.

The Xbox version also included a 13-minute preview at the then-upcoming film House of the Dead, including a behind-the-scenes look with input from director Uwe Boll.

Trivia

  • The new Attack Bar seen during boss battles, in which players must shoot their weakpoint multiple times and deplete it completely in order to disrupt their attacks, is a mechanic that was taken from 2000's Vampire Night, a light-gun arcade shooter co-developed by Sega's Wow Entertainment and Namco. Vampire Night shares enough similarities to The House of the Dead 2 that some considered it a spiritual successor or worthy spin-off prior to The House of the Dead III's announcement. Along the same vein, the "Reload" voice clip from Vampire Night is reused in this game.
  • Several quotes can be found on The House of the Dead III's arcade cabinets. It is unknown if these quotes are from an actual character, or were only made just for the cabinet:
    • "A false look, a false expression and a created world. The virtual reality has become real (true). The world you desired. And the world has become one with me."
    • "When I was born, the world died. When the world died, a devil was born. The birth of the devil killed our future."
    • "They're all coming back, with insanity and desire to destroy! Who will be exterminated? The human species? Or...?"
    • "You don't understand, do you...By losing, you will understand...understand the grim despair."

Gallery

Promotional materials

Cel-shaded version

Videos

References

  1. The House Of The Dead III Xbox version manual, pg 8
  2. The House of the Dead III- First flashback
  3. The House of the Dead III- Second flashback
  4. The House of the Dead III- Third flashback
  5. The House of the Dead III- Fourth flashback
  6. 6.0 6.1 6.2 IGN Staff (May 17, 2001). "E3 2001: Wow Comments on House of the Dead 3" (English). IGN. Retrieved on October 6, 2020.
  7. 7.0 7.1 IGN Staff (April 16, 2008). "IGN Interviews Rikiya Nakagawa" (English). IGN. Retrieved on June 25, 2020.
  8. IGN Staff (September 19, 2002). "JAMMA 2002:First Look at Chihiro" (English). IGN. Retrieved on October 6, 2020.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 "Urgent News Flash!!", Famitsu Xbox, July 2002, pages 26-27.
  10. http://pigeonmilk.frenchkiss.jp/profile.html
  11. "Rikiya Nakagawa" (English). IMDb. Retrieved on October 6, 2021.
  12. Fahey, Rob (December 18, 2003). "Sega arcade development chief resigns" (English). gamesindustry.biz.
  13. Kawamoto, Masumi (December 28, 2001). "特別インタビュー" (Japanese). GAME Watch. Archived from the original on April 22, 2020. Retrieved on May 21, 2020.
  14. Kori (June 14, 2012). "Sega Amusements posts The House of the Dead 4 arcade pics and info from 2005" (English). The Website of the Dead.
  15. 15.0 15.1 U64 STAFF & CONTRIBUTORS (April 16, 2008). "House Of The Dead 3 [Cell Shading Proto]" (English). unseen64.net.
  16. Brookes, Jason (2002). "House of the Dead 3 - Xbox Nation (XBN) Summer 2002" (English). VideoGame Pavilion. Retrieved on January 9, 2021.
  17. Ahmed, Shahed (October 25, 2001). "First look: The House of the Dead 3" (English). GameSpot. Archived from the original on November 27, 2020. Retrieved on November 26, 2020.
  18. 18.0 18.1 "House of the Dead 3 Contest" (English). Archived from the original on October 27, 2001. Retrieved on November 26, 2020.
  19. "デジタルスケープ、CGプロクリエーターセミナー開催「THE HOUSE OF THE DEAD III」のクリエイターが登場 [Digitalscape, CG Procreate Seminar Held The creators of "THE HOUSE OF THE DEAD III" are here"] (Japanese). GAME Watch (December 12, 2002). Archived from the original on June 29, 2013. Retrieved on January 27, 2021.
  20. "SEGA Blog (English). GameSpot (January 9, 2012). Archived from the original on March 11, 2012. Retrieved on March 4, 2021.
  21. Moriarty, Colin (January 5, 2012). "The House of the Dead 3 and 4 Coming to PSN" (English). IGN. Retrieved on October 11, 2020.
  22. Mole, Anthony (January 5, 2012). "House of the Dead 3 & 4 Releasing in HD Only For The PS3" (English). Game Rant. Retrieved on March 9, 2021.
  23. Yin-Poole, Wesley (October 9, 2020). "PlayStation Store on web and mobile to stop selling PS3, PSP and Vita games this month" (English). Eurogamer. Retrieved on October 11, 2020.
  24. McKeand, Kirk (March 22, 2021). "Report: PS3, Vita, And PSP Stores To Be Permanently Closed In A Few Months" (English). TheGamer. Retrieved on March 25, 2021.
  25. Ryan, Jim (March 22, 2021). "PlayStation Store on PS3 and PS Vita Will Continue Operations" (English). PlayStation.Blog. Retrieved on April 19, 2021.

External links

veTHoTD III logocontent
Characters
Lisa RoganGThomas RoganDr. CurienDaniel CurienThornheartDan Taylor
Creatures
Acid • Azteca (I - II) • Barry • Cain • CharlesDevilonEbitan • Frederic • Koebitan • Hugh • Jack • Julie • Kageo • Torso Kageo • Mark (I - IV) • Meat Man • Morkin • Morris • Murrer • Pico • Putti • Raymond • Rogan Commandos • Sunsun • Yukio
Bosses
DeathFoolSunWheel of Fate
Chapters
ReminiscenceChasing ShadowsBewilderment, Sensory Chaos, and Ultimate Challenge (EFI and DBR facilities - EFI BIO facilities - Information Systems Department)Wheel of Fate
Other pages
Lore (AMSEFI Research FacilityThomas Rogan's Private Division)
Game modes (Extreme ModeTime Attack)
Spin-offs (Darts of the DeadThe House of the Dead ReelsThe Typing of the Dead 2)
2 & 3 ReturnThe House of the Dead III Perfect GuideThe House of the Dead 4 Official Sound TracksUnused content
veThe House of the Dead games
Main series The House of the Dead (Remake)2 (Remake)III4 (Special)Scarlet Dawn
Spin-offs Zombie RevengeThe Typing of the Dead (2Overkill)The Pinball of the DeadEnglish of the DeadEX slot machineThe House of the Dead: Overkill (Extended Cut)Loving DeadsDarts of the DeadScarlet Dawn (Battle GenesisOn ReelsTHE ATTRACTION)Reels
Prototypes The House of the Dead (arcade prototypeSega Saturn prototype)2 (Original Sin prototype)Scarlet Dawn (prototypes)
Compilations 2 & 3 Return
Mobile games MobileNightmareZombie Da: Flick of the DeadOverkill: The Lost Reels
Non-HOD games Vampire NightSega Golden GunSonic & Sega All-Stars Racing
Gameplay mechanics Bonus itemsBranching pathsCiviliansHealthWeak points
Developers SegaSega AM1NamcoForever EntertainmentMegaPixel StudioTA Publishing
Staff Takashi OdaRikiya Nakagawa
Other content Hiiro SumomoReferences in popular cultureUnused content