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The Typing of the Dead (ザ・タイピング・オブ・ザ・デッド, Za taipingu Obu za deddo?) is a horror-themed educational game developed by Sega's Smilebit division. Originally released to arcades in 1999, it was later ported to Microsoft Windows and the Sega Dreamcast in 2000 and 2001, respectively. The game also received a Japan-exclusive PlayStation 2 release in 2004 under the subtitle Zombie Panic (ゾンビパニック, Zonbipanikku?).

The Typing of the Dead features the same story as The House of the Dead 2, but modifies the gameplay so that players must type words, letters, and phrases to defeat creatures.

The game was praised for its entertainment, creativity, and absurdist humor, though its outdated graphics were criticized.[1] Its success in Japan led to further Typing iterations of House of the Dead games, including The Typing of the Dead 2 and The Typing of the Dead: Overkill. Other versions of the original Typing of the Dead were also produced.

Gameplay

Rather than using a light gun like its predecessor, The Typing of the Dead requires the player to type short phrases in order to kill creatures. At certain locations, the player will need to complete a certain mission (e.g. "Kill ten zombies [creatures] in thirty seconds") in order to receive a certain reward. Boss battles require the players to meet certain criteria in order to damage the bosses and keep themselves from getting hurt (such as choosing and typing the correct answer to a question, or typing a phrase without making a mistake). The gameplay is otherwise identical to The House of the Dead 2, including the branching paths and rescuing civilians.

Plot

Main article: The House of the Dead 2#Plot

Modes

Arcade Mode

The player can either play a short demo of the game or play through the game from start to finish in the same manner as the arcade port.

Original Mode

Besides being able to choose the level to start on, the Original Mode offers a few enhancements to the Arcade Mode. Power-ups, rankings, typing ability tracking, and unlockables are a few examples of what this mode has to offer.

Training Mode

A humorous tutorial on how to touch-type with the QWERTY keyboard.

Drill Mode

A series of minigames which track and improve specific typing abilities: Speed, Accuracy, Reflexes, and Special Keys. Each skill has three minigames associated with it, and progress is tracked by the record book.

Network Mode

Allows the player to play competitively or cooperatively online with his or her friends.

vs CPU Mode

This unlockable mode pits the player against one of several AI controlled players in a single chapter of the game. Whoever gets the highest score by the end of the level wins.

Options

Configures options like difficulty, lives & continues, keyboard type (UK or US) and includes a sound test.

Password Entry

Player can get most of the functionality by entering a specific password, such as Free play.

Endings

The Typing of the Dead had a much lighter and more comedic tone than the game it was based on, perhaps reflected best in the multiple endings. Depending on how many questions answered correctly when fighting against Emperor (typing an "incorrect" answer properly still damages the boss), one of three endings will occur:

  • 0: After bidding farewell to the agents, Goldman leans back and falls off of the building, just like in the original game. Goldman's fall is now accompanied by an appropriate cartoon sound effect, and the impact results in a large fiery explosion, leaving the agents speechless and dumbfounded.
  • 1-2: Goldman leans back and falls off the building, but a bungee cord is tied to his legs. He is sprung back up, lands on the edge of the building, and burps. Making the agents speechless and surprised.
  • 3: Instead of leaning back to fall, Goldman raises his hands and farts as he flies straight into the sky. The agents look on, speechless and bewildered.

The credits sequence consists of a mini-game where players are challenged to type the names of the developers before they disappear from the screen. If enough names are typed quickly, creatures are freed from their tanks, after which they begin to dance.

Chapters

Main article: The House of the Dead 2#Chapters

Bosses

Main article: The House of the Dead 2#Bosses

Reception

Typing-3

An example of The Typing of the Dead's absurdist humor, which was critically praised: several characters wear keyboards connected to Sega Dreamcasts, which are powered by gigantic AA batteries.

Overall, The Typing of the Dead was well-received by critics as being an enjoyable game. Reviewers appreciated the absurdist humor that the game's format created, especially in the unusual phrases the game generates during later levels. The sub-par voice acting of the original The House of the Dead 2 was also considered to add to this aspect of the game.

One area of the game which was generally criticized, to varying degrees, was the quality of the graphics, which had not been updated from the original House of the Dead 2. PC World was so unimpressed with the game's premise they listed it as a runner up on a "Top Ten Worst Games" list.

Game Informer has named the game the weirdest game of all time.

Revisions and sequels

Aside from the PC release in 2000 and the Dreamcast port in 2001, the game received several revisions, many of which were only released in Japan.

The first among these was The Typing of the Dead 2003 for the PC, which still used the The House of the Dead 2 engine. This version introduced Master Mode, which included new challenges, and VS Expert Mode, where players could compete against opponents whose skills are taken from the top players across the country.

The next year, The Typing of the Dead 2004 was released, also for the PC, which added and tweaked gameplay elements to make the game much more accessible for children, making it easier for them to play along with older players. A Kids Mode is added that turns the player characters into young children, which also adds a Japanese Dub for the story dialogue. A network mode was added that allowed players to play competitively or cooperatively online with others, but the service was discontinued on June 30, 2008. VS Expert Mode was updated and additional keyboard support was added.

The game was ported to the PlayStation 2 in 2004 under the title The Typing of the Dead: Zombie Panic.

A proper sequel, The Typing of the Dead II, was released in 2007 as an arcade release, then ported to the PC in 2008. It now uses The House of the Dead III as a basis.

The series finally returned overseas on October 2013 with the PC release of The Typing of the Dead: Overkill, which is based on the Extended Cut of The House of the Dead: Overkill.

The Typing of the Dead would be the first educational spin-off based on The House of the Dead 2. English of the Dead, released in 2008 for the Nintendo DS in Japan, uses a similar concept, now having players draw letters to English words on the touch screen using the stylus. It also uses The House of the Dead 2 for its setting, and the characters retain the comical Dreamcast Battery pack.

Other differences to the original

  • In addition to conventional weapons such as axes and swords, creatures can also attack the player with bizarre items such as paper fans, maracas, and leeks.
  • To get an item, be it bonus or power-up, the player must simply input the key which destroys a container that has it. Originally, they would have had to shoot the container, followed by whatever bonus item that comes out.
    • Furthermore, said containers can only be destroyed within short time windows in Typing, after which they would lose their chance to get their items completely. In The House of the Dead 2, one could hit both the container and its item with fast and accurate shooting.
  • Being a light gun shooter, the player could shoot anywhere in The House of the Dead 2, mainly to kill enemies in the background or destroy random objects, like furniture or streetlights, for bonus points. In Typing, one can only destroy containers with predetermined triggers (i.e. randomized keys).
    • This also means that, by extension, shooting civilians is no longer possible.
  • Enemies have been added, removed, or outright changed in select places to better facilitate the typing action, as well as give a new experience to those familiar with the original game.
  • When the player gets a game over, they are shown a book detailing their typing skills up until the point they lost the game, instead of their character dying. The route map is omitted entirely.
    • After the player dies, the Game Over screen will not show James/Gary falling to the ground, but a blank screen.
  • The English version has a re-translated prologue, as well as corrected/different subtitles for the main story.
  • The Japanese names in the credits sequence are displayed using the Eastern order (surnames first, with first names second), and, in the Japanese releases, were represented with Kanji. In the original THotD2, their names were only displayed in English letters using the Western order.
    • Strangely enough, the Eastern name order is still used in the English release.
    • The credits sequence in 2004's Kids Mode replaces the Kanji with Hiragana.
  • Boss's health bar is nearly half the length of the original game to fit the gameplay of typing.

Gallery

Game covers

Screenshots

Videos

Variations

References

  1. Andrew Park (October 1st, 2001). "The Typing of the Dead Review". GameSpot. “The Typing of the Dead certainly looks dated, considering its age and the number of times it's been ported onto different platforms, but it's also surprisingly fun.”
veThe House of the Dead games
Main series The House of the Dead (Remake)2 (Remake)III4 (Special)Scarlet Dawn
Spin-offs Zombie RevengeThe Typing of the Dead (2Overkill)The Pinball of the DeadEnglish of the DeadEX slot machineThe House of the Dead: Overkill (Extended Cut)Loving DeadsDarts of the DeadScarlet Dawn (Battle GenesisOn ReelsTHE ATTRACTION)Reels
Prototypes The House of the Dead (arcade prototypeSega Saturn prototype)2 (Original Sin prototype)Scarlet Dawn (prototypes)
Compilations 2 & 3 Return
Mobile games MobileNightmareZombie Da: Flick of the DeadOverkill: The Lost Reels
Non-HOD games Vampire NightSega Golden GunSonic & Sega All-Stars Racing
Gameplay mechanics Bonus itemsBranching pathsCiviliansHealthWeak points
Developers SegaSega AM1NamcoForever EntertainmentMegaPixel StudioTA Publishing
Staff Takashi OdaRikiya Nakagawa
Other content Hiiro SumomoReferences in popular cultureUnused content
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