(Main series and Spin-offs)
His tongue was his weakness.Kate Green to G before fighting Justice.[src]
A weak point is an area of an enemy or boss's body that is vulnerable to damage. The term has been used in the main House of the Dead video game series, the spiritual successor Vampire Night, and the spin-off The House of the Dead: Overkill.
Each game in the series identifies boss weak points differently, either by blueprints on a field journal or a PDA.
The first two games featured a field journal containing blueprints given by a wounded character (a wounded scientist in the first game, and AMS agent G in the second). While the first game showed only the blueprint, the sequel showed the journal flipping pages to the blueprints of the boss encountered.
The field journal does not return in the next three games, III, 4 (along with its Special expansion), and Scarlet Dawn. Due to evolving technological advancement, it was replaced by a PDA developed by the AMS, which contains a camera/scanner that photographs/scans a boss and digitally analyzes and identifies its weak point by beeps.
Boss weak points (By Game)
|Boss||Weak Point||Overkill Diagram||Extended Cut Diagram|
|Coco and Sindy (Extended Cut only)||Coco.||[Does not appear]|
|Screamer||Head and chest.|
|Nigel and Sebastian||Sebastian.|
|Meat Katie (Extended Cut only)||Cow-like udder.||[Does not appear]|
|Crawler||Arms (Overkill) or eyes (Extended Cut).|
|Lobber||Arms and head.|
|Brutus the Ruthless||Weaponized right arm.|
|Mother||Head (listed as "Unknown" in Extended Cut).|
- The House of the Dead developer SEGA AM1 revealed boss weak points to help players who could not find them on their own.