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(→Development: Corrected reference source (was copying stuff over from Zombie Revenge references and forgot to change them)) Tag: Visual edit |
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+ | {{Article type|main}} |
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{{Boss |
{{Boss |
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− | | |
+ | |title1=Wheel of Fate - <small> Type-0000 </small> |
+ | |image1= Image:Wheel of Fate Render HOTD III.png |
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− | |featured |
+ | |featured= *''[[The House of the Dead III]]''<br> |
+ | *''[[The House of the Dead 4 Special]]'' (mentioned) |
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− | |encounter = HoTD III: |
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+ | |encounter=[[Wheel of Fate (Chapter)|Chapter 5]] |
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− | :Chapter 0 (cutscene only) |
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− | :Chapter 5 |
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+ | |voice actor= |
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− | |image2 |
+ | |image2= [[File:WoF_weakpoint.gif]] |
− | |caption2 |
+ | |caption2=Listed as analysis is impossible, Wheel of Fate's weak point is his core located on the chest. |
}} |
}} |
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⚫ | Type-0000, codenamed |
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+ | {{For|the level of the same name|Wheel of Fate (chapter)}} |
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⚫ | After his death on [[The House of the Dead|December 18th, 1998]], Curien's body underwent a nineteen-year resurrection process. Reawakening in 2019 before his son, [[Daniel Curien]], and [[Lisa Rogan]], |
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⚫ | '''Type-0000''', codenamed {{Nihongo|'''"Wheel of Fate"'''|ホイール・オブ・フェイト|Hoīru Obu Feito}}, was the resurrected, computerized form of genetic engineer and [[DBR]] research director [[Dr. Curien]]. Awakening 21 years after his death, he appeared as a metallic humanoid [[Creatures|creature]] with electrokinetic and levitational powers, surrounded by a wheel that was spun to deflect and determine methods of attack. |
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− | ==Combat== |
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⚫ | With his high health and mobility, |
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− | The following is a comprehensive, strategic guide to the Wheel of Fate's attack patterns: |
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⚫ | After his death on [[The House of the Dead|December 18th, 1998]], Curien's body underwent a nineteen-year resurrection process. Reawakening in 2019 before his son, [[Daniel Curien]], and [[Lisa Rogan]], Wheel of Fate vowed to "destroy [and] resurrect everything." Upon defeat, he pleaded for mercy but was ultimately destroyed. |
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− | * In his '''first''' attack, the Wheel of Fate stops and curls up, charging energy while protected by his wheel. Then, weak point exposed, he shoots two sets of arcing lightning bolts. |
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− | ** This is always the first attack pattern used. |
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− | ** It is best to shoot the closest projectiles and not miss shots. |
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− | * In his '''second''' attack, the Wheel of Fate flies around, impervious to damage, before charging at players in an electrical shield. |
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− | ** Players should just manage to halt his charge by firing all six shots, reloading, then continuing for another six. |
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− | ** Each shot slightly pushes back the Wheel of Fate, but he will keep advancing fast. |
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+ | ==Gameplay== |
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− | * In his '''third''' attack, the Wheel of Fate races about the stage at high speed, passing several times before charging at players. |
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− | ** Track his movements and fire carefully during the small windows of opportunity provided. |
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+ | ==== Overview ==== |
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− | * In his '''fourth''' attack, the Wheel of Fate unleashes a volley of electric projectiles as he flies off-screen. |
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⚫ | With his high health and mobility, Wheel of Fate is one of the longest boss battles in the ''House of the Dead'' series. Two of his four attack patterns are determined by a random spin of his wheel; the last phase occurs at lower health. Fast, precise shooting is critical to avoid Wheel of Fate's attacks (especially on console ports of ''The House of the Dead III'', whereupon reload speed is slower than the arcade version). |
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− | ** Similar to the first attack, it is recommended to shoot the ones closest and give oneself time to reload; more than six projectiles will be launched. |
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+ | ==== Phases ==== |
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− | * In his '''fifth''' and most dangerous attack, the Wheel of Fate charges and unleashes multiple lightning bolts. |
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+ | # Wheel of Fate stops and curls up, charging energy while protected by his wheel. Then, weak point exposed, he shoots two sets of arcing lightning bolts. This will always be his first attack used. It is best to shoot the closest projectiles and not to miss any shots, or the player(s) can end up being injured multiple times. Shooting all the projectiles while persistently shooting his weak point will end this phase. |
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− | ** The bolts are brighter the closer they are. |
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+ | # Wheel of Fate will fly around, impervious to damage, before charging at players in an electrical shield. Players should just manage to halt his charge by firing all six shots, reloading, then continuing for another six. Each shot slightly pushes back the Wheel of Fate, but he will keep advancing fast. Shoot his weak point as quickly as possible, making sure the cross hair is never off target. |
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− | In between attacks, the Wheel of Fate's chest is exposed for damage. |
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+ | # Wheel of Fate races across the room at high speed, passing several times before charging at players. Track his movements and fire carefully during the small windows of opportunity provided. This phase is much faster than his previous. Shoot him down to half health to end this. |
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+ | # Wheel of Fate will begin to unleash nine electric projectiles from the spikes on the wheel as he flies off-screen per pass. Similar to the first phase, it is recommended to shoot the ones closest and give oneself time to reload. Deplete the cancel bar once to enter the final phase. |
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+ | # Wheel of Fate will charge up for the final time, refueling his life bar and turning orange. In this phase, he will allow the ring to charge with lightening bolts before releasing all at once to the other side of the screen. The bolts are brighter the closer they are to the player, so like the projectiles, shoot the ones closest so that there is time to reload. |
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+ | |||
+ | ==== Strategies ==== |
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+ | * Wheel of Fate can be difficult in that his attacks do not follow the typical scripted format of the other final boss battles. His speeds change throughout the course of battle, and his methods of attack can change at random. Following the instructions outlined in phases 2, 3 and 4 will ensure a successful defeat. |
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+ | * Wheel of Fate leaves himself vulnerable for a few seconds between each method of attack in phases 3 and 4. After all his projectiles or lightening bolts have been hit, the player has a chance to shoot at his weak point before he flies off to attack again. |
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+ | * If the player is having difficulty aiming at the weak point, shooting at other parts other than the wheel deals chip damage. However, this keeps the boss fight lasting much longer than anticipated. |
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== Quotes == |
== Quotes == |
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+ | == Development == |
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+ | Wheel of Fate's initial design proposal had him wearing "gear-like" armor that is absent from the final design.<ref>''[[The House of the Dead III Perfect Guide]]'', pg. 75</ref><ref group="excerpt">Excerpt from ''The House of the Dead III Perfect Guide'', p.75:<br />"最終ボスの初期デザイン案。ごてごてした鎧のような装備をつけていたが、実際はなくなった。"</ref> |
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== Trivia == |
== Trivia == |
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− | *Like all bosses of the ''House of the Dead'' series (prior to ''[[The House of the Dead: Overkill|Overkill]]''), |
+ | *Like all bosses of the ''House of the Dead'' series (prior to ''[[The House of the Dead: Overkill|Overkill]]''), Wheel of Fate's name is derived from a Tarot card in the Major Arcana. However, the name was changed (the original card being called "The Wheel of Fortune"). |
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− | *The final bosses of the first four games appear to embody primal elements of nature: The [[Magician]] uses fire, the[[ Emperor]] uses magnetism, the Wheel of Fate uses electricity, and [[The World]] uses ice. |
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+ | *In the "good" ending of ''[[The House of the Dead 4 Special]]'', [[Thornheart]] proclaims that Wheel of Fate "cannot be stopped." |
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− | * |
+ | *Wheel of Fate's theme is a remixed version of Emperor's theme from ''[[The House of the Dead 2]]''. |
+ | *Wheel of Fate is the only boss who can refill his life bar as seen after his final charge. However, it comes at the expense of pegging his life bar to the cancel bar meaning that depleting the cancel bar proportionally depletes his life bar during the final attack. |
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− | *Wheel of Fate's theme is a remixed version of Emperor's theme from ''The House of the Dead 2''. |
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+ | *In [[The Typing of the Dead 2|''The Typing of the Dead II'']], successfully typing words on the arcing lightning bolts also deplete his cancel bar. |
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+ | *In the chapter ''[[Carny]] ''in ''[[The House of the Dead: Overkill]], ''the roller coaster Agent G and [[Isaac Washington|Detective Washington]] board is called "Wheel of Fate". |
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== Gallery == |
== Gallery == |
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=== Concept Art === |
=== Concept Art === |
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<gallery> |
<gallery> |
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− | Wheel-of-Fate-1-.png|Pencil sketch of |
+ | Wheel-of-Fate-1-.png|Pencil sketch of Wheel of Fate during ''The House of the Dead III'''s development. |
</gallery> |
</gallery> |
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=== Official Art === |
=== Official Art === |
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<gallery navigation="true"> |
<gallery navigation="true"> |
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Wheel-of-fate-ps3-trophy-36288.png|"Wheel of Fate" PSN trophy.|link=http://www.thewebsiteofthedead.com/wp-content/uploads/2012/06/wheel-of-fate-ps3-trophy-36288.png |
Wheel-of-fate-ps3-trophy-36288.png|"Wheel of Fate" PSN trophy.|link=http://www.thewebsiteofthedead.com/wp-content/uploads/2012/06/wheel-of-fate-ps3-trophy-36288.png |
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− | Wheel of fate.jpg| |
+ | Wheel of fate.jpg|Wheel of Fate launching projectiles. |
− | WheelOfFateScan.jpeg| |
+ | WheelOfFateScan.jpeg|Wheel of Fate in the Famitsu ''The House of the Dead III'' Perfect Guide. |
</gallery> |
</gallery> |
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<gallery> |
<gallery> |
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WOFpic.png|Wheel of Fate's character model from ''The House of the Dead III''. |
WOFpic.png|Wheel of Fate's character model from ''The House of the Dead III''. |
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+ | Wheel of Fate Render HOTD III.png|Wheel of Fate's model |
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</gallery> |
</gallery> |
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+ | |||
+ | === Screenshots === |
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+ | <gallery> |
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+ | WheelOfFateWeakPoint.png |
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⚫ | |||
+ | WheelOfFateIncubation.png|Wheel of Fate in incubation. |
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+ | WheelOfFateAddressesDaniel.png|Wheel of Fate begging for forgiveness from his son, moments before his death. |
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+ | </gallery> |
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+ | |||
+ | == Sources == |
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+ | ;Excerpts |
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+ | <references group="excerpt" /> |
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+ | |||
+ | ;References |
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+ | <references /> |
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+ | |||
{{HotD3}} |
{{HotD3}} |
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[[Category:Bosses]] |
[[Category:Bosses]] |
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[[Category:Male bosses]] |
[[Category:Male bosses]] |
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[[Category:Android bosses]] |
[[Category:Android bosses]] |
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+ | [[Category:Final bosses]] |
Revision as of 16:30, 25 June 2020
(Sega AM1's universe)
- For the level of the same name, see Wheel of Fate (chapter).
I am Curien... I shall destroy everything, and... resurrect everything.
Type-0000, codenamed "Wheel of Fate" (ホイール・オブ・フェイト, Hoīru Obu Feito ), was the resurrected, computerized form of genetic engineer and DBR research director Dr. Curien. Awakening 21 years after his death, he appeared as a metallic humanoid creature with electrokinetic and levitational powers, surrounded by a wheel that was spun to deflect and determine methods of attack.
He is the final boss of The House of the Dead III, and chronologically the last to be encountered in the main House of the Dead series thus far. His weak point is the white sun-like symbol on his chest.
History
After his death on December 18th, 1998, Curien's body underwent a nineteen-year resurrection process. Reawakening in 2019 before his son, Daniel Curien, and Lisa Rogan, Wheel of Fate vowed to "destroy [and] resurrect everything." Upon defeat, he pleaded for mercy but was ultimately destroyed.
Bestiary Overview
Wheel of Fate is a metal humanoid surging with electricity, surrounded by a spiked wheel. He has long slicked, horn-like appendages on his head, glowing white eyes, and a sun-shaped emblem on his chest. In combat, he summons projectiles and shields, evading gunfire with fast movement.
Gameplay
Overview
With his high health and mobility, Wheel of Fate is one of the longest boss battles in the House of the Dead series. Two of his four attack patterns are determined by a random spin of his wheel; the last phase occurs at lower health. Fast, precise shooting is critical to avoid Wheel of Fate's attacks (especially on console ports of The House of the Dead III, whereupon reload speed is slower than the arcade version).
Phases
- Wheel of Fate stops and curls up, charging energy while protected by his wheel. Then, weak point exposed, he shoots two sets of arcing lightning bolts. This will always be his first attack used. It is best to shoot the closest projectiles and not to miss any shots, or the player(s) can end up being injured multiple times. Shooting all the projectiles while persistently shooting his weak point will end this phase.
- Wheel of Fate will fly around, impervious to damage, before charging at players in an electrical shield. Players should just manage to halt his charge by firing all six shots, reloading, then continuing for another six. Each shot slightly pushes back the Wheel of Fate, but he will keep advancing fast. Shoot his weak point as quickly as possible, making sure the cross hair is never off target.
- Wheel of Fate races across the room at high speed, passing several times before charging at players. Track his movements and fire carefully during the small windows of opportunity provided. This phase is much faster than his previous. Shoot him down to half health to end this.
- Wheel of Fate will begin to unleash nine electric projectiles from the spikes on the wheel as he flies off-screen per pass. Similar to the first phase, it is recommended to shoot the ones closest and give oneself time to reload. Deplete the cancel bar once to enter the final phase.
- Wheel of Fate will charge up for the final time, refueling his life bar and turning orange. In this phase, he will allow the ring to charge with lightening bolts before releasing all at once to the other side of the screen. The bolts are brighter the closer they are to the player, so like the projectiles, shoot the ones closest so that there is time to reload.
Strategies
- Wheel of Fate can be difficult in that his attacks do not follow the typical scripted format of the other final boss battles. His speeds change throughout the course of battle, and his methods of attack can change at random. Following the instructions outlined in phases 2, 3 and 4 will ensure a successful defeat.
- Wheel of Fate leaves himself vulnerable for a few seconds between each method of attack in phases 3 and 4. After all his projectiles or lightening bolts have been hit, the player has a chance to shoot at his weak point before he flies off to attack again.
- If the player is having difficulty aiming at the weak point, shooting at other parts other than the wheel deals chip damage. However, this keeps the boss fight lasting much longer than anticipated.
Quotes
I am Curien... I shall destroy everything, and... resurrect everything.
Wheel of Fate to Lisa Rogan and Daniel Curien.[src]
This is the world you humans wanted... The world... is overpopulated... Even you must realize that! Daniel, you need me...
Wheel of Fate after being defeated.[src]
Development
Wheel of Fate's initial design proposal had him wearing "gear-like" armor that is absent from the final design.[1][excerpt 1]
Trivia
- Like all bosses of the House of the Dead series (prior to Overkill), Wheel of Fate's name is derived from a Tarot card in the Major Arcana. However, the name was changed (the original card being called "The Wheel of Fortune").
- In regards to his weak point, the game states "Analysis is impossible". Magician and Emperor from the previous two games, in contrast, had theirs marked as "unknown".
- Although it is unknown who resurrected Curien, the flashback teaser of the second game shows Goldman visiting Magician's laboratory and stopping before Curien's corpse, implying that the former was indeed the one who secretly resurrected Curien.
- In the "good" ending of The House of the Dead 4 Special, Thornheart proclaims that Wheel of Fate "cannot be stopped."
- Wheel of Fate's theme is a remixed version of Emperor's theme from The House of the Dead 2.
- Wheel of Fate is the only boss who can refill his life bar as seen after his final charge. However, it comes at the expense of pegging his life bar to the cancel bar meaning that depleting the cancel bar proportionally depletes his life bar during the final attack.
- In The Typing of the Dead II, successfully typing words on the arcing lightning bolts also deplete his cancel bar.
- In the chapter Carny in The House of the Dead: Overkill, the roller coaster Agent G and Detective Washington board is called "Wheel of Fate".
Gallery
Concept Art
Official Art
Data
Screenshots
Sources
- Excerpts
- ↑ Excerpt from The House of the Dead III Perfect Guide, p.75:
"最終ボスの初期デザイン案。ごてごてした鎧のような装備をつけていたが、実際はなくなった。"
- References
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